Face Crawler™
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21
src/face_crawler.rs
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21
src/face_crawler.rs
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@ -0,0 +1,21 @@
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struct VertexId(usize);
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struct EdgeId(usize);
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struct FaceId(usize);
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//Vertex <-> Edge <-> Face -> Collide
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enum FEV{
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Face(FaceId),
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Edge(EdgeId),
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Vertex(VertexId),
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}
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struct State{
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time:Time,
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fev:FEV,
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}
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enum Transition{
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Miss,
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NextState(State),
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Hit(FaceId,Time),
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}
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@ -12,6 +12,7 @@ mod settings;
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mod primitives;
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mod primitives;
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mod instruction;
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mod instruction;
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mod load_roblox;
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mod load_roblox;
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mod face_crawler;
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mod compat_worker;
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mod compat_worker;
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mod model_graphics;
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mod model_graphics;
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mod physics_worker;
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mod physics_worker;
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@ -1,8 +0,0 @@
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//something that implements body + hitbox + transform can predict collision
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impl crate::sweep::PredictCollision for Model {
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fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
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//math!
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None
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}
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}
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