fix lifetimes
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fa0be33bf5
commit
4998f3803a
@ -919,7 +919,8 @@ impl TouchingState{
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let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
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let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
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for contact in &self.contacts{
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for contact in &self.contacts{
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//detect face slide off
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//detect face slide off
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(contact.model_id));
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let model_mesh=models.mesh(contact.model_id);
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
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collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(face,time)|{
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collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(face,time)|{
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TimedInstruction{
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TimedInstruction{
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time,
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time,
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@ -931,7 +932,8 @@ impl TouchingState{
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}
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}
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for intersect in &self.intersects{
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for intersect in &self.intersects{
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//detect model collision in reverse
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//detect model collision in reverse
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(intersect.model_id));
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let model_mesh=models.mesh(intersect.model_id);
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
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collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{
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collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{
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TimedInstruction{
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TimedInstruction{
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time,
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time,
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@ -1241,7 +1243,8 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
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let relative_body=VirtualBody::relative(&Body::default(),&self.body).body(self.time);
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let relative_body=VirtualBody::relative(&Body::default(),&self.body).body(self.time);
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self.bvh.the_tester(&aabb,&mut |id|{
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self.bvh.the_tester(&aabb,&mut |id|{
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//no checks are needed because of the time limits.
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//no checks are needed because of the time limits.
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&self.models.mesh(id));
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let model_mesh=self.models.mesh(id);
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
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collector.collect(minkowski.predict_collision_in(&relative_body,collector.time()).map(|(face,time)|{
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collector.collect(minkowski.predict_collision_in(&relative_body,collector.time()).map(|(face,time)|{
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TimedInstruction{time,instruction:PhysicsInstruction::CollisionStart(match self.models.attr(id){
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TimedInstruction{time,instruction:PhysicsInstruction::CollisionStart(match self.models.attr(id){
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PhysicsCollisionAttributes::Contact{contacting:_,general:_}=>Collision::Contact(ContactCollision{model_id:id,face_id:face}),
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PhysicsCollisionAttributes::Contact{contacting:_,general:_}=>Collision::Contact(ContactCollision{model_id:id,face_id:face}),
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@ -1269,7 +1272,8 @@ fn jumped_velocity(models:&PhysicsModels,style:&StyleModifiers,walk_state:&WalkS
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}
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}
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fn contact_normal(models:&PhysicsModels,style_mesh:&TransformedMesh,contact:&ContactCollision)->Planar64Vec3{
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fn contact_normal(models:&PhysicsModels,style_mesh:&TransformedMesh,contact:&ContactCollision)->Planar64Vec3{
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(style_mesh,&models.mesh(contact.model_id));
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let model_mesh=models.mesh(contact.model_id);
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(style_mesh,&model_mesh);
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minkowski.face_nd(contact.face_id).0
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minkowski.face_nd(contact.face_id).0
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}
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}
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