stop skipping over time
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17e71d884f
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4951d1513d
@ -638,6 +638,9 @@ impl strafe_client::framework::Example for Skybox {
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let time=self.start_time.elapsed().as_nanos() as i64;
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let time=self.start_time.elapsed().as_nanos() as i64;
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self.physics.run(time);
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//ALL OF THIS IS TOTALLY WRONG!!!
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let walk_target_velocity=self.physics.walkspeed*control_dir;
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let walk_target_velocity=self.physics.walkspeed*control_dir;
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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if self.physics.grounded&&walk_target_velocity!=self.physics.walk.target_velocity {
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if self.physics.grounded&&walk_target_velocity!=self.physics.walk.target_velocity {
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@ -654,10 +657,8 @@ impl strafe_client::framework::Example for Skybox {
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instruction:strafe_client::body::PhysicsInstruction::SetControlDir(control_dir)
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instruction:strafe_client::body::PhysicsInstruction::SetControlDir(control_dir)
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});
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});
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}
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}
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self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
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self.physics.run(time);
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//TOTALLY WRONG!!!
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self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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if self.physics.grounded&&self.physics.jump_trying {
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if self.physics.grounded&&self.physics.jump_trying {
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//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
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//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
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