ignore precision
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@ -1292,7 +1292,8 @@ impl PhysicsContext{
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fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
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fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
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let model_mesh=models.contact_mesh(contact);
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let model_mesh=models.contact_mesh(contact);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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minkowski.face_nd(contact.face_id).0
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// TODO: normalize to i64::MAX>>1
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minkowski.face_nd(contact.face_id).0.fix_1()
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}
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}
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fn recalculate_touching(
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fn recalculate_touching(
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