move window stuff to window
This commit is contained in:
parent
b55a35c488
commit
431611b62a
135
src/main.rs
135
src/main.rs
@ -174,141 +174,6 @@ impl GlobalState {
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return state;
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}
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#[allow(clippy::single_match)]
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fn update(&mut self, window: &winit::window::Window, event: winit::event::WindowEvent) {
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::WindowEvent::DroppedFile(path)=>{
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std::thread::spawn(move ||{
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let indexed_model_instances=load_file(path);
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self.render_thread.send(Instruction::Die(indexed_model_instances));
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});
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},
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winit::event::WindowEvent::Focused(state)=>{
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//pause unpause
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//recalculate pressed keys on focus
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},
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winit::event::WindowEvent::KeyboardInput {
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input:winit::event::KeyboardInput{state, virtual_keycode,..},
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..
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}=>{
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let s=match state {
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winit::event::ElementState::Pressed => true,
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winit::event::ElementState::Released => false,
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};
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match virtual_keycode{
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Some(winit::event::VirtualKeyCode::Tab)=>{
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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}else{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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}
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}
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}
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window.set_cursor_visible(s);
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},
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Some(winit::event::VirtualKeyCode::F11)=>{
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if s{
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if window.fullscreen().is_some(){
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window.set_fullscreen(None);
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}else{
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window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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}
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},
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Some(winit::event::VirtualKeyCode::Escape)=>{
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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window.set_cursor_visible(true);
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}
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},
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Some(keycode)=>{
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if let Some(input_instruction)=match keycode {
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winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
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winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
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winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
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winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
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winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
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winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
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winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
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winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
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winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
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_ => None,
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:input_instruction,
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}).unwrap();
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}
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},
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_=>(),
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}
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},
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_=>(),
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}
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}
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fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
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//there's no way this is the best way get a timestamp.
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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}
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//do not step the physics because the mouse polling rate is higher than the physics can run.
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//essentially the previous input will be overwritten until a true step runs
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//which is fine because they run all the time.
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let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
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self.mouse.pos+=delta;
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::MoveMouse(self.mouse.pos),
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}).unwrap();
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},
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winit::event::DeviceEvent::MouseWheel {
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delta,
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} => {
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println!("mousewheel {:?}",delta);
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if false{//self.physics.style.use_scroll{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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}).unwrap();
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}
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}
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_=>(),
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}
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}
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}
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fn main(){
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137
src/window.rs
137
src/window.rs
@ -3,9 +3,142 @@ pub struct WindowState{
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}
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impl WindowState{
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fn resize(&mut self);
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fn update(&mut self, window: &winit::window::Window, event: WindowEvent);
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fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
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fn render(&self);
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fn update(&mut self, window: &winit::window::Window, event: winit::event::WindowEvent) {
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::WindowEvent::DroppedFile(path)=>{
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std::thread::spawn(move ||{
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let indexed_model_instances=load_file(path);
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self.render_thread.send(Instruction::Die(indexed_model_instances));
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});
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},
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winit::event::WindowEvent::Focused(state)=>{
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//pause unpause
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//recalculate pressed keys on focus
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},
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winit::event::WindowEvent::KeyboardInput {
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input:winit::event::KeyboardInput{state, virtual_keycode,..},
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..
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}=>{
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let s=match state {
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winit::event::ElementState::Pressed => true,
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winit::event::ElementState::Released => false,
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};
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match virtual_keycode{
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Some(winit::event::VirtualKeyCode::Tab)=>{
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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}else{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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}
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}
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}
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window.set_cursor_visible(s);
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},
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Some(winit::event::VirtualKeyCode::F11)=>{
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if s{
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if window.fullscreen().is_some(){
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window.set_fullscreen(None);
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}else{
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window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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}
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},
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Some(winit::event::VirtualKeyCode::Escape)=>{
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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window.set_cursor_visible(true);
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}
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},
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Some(keycode)=>{
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if let Some(input_instruction)=match keycode {
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winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
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winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
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winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
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winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
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winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
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winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
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winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
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winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
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winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
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_ => None,
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:input_instruction,
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}).unwrap();
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}
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},
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_=>(),
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}
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},
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_=>(),
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}
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}
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fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
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//there's no way this is the best way get a timestamp.
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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}
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//do not step the physics because the mouse polling rate is higher than the physics can run.
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//essentially the previous input will be overwritten until a true step runs
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//which is fine because they run all the time.
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let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
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self.mouse.pos+=delta;
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::MoveMouse(self.mouse.pos),
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}).unwrap();
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},
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winit::event::DeviceEvent::MouseWheel {
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delta,
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} => {
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println!("mousewheel {:?}",delta);
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if false{//self.physics.style.use_scroll{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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}).unwrap();
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}
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}
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_=>(),
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}
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}
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pub fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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