notes
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@ -250,6 +250,7 @@ impl GraphicsState{
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});
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texture_index
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};
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//this utm_id is going to take a lot of hashing to generate!
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unique_texture_models[utm_id.get() as usize].instances.push(instance);
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}
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}
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@ -338,6 +338,7 @@ impl From<&model::Mesh> for PhysicsMesh{
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for &v in poly_vertices{
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dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]);
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}
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//assume face hash is stable, and there are no flush faces...
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let face=Face{normal,dot:dot/len as i64};
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let face_id=match face_id_from_face.get(&face){
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Some(&face_id)=>face_id,
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