shrink code
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@ -16,12 +16,6 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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Ok(bsp)=>{
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Ok(bsp)=>{
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let mut spawn_point=integer::Planar64Vec3::ZERO;
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let mut spawn_point=integer::Planar64Vec3::ZERO;
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let vertices: Vec<_> = bsp
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.vertices
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.iter()
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.map(|vertex|<[f32;3]>::from(vertex.position))
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.collect();
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let mut name_from_texture_id=Vec::new();
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let mut name_from_texture_id=Vec::new();
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let mut texture_id_from_name=std::collections::HashMap::new();
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let mut texture_id_from_name=std::collections::HashMap::new();
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@ -54,10 +48,11 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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let normal=face.normal();
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let normal=face.normal();
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let normal_idx=spam_normal.len() as u32;
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let normal_idx=spam_normal.len() as u32;
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spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
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spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
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let mut vertices:Vec<u32>=face.vertex_indexes().map(|vertex_index|{
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let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
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let pos=glam::Vec3A::from_array(vertices[vertex_index as usize]);
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let vertex_xyz=<[f32;3]>::from(vertex_pos);
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let pos=glam::Vec3A::from_array(vertex_xyz);
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let pos_idx=spam_pos.len();
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let pos_idx=spam_pos.len();
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spam_pos.push(valve_transform(vertices[vertex_index as usize]));
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spam_pos.push(valve_transform(vertex_xyz));
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//calculate texture coordinates
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//calculate texture coordinates
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let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
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let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
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