its working look at this
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28cad39b10
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382ecfa713
@ -51,7 +51,7 @@ impl std::str::FromStr for RobloxAssetId {
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Err(RobloxAssetIdParseErr)
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}
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}
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pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<std::fs::File>), Box<dyn std::error::Error>>{
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pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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let mut spawn_point=glam::Vec3::ZERO;
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@ -136,8 +136,5 @@ pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<Mod
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}
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}
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}
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let texture_files:Result<Vec<std::fs::File>,_>=asset_id_from_texture_id.iter().map(|asset_id|{
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std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",asset_id)))
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}).collect();
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Ok((modeldatas,texture_files?,spawn_point))
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Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
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}
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216
src/main.rs
216
src/main.rs
@ -134,7 +134,6 @@ pub struct GraphicsData {
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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handy_unit_cube: obj::ObjData,
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}
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impl GraphicsData {
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@ -169,100 +168,117 @@ impl GraphicsData {
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).flatten().collect());
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println!("Physics Objects: {}",self.physics.models.len());
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}
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fn generate_model_graphics<R: std::io::Read>(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,mut textures:Vec<R>){
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){
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//generate texture view per texture
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let texture_views:Vec<wgpu::TextureView>=textures.iter_mut().map(|mut t|{
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let image = ddsfile::Dds::read(&mut t).unwrap();
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let size = wgpu::Extent3d {
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width: image.get_width(),
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height: image.get_height(),
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depth_or_array_layers: 1,
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};
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len());
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for (i,t) in textures.iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
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let image = ddsfile::Dds::read(&mut file).unwrap();
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let size = wgpu::Extent3d {
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width: image.get_width()/4*4,//floor(w,4), should be ceil(w,4)
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height: image.get_height()/4*4,
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depth_or_array_layers: 1,
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};
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bc7RgbaUnorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("Squid Texture"),
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view_formats: &[],
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},
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&image.data,
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);
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some("Squid Texture View"),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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}).collect();
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bc7RgbaUnorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",i).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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double_map.insert(i as u32, texture_views.len() as u32);
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texture_views.push(texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",i).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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}));
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}
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}
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut instance_count=0;
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self.models.reserve(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_instances_buffer_data(&modeldata.instances);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let texture_view=match modeldata.texture{
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Some(texture_id)=>&texture_views[texture_id as usize],
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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let n_instances=modeldata.instances.len();
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if 0<n_instances{
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let model_uniforms = get_instances_buffer_data(&modeldata.instances);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{} Buf",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let texture_view=match modeldata.texture{
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Some(texture_id)=>{
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match double_map.get(&texture_id){
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Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
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None=>&self.temp_squid_texture_view,
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}
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&modeldata.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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instance_count+=modeldata.instances.len();
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self.models.push(ModelGraphics{
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instances:modeldata.instances,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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})
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("Model{} Bind Group",i).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&modeldata.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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instance_count+=n_instances;
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self.models.push(ModelGraphics{
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instances:modeldata.instances,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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});
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}else{
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println!("WARNING: Model{} has 0 instances",i);
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}
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}
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println!("Graphics Objects: {}",self.models.len());
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println!("Graphics Instances: {}",instance_count);
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@ -678,7 +694,6 @@ impl framework::Example for GraphicsData {
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let depth_view = Self::create_depth_texture(config, device);
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let mut graphics=GraphicsData {
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handy_unit_cube:unit_cube,
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start_time: Instant::now(),
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camera,
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physics,
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@ -700,7 +715,7 @@ impl framework::Example for GraphicsData {
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};
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graphics.generate_model_physics(&modeldatas);
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graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::<std::fs::File>::new());
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graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::new());
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return graphics;
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}
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@ -723,16 +738,16 @@ impl framework::Example for GraphicsData {
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//.snf = "SNBF"
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if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
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//
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if let Some(modeldatas)={
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if let Some(Ok((modeldatas,textures,spawn_point)))={
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if &first_8==b"<roblox!"{
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if let Ok(dom) = rbx_binary::from_reader(input){
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Some(self.generate_modeldatas_roblox(dom))
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Some(load_roblox::generate_modeldatas_roblox(dom))
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}else{
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None
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}
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}else if &first_8==b"<roblox "{
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if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
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Some(self.generate_modeldatas_roblox(dom))
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Some(load_roblox::generate_modeldatas_roblox(dom))
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}else{
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None
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}
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@ -746,26 +761,19 @@ impl framework::Example for GraphicsData {
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self.models.clear();
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self.physics.models.clear();
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self.generate_model_physics(&modeldatas);
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self.generate_model_graphics(device,modeldatas);
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self.generate_model_graphics(device,queue,modeldatas,textures);
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//manual reset
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let time=self.physics.time;
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::SetPosition(spawn_point),
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})
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}else{
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println!("No modeldatas were generated");
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}
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}else{
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println!("Failed ro read first 8 bytes and seek back to beginning of file.");
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}
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//let input = std::io::BufReader::new(file);
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//let (modeldatas,textures)=load_roblox::generate_modeldatas_roblox(input).unwrap();
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//if generate_modeldatas succeeds, clear the previous ones
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//self.models.clear();
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//self.physics.models.clear();
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//self.generate_model_physics(&modeldatas);
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//self.generate_model_graphics(device,queue,modeldatas,textures);
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//manual reset
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//let time=self.physics.time;
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//instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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// time,
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// instruction: body::PhysicsInstruction::SetPosition(spawn_point),
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//})
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}else{
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println!("Could not open file");
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}
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