the macroer (we were so close to greatness)
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@ -556,7 +556,7 @@ impl framework::Example for GlobalState {
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// Create the render pipeline
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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source: wgpu::ShaderSource::SpirV(Cow::Borrowed(include_wgsl_to_spv!("shader.wgsl"))),
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});
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//load textures
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