physics work
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f50670db57
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@ -344,10 +344,10 @@ impl MinkowskiMesh<'_>{
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let fev=FEV::<MinkowskiFace,MinkowskiEdge,MinkowskiVert>::Vert(self.farthest_vert(point));
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crate::face_crawler::crawl_fev_dot(fev,self,point)
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}
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pub fn predict_collision(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
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pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
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crate::face_crawler::crawl_fev_body(self.closest_fev(relative_body.position),self,relative_body,time_limit)
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}
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pub fn predict_collision_end(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{
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pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{
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//no algorithm needed, there is only one state and two cases (Edge,None)
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//determine when it passes an edge ("sliding off" case)
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let mut best_time=time_limit;
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@ -731,8 +731,7 @@ impl PhysicsModel{
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#[derive(Debug,Clone,Eq,Hash,PartialEq)]
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struct ContactCollision{
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//face_id:crate::model_physics::MinkowskiFace,
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face_id:crate::model_physics::FaceId,
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face_id:crate::model_physics::MinkowskiFace,
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model_id:usize,//using id to avoid lifetimes
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}
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#[derive(Debug,Clone,Eq,Hash,PartialEq)]
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@ -751,7 +750,7 @@ impl Collision{
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|&Collision::Intersect(IntersectCollision{model_id})=>model_id,
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}
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}
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fn face_id(&self)->Option<crate::model_physics::FaceId>{
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fn face_id(&self)->Option<crate::model_physics::MinkowskiFace>{
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match self{
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&Collision::Contact(ContactCollision{model_id:_,face_id})=>Some(face_id),
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&Collision::Intersect(IntersectCollision{model_id:_})=>None,
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@ -873,10 +872,12 @@ impl TouchingState{
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self.constrain_acceleration(models,&mut a);
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(move_state,a)
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}
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fn predict_collision_end(&self,collector:&mut crate::instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,body:&Body,time:Time){
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fn predict_collision_end(&self,collector:&mut crate::instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,style_mesh:&TransformedMesh,body:&Body,time:Time){
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let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
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for contact in &self.contacts{
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//detect face slide off
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collector.collect(models.mesh(contact.model_id).brute_out_face(body,collector.time(),contact.face_id).map(|(face,time)|{
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(contact.model_id));
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collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(face,time)|{
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TimedInstruction{
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time,
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instruction:PhysicsInstruction::CollisionEnd(
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@ -885,10 +886,10 @@ impl TouchingState{
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}
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}));
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}
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let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
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for intersect in &self.intersects{
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//detect model collision in reverse
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collector.collect(models.mesh(intersect.model_id).brute_out(&relative_body,collector.time()).map(|(face,time)|{
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(intersect.model_id));
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collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{
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TimedInstruction{
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time,
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instruction:PhysicsInstruction::CollisionEnd(
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@ -1176,8 +1177,9 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
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collector.collect(self.next_move_instruction());
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let style_mesh=self.style.mesh();
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//check for collision ends
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self.touching.predict_collision_end(&mut collector,&self.models,&self.body,self.time);
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self.touching.predict_collision_end(&mut collector,&self.models,&style_mesh,&self.body,self.time);
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//check for collision starts
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let mut aabb=crate::aabb::Aabb::default();
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aabb.grow(self.body.extrapolated_position(self.time));
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@ -1187,9 +1189,8 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
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let relative_body=VirtualBody::relative(&Body::default(),&self.body).body(self.time);
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self.bvh.the_tester(&aabb,&mut |id|{
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//no checks are needed because of the time limits.
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//let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(self.style.mesh,&self.models.mesh(id));
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//collector.collect(crate::face_crawler::predict_collision(&minkowski,&relative_body,collector.time()).map(|(face,time)|{
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collector.collect(self.models.mesh(id).brute_in(&relative_body,collector.time()).map(|(face,time)|{
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let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&self.models.mesh(id));
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collector.collect(minkowski.predict_collision_in(&relative_body,collector.time()).map(|(face,time)|{
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TimedInstruction{time,instruction:PhysicsInstruction::CollisionStart(match self.models.attr(id){
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PhysicsCollisionAttributes::Contact{contacting:_,general:_}=>Collision::Contact(ContactCollision{model_id:id,face_id:face}),
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PhysicsCollisionAttributes::Intersect{intersecting:_,general:_}=>Collision::Intersect(IntersectCollision{model_id:id}),
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