absurdly swap everything everywhere
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38731c4a10
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@ -54,7 +54,7 @@ enum Transition<F,E:DirectedEdge,V>{
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for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
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let face_n=mesh.face_nd(edge_face_id).0;
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//edge_n gets parity from the order of edge_faces
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let n=edge_n.cross(face_n)*((i as i64)*2-1);
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let n=face_n.cross(edge_n)*((i as i64)*2-1);
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let d=n.dot(vert_sum);
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//WARNING yada yada d *2
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for t in zeroes2((n.dot(body.position))*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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@ -441,7 +441,7 @@ impl MinkowskiMesh<'_>{
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for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
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let face_n=self.face_nd(face_id).0;
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//edge-face boundary nd, n facing out of the face towards the edge
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let boundary_n=edge_n.cross(face_n)*(i as i64*2-1);
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let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
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let boundary_d=boundary_n.dot(vert_sum);
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// point.dot(boundary_n) is multiplied by two because vert_sum sums two vertices.
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if infinity_dir.dot(boundary_n)==Planar64::ZERO&&point.dot(boundary_n)*2<=boundary_d{
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