enable write depth buffer
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@ -271,7 +271,7 @@ impl strafe_client::framework::Example for Skybox {
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},
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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depth_stencil: Some(wgpu::DepthStencilState {
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format: Self::DEPTH_FORMAT,
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format: Self::DEPTH_FORMAT,
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depth_write_enabled: false,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState::default(),
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