naive solve and decompose
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6ed5dd8028
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@ -46,24 +46,70 @@ impl CI<'_>{
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}
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}
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}
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}
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const fn solve0()->Planar64Vec3{
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//note that this is horrible with fixed point arithmetic
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Planar64Vec3::ZERO
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}
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fn solve1(c0:&Contact)->Option<Planar64Vec3>{
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fn solve1(c0:&Contact)->Option<Planar64Vec3>{
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let d0=c0.normal.dot(c0.position);
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let det=c0.normal.dot(c0.velocity);
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let det=c0.normal.dot(c0.velocity);
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if det.abs()<EPSILON{
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if det.get().abs()<EPSILON.get(){
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None
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return None;
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}else{
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}
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let d0=c0.normal.dot(c0.position);
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Some(c0.normal*d0/det)
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Some(c0.normal*d0/det)
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}
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}
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fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
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let u0_u1=c0.velocity.cross(c1.velocity);
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let n0_n1=c0.normal.cross(c1.normal);
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let det=u0_u1.dot(n0_n1);
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if det.get().abs()<EPSILON.get(){
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
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}
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fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
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let n0_n1=c0.normal.cross(c1.normal);
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let det=c2.normal.dot(n0_n1);
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if det.get().abs()<EPSILON.get(){
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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let d2=c2.normal.dot(c2.position);
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Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
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}
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fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
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let det=u0.dot(u0);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=u0.dot(point)/det;
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Some(s0)
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}
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fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
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let u0_u1=u0.cross(u1);
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let det=u0_u1.dot(u0_u1);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=u0_u1.dot(point.cross(u1))/det;
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let s1=u0_u1.dot(u0.cross(point))/det;
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Some((s0,s1))
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}
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fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
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let det=u0.cross(u1).dot(u2);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=point.cross(u1).dot(u2)/det;
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let s1=u0.cross(point).dot(u2)/det;
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let s2=u0.cross(u1).dot(point)/det;
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Some((s0,s1,s2))
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}
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}
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const fn is_space_enclosed_0_1()->bool{
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const fn is_space_enclosed_0_1()->bool{
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false
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false
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}
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}
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fn is_space_enclosed_2(
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fn is_space_enclosed_2(
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a:Planar64Vec3,
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a:Planar64Vec3,
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b:Planar64Vec3,
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b:Planar64Vec3,
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