compiler
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@ -702,7 +702,7 @@ impl TouchingState{
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}
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}
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fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
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fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
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let mut a=style.gravity;
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let mut a=style.gravity;
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if let Some(rocket_settings)=style.rocket{
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if let Some(rocket_settings)=&style.rocket{
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a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
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a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
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}
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}
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//add accelerators
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//add accelerators
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@ -1369,7 +1369,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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},
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},
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PhysicsInstruction::StrafeTick=>{
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PhysicsInstruction::StrafeTick=>{
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//TODO make this less huge
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//TODO make this less huge
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if let Some(strafe_settings)=state.style.strafe{
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if let Some(strafe_settings)=&state.style.strafe{
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let controls=state.input_state.controls;
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let controls=state.input_state.controls;
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if strafe_settings.activates(controls){
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if strafe_settings.activates(controls){
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let masked_controls=strafe_settings.mask(controls);
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let masked_controls=strafe_settings.mask(controls);
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