brainstorm tickless events
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ea3134de51
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230469496e
47
src/body.rs
47
src/body.rs
@ -6,6 +6,7 @@ pub struct Body {
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pub struct PhysicsState {
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pub struct PhysicsState {
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pub body: Body,
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pub body: Body,
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//pub contacts: Vec<RelativeCollision>,
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pub time: TIME,
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pub time: TIME,
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pub strafe_tick_period: TIME,
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pub strafe_tick_period: TIME,
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pub tick: u32,
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pub tick: u32,
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@ -14,6 +15,7 @@ pub struct PhysicsState {
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pub mv: f32,
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pub mv: f32,
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pub grounded: bool,
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pub grounded: bool,
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pub walkspeed: f32,
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pub walkspeed: f32,
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pub jump_trying: bool,
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}
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}
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pub type TIME = i64;
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pub type TIME = i64;
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@ -62,4 +64,49 @@ impl PhysicsState {
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let dt=(time-self.body.time) as f64/1_000_000_000f64;
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let dt=(time-self.body.time) as f64/1_000_000_000f64;
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self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
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self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
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}
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}
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fn next_strafe_event(&self) -> Option<crate::event::EventStruct> {
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return Some(crate::event::EventStruct{
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time:(self.time/self.strafe_tick_period+1)*self.strafe_tick_period,
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event:crate::event::EventEnum::StrafeTick
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});
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}
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}
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impl crate::event::EventTrait for PhysicsState {
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//this little next event function can cache its return value and invalidate the cached value by watching the State.
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fn next_event(&self) -> Option<crate::event::EventStruct> {
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//JUST POLLING!!! NO MUTATION
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let mut best_event: Option<crate::event::EventStruct> = None;
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let collect_event = |test_event:Option<crate::event::EventStruct>|{
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match test_event {
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Some(unwrap_test_event) => match best_event {
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Some(unwrap_best_event) => if unwrap_test_event.time<unwrap_best_event.time {
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best_event=test_event;
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},
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None => best_event=test_event,
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},
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None => (),
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}
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};
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//check to see if yee need to jump (this is not the way lol)
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if self.grounded&&self.jump_trying {
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//scroll will be implemented with InputEvent::InstantJump rather than InputEvent::Jump(true)
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collect_event(Some(crate::event::EventStruct{
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time:self.time,
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event:crate::event::EventEnum::Jump
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}));
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}
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//check for collision stop events with curent contacts
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for collision_data in self.contacts.iter() {
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collect_event(self.model.predict_collision(collision_data.model));
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}
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//check for collision start events (against every part in the game with no optimization!!)
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for &model in self.world.models {
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collect_event(self.model.predict_collision(&model));
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}
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//check to see when the next strafe tick is
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collect_event(self.next_strafe_event());
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best_event
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}
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}
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}
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15
src/event.rs
Normal file
15
src/event.rs
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@ -0,0 +1,15 @@
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pub struct EventStruct {
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pub time: crate::body::TIME,
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pub event: EventEnum,
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}
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pub enum EventEnum {
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CollisionStart,//(Collideable),//Body::CollisionStart
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CollisionEnd,//(Collideable),//Body::CollisionEnd
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StrafeTick,
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Jump,
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}
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pub trait EventTrait {
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fn next_event(&self) -> Option<EventStruct>;
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}
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@ -1,2 +1,3 @@
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pub mod framework;
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pub mod framework;
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pub mod body;
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pub mod body;
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pub mod event;
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@ -304,6 +304,7 @@ impl strafe_client::framework::Example for Skybox {
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friction: 90.0,
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friction: 90.0,
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mv: 2.7,
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mv: 2.7,
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grounded: true,
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grounded: true,
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jump_trying: false,
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walkspeed: 18.0,
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walkspeed: 18.0,
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};
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};
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