use pva for init
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5a886b76d1
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@ -278,11 +278,11 @@ impl RelativeCollision {
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pub type TIME = i64;
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pub type TIME = i64;
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impl Body {
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impl Body {
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pub fn with_position(position:glam::Vec3) -> Self {
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pub fn with_pva(position:glam::Vec3,velocity:glam::Vec3,acceleration:glam::Vec3) -> Self {
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Self{
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Self{
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position: position,
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position,
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velocity: glam::Vec3::ZERO,
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velocity,
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acceleration: glam::Vec3::ZERO,
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acceleration,
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time: 0,
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time: 0,
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}
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}
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}
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}
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@ -292,7 +292,7 @@ impl strafe_client::framework::Example for Skybox {
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controls:0,
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controls:0,
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};
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};
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let physics = strafe_client::body::PhysicsState {
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let physics = strafe_client::body::PhysicsState {
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body: strafe_client::body::Body::with_position(glam::Vec3::new(5.0,5.0,5.0)),
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body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
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time: 0,
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time: 0,
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tick: 0,
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tick: 0,
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strafe_tick_num: 100,//100t
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strafe_tick_num: 100,//100t
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