since when to most maps use non-Parts, guess I have to support it anyways
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@ -131,13 +131,11 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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let model_transform=glam::Affine3A::from_translation(
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@ -161,13 +159,31 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
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continue;
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}
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let shape=match shape.to_u32(){
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let shape=match &object.class[..]{
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"Part"=>{
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if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
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match shape.to_u32(){
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0=>primitives::Primitives::Sphere,
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1=>primitives::Primitives::Cube,
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2=>primitives::Primitives::Cylinder,
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3=>primitives::Primitives::Wedge,
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4=>primitives::Primitives::CornerWedge,
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_=>panic!("funky roblox PartType={}",shape.to_u32()),
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_=>{
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println!("Funky roblox PartType={}; defaulting to cube",shape.to_u32());
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primitives::Primitives::Cube
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},
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}
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}else{
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println!("Part has no Shape! defaulting to cube");
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primitives::Primitives::Cube
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}
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},
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"WedgePart"=>primitives::Primitives::Wedge,
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"CornerWedgePart"=>primitives::Primitives::CornerWedge,
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_=>{
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println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
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primitives::Primitives::Cube
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}
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};
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//TODO: also detect "CylinderMesh" etc here
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