relocate functions
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4cc1a172bd
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@ -112,13 +112,6 @@ fn is_space_enclosed_4(
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const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
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const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
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Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
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Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
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}
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}
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const fn get_best_push_ray_and_indices_0(point:Planar64Vec3)->Option<(Ray,Indices)>{
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match get_push_ray_0(point){
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Some(ray)=>Some((ray,Indices::new_const())),
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None=>None,
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}
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}
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fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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let direction=solve1(c0)?;
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let direction=solve1(c0)?;
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let s0=decompose1(direction,c0.velocity)?;
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let s0=decompose1(direction,c0.velocity)?;
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@ -130,11 +123,6 @@ fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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)?;
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)?;
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Some(Ray{origin,direction})
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Some(Ray{origin,direction})
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}
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}
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fn get_best_push_ray_and_indices_1(point:Planar64Vec3,ci0:CI)->Option<(Ray,Indices)>{
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get_push_ray_1(point,ci0.contact)
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.map(|ray|(ray,Indices::from_iter([ci0.index])))
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}
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fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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let direction=solve2(c0,c1)?;
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let direction=solve2(c0,c1)?;
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let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
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let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
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@ -147,6 +135,30 @@ fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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)?;
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)?;
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Some(Ray{origin,direction})
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Some(Ray{origin,direction})
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}
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}
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fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
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let direction=solve3(c0,c1,c2)?;
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let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
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if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
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return None;
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}
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let origin=point+solve3(
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&c0.relative_to(point),
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&c1.relative_to(point),
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&c2.relative_to(point),
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)?;
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Some(Ray{origin,direction})
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}
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const fn get_best_push_ray_and_indices_0(point:Planar64Vec3)->Option<(Ray,Indices)>{
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match get_push_ray_0(point){
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Some(ray)=>Some((ray,Indices::new_const())),
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None=>None,
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}
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}
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fn get_best_push_ray_and_indices_1(point:Planar64Vec3,ci0:CI)->Option<(Ray,Indices)>{
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get_push_ray_1(point,ci0.contact)
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.map(|ray|(ray,Indices::from_iter([ci0.index])))
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}
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fn get_best_push_ray_and_indices_2(point:Planar64Vec3,ci0:CI,ci1:CI)->Option<(Ray,Indices)>{
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fn get_best_push_ray_and_indices_2(point:Planar64Vec3,ci0:CI,ci1:CI)->Option<(Ray,Indices)>{
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if is_space_enclosed_2(ci0.contact.normal,ci1.contact.normal){
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if is_space_enclosed_2(ci0.contact.normal,ci1.contact.normal){
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return None;
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return None;
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@ -161,20 +173,6 @@ fn get_best_push_ray_and_indices_2(point:Planar64Vec3,ci0:CI,ci1:CI)->Option<(Ra
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}
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}
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return None;
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return None;
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}
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}
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fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
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let direction=solve3(c0,c1,c2)?;
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let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
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if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
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return None;
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}
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let origin=point+solve3(
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&c0.relative_to(point),
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&c1.relative_to(point),
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&c2.relative_to(point),
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)?;
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Some(Ray{origin,direction})
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}
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fn get_best_push_ray_and_indices_3(point:Planar64Vec3,ci0:CI,ci1:CI,ci2:CI)->Option<(Ray,Indices)>{
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fn get_best_push_ray_and_indices_3(point:Planar64Vec3,ci0:CI,ci1:CI,ci2:CI)->Option<(Ray,Indices)>{
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if is_space_enclosed_3(ci0.contact.normal,ci1.contact.normal,ci2.contact.normal){
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if is_space_enclosed_3(ci0.contact.normal,ci1.contact.normal,ci2.contact.normal){
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return None;
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return None;
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@ -200,7 +198,6 @@ fn get_best_push_ray_and_indices_3(point:Planar64Vec3,ci0:CI,ci1:CI,ci2:CI)->Opt
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}
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}
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return None;
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return None;
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}
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}
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fn get_best_push_ray_and_indices_4(point:Planar64Vec3,ci0:CI,ci1:CI,ci2:CI,ci3:CI)->Option<(Ray,Indices)>{
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fn get_best_push_ray_and_indices_4(point:Planar64Vec3,ci0:CI,ci1:CI,ci2:CI,ci3:CI)->Option<(Ray,Indices)>{
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if is_space_enclosed_4(ci0.contact.normal,ci1.contact.normal,ci2.contact.normal,ci3.contact.normal){
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if is_space_enclosed_4(ci0.contact.normal,ci1.contact.normal,ci2.contact.normal,ci3.contact.normal){
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return None;
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return None;
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