closest_fev for TransformedMesh
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@ -239,8 +239,47 @@ pub struct TransformedMesh<'a>{
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}
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}
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impl MeshQuery<FaceId,EdgeId,VertId> for TransformedMesh<'_>{
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impl MeshQuery<FaceId,EdgeId,VertId> for TransformedMesh<'_>{
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fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
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fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
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//put some genius code right here
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//TODO: put some genius code right here
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todo!()
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//brute force for now
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let mut best_distance_squared=Planar64::MAX;
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//make something up as default ret
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//hopefully empty meshes don't make their way through here
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let mut best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(0));
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//check each vert
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for i in 0..self.mesh.verts.len(){
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let v=self.vert(VertId(i));
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let d=(v-point).dot(v-point);
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if d<best_distance_squared{
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best_distance_squared=d;
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best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(i));
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}
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}
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//check each edge
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for (i,e) in self.mesh.edge_topology.iter().enumerate(){
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let v0=self.vert(e.verts[0]);
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let v1=self.vert(e.verts[1]);
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let n=v1-v0;
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//n.cross(point-v0)=sin(t)*n*dis
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let d=n.dot(point-v0);
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if d<n.dot(v1)&&n.dot(v0)<d{
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let c=n.cross(point-v0);
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let edge_distance_squared=c.dot(c)/n.dot(n);
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if edge_distance_squared<best_distance_squared{
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best_distance_squared=edge_distance_squared;
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best_fev=FEV::<FaceId,EdgeId,VertId>::Edge(EdgeId(i));
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}
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}
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}
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let face_dots:Vec<Planar64>=self.mesh.faces.iter().map(|f|(*self.normal_transform*f.normal).dot(point)).collect();
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//check each face
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for (i,f) in self.mesh.face_topology.iter().enumerate(){
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if face_dots[i]<best_distance_squared&&f.edges.iter().all(|&(_,face_id)|face_dots[face_id.0]<=Planar64::ZERO){
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best_distance_squared=face_dots[i];
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best_fev=FEV::<FaceId,EdgeId,VertId>::Face(FaceId(i));
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}
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}
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best_fev
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}
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}
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fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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let (n,d)=self.mesh.face_nd(face_id);
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let (n,d)=self.mesh.face_nd(face_id);
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