insane sphere gen
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@ -126,6 +126,146 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
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Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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const GON:u32=6;
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const SPHERE_STUFF:([[[[u32;3];4];((GON-1)*(GON-1)) as usize];6])={
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const CUBE_EDGES:[[u32;2];12]=[[0,1],[0,3],[0,7],[1,2],[1,6],[2,3],[2,5],[3,4],[4,5],[4,7],[5,6],[6,7]];
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const fn get_pos_id(p:[[u32;3];4],tex_id:u32)->u32{
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if p[0][1]==tex_id{
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return p[0][0];
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}
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if p[1][1]==tex_id{
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return p[1][0];
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}
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if p[2][1]==tex_id{
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return p[2][0];
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}
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if p[3][1]==tex_id{
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return p[3][0];
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}
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panic!("tex missing")
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}
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const fn get_edge_id(v0:u32,v1:u32)->(u32,bool){
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(match if v0<v1{[v0,v1]}else{[v1,v0]}{
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[0,1]=>0,
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[0,3]=>1,
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[0,7]=>2,
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[1,2]=>3,
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[1,6]=>4,
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[2,3]=>5,
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[2,5]=>6,
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[3,4]=>7,
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[4,5]=>8,
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[4,7]=>9,
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[5,6]=>10,
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[6,7]=>11,
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_=>panic!(":)")
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},v0<v1)
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}
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const fn get_idx(face_id:u32,v00:u32,v10:u32,v11:u32,v01:u32,x:u32,y:u32)->u32{
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if x==0&&y==0{
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return v00
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}
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if x==0&&y==GON-1{
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return v01
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}
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if x==GON-1&&y==GON-1{
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return v11
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}
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if x==GON-1&&y==0{
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return v10
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}
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if x==0{
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//left edge
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let (edge_id,parity)=get_edge_id(v00,v01);
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if parity{
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return 8+edge_id*(GON-2)+(y-1)
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}else{
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return 8+edge_id*(GON-2)+(GON-(y-1))
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}
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}
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if x==GON-1{
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//right edge
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let (edge_id,parity)=get_edge_id(v10,v11);
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if parity{
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return 8+edge_id*(GON-2)+(y-1)
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}else{
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return 8+edge_id*(GON-2)+(GON-(y-1))
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}
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}
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if y==0{
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//top edge
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let (edge_id,parity)=get_edge_id(v00,v10);
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if parity{
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return 8+edge_id*(GON-2)+(x-1)
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}else{
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return 8+edge_id*(GON-2)+(GON-(x-1))
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}
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}
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if y==GON-1{
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//bottom edge
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let (edge_id,parity)=get_edge_id(v01,v11);
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if parity{
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return 8+edge_id*(GON-2)+(x-1)
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}else{
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return 8+edge_id*(GON-2)+(GON-(x-1))
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}
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}
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return 8+12*(GON-2)+face_id*(GON-2)*(GON-2)+(x-1)+(y-1)*(GON-2)
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}
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//topology (indexed polys)
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let mut polys=[[[[0u32;3];4];((GON-1)*(GON-1)) as usize];6];
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let mut face_id=0;
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while face_id<6{
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let p=CUBE_DEFAULT_POLYS[face_id];
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//vertex ids
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let v00=get_pos_id(p,0);//top left
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let v10=get_pos_id(p,1);//top right
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let v11=get_pos_id(p,2);//bottom right
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let v01=get_pos_id(p,3);//bottom left
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let mut i=0;
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while i<(GON-1)*(GON-1){
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let x=i as u32%GON;
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let y=i as u32/GON;
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let i00=get_idx(face_id as u32,v00,v10,v11,v01,x+0,y+0);
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let i10=get_idx(face_id as u32,v00,v10,v11,v01,x+1,y+0);
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let i11=get_idx(face_id as u32,v00,v10,v11,v01,x+1,y+1);
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let i01=get_idx(face_id as u32,v00,v10,v11,v01,x+0,y+1);
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//[pos,tex,norm]
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polys[face_id][i as usize][0]=[i00,(x+0)+(y+0)*GON,i00];
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polys[face_id][i as usize][1]=[i10,(x+1)+(y+0)*GON,i10];
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polys[face_id][i as usize][2]=[i11,(x+1)+(y+1)*GON,i11];
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polys[face_id][i as usize][3]=[i01,(x+0)+(y+1)*GON,i01];
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i+=1;
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}
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face_id+=1;
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}
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//verts
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const N_VERTS:usize=(8+12*(GON-2)+6*(GON-2)*(GON-2)) as usize;
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let mut verts=[Planar64Vec3::ZERO;N_VERTS];
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let mut i=0;
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while i<8{
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verts[i]=CUBE_DEFAULT_VERTICES[i].normalize();
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i+=1;
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}
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i=0;
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while i<12{
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//
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}
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i=0;
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while i<6{
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//
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}
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//tex
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let mut tex=[TextureCoordinate::new(0.0,0.0);(GON*GON) as usize];
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let mut i=0;
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while i<(GON*GON) as usize{
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let x=i as u32%GON;
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let y=i as u32/GON;
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tex[i]=TextureCoordinate::new(x as f32/(GON-1) as f32,y as f32/(GON-1) as f32);
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i+=1;
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}
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(verts,tex,polys)
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};
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pub fn unit_sphere()->crate::model::IndexedModel{
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
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for pos in indexed_model.unique_pos.iter_mut(){
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