implement PhysicsMesh
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@ -21,12 +21,9 @@ struct FaceRefs{
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verts:Vec<VertId>,
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verts:Vec<VertId>,
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}
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}
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struct EdgeRefs{
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struct EdgeRefs{
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f0:FaceId,//left
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faces:[FaceId;2],//left, right
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f1:FaceId,//right
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verts:[VertId;2],//bottom, top
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v0:VertId,//bottom
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vert_faces:[FaceId;2],//bottom, top
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v1:VertId,//top
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v0f:FaceId,//bottom capping face
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v1f:FaceId,//top capping face
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}
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}
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struct VertRefs{
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struct VertRefs{
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faces:Vec<FaceId>,
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faces:Vec<FaceId>,
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@ -39,23 +36,23 @@ pub struct PhysicsMesh{
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vert_topology:Vec<VertRefs>,
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vert_topology:Vec<VertRefs>,
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}
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}
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impl PhysicsMesh{
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impl PhysicsMesh{
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pub fn face_edges(face_id:FaceId)->Vec<EdgeId>{
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pub fn face_edges(&self,face_id:FaceId)->&Vec<EdgeId>{
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todo!()
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&self.face_topology[face_id.0].edges
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}
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}
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pub fn edge_side_faces(edge_id:EdgeId)->[FaceId;2]{
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pub fn edge_side_faces(&self,edge_id:EdgeId)->&[FaceId;2]{
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todo!()
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&self.edge_topology[edge_id.0].faces
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}
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}
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pub fn edge_end_faces(edge_id:EdgeId)->[FaceId;2]{
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pub fn edge_end_faces(&self,edge_id:EdgeId)->&[FaceId;2]{
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todo!()
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&self.edge_topology[edge_id.0].vert_faces
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}
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}
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pub fn edge_verts(edge_id:EdgeId)->[VertId;2]{
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pub fn edge_verts(&self,edge_id:EdgeId)->&[VertId;2]{
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todo!()
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&self.edge_topology[edge_id.0].verts
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}
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}
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pub fn vert_edges(vert_id:VertId)->Vec<EdgeId>{
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pub fn vert_edges(&self,vert_id:VertId)->&Vec<EdgeId>{
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todo!()
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&self.vert_topology[vert_id.0].edges
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}
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}
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pub fn vert_faces(vert_id:VertId)->Vec<FaceId>{
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pub fn vert_faces(&self,vert_id:VertId)->&Vec<FaceId>{
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todo!()
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&self.vert_topology[vert_id.0].faces
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}
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}
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}
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}
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