wip
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@ -5,6 +5,7 @@ mod worker;
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mod physics;
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mod graphics;
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mod settings;
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mod push_solve;
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mod face_crawler;
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mod compat_worker;
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mod model_physics;
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182
src/push_solve.rs
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182
src/push_solve.rs
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@ -0,0 +1,182 @@
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use strafesnet_common::integer::{Planar64,Planar64Vec3};
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type Indices=arrayvec::ArrayVec<usize,4>;
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struct Ray{
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origin:Planar64Vec3,
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direction:Planar64Vec3,
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}
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/// Information about a contact restriction
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pub struct Contact{
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub normal:Planar64Vec3,
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}
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impl Contact{
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const fn relative_to(&self,point:Planar64Vec3)->Self{
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Self{
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position:self.position-point,
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velocity:self.velocity,
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normal:self.normal,
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}
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}
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}
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const fn solve0()->Planar64Vec3{
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Planar64Vec3::ZERO
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}
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fn solve1(c0:&Contact)->Option<Planar64Vec3>{
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let d0=c0.normal.dot(c0.position);
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let det=c0.normal.dot(c0.velocity);
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if det.get().abs()<0{
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None
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}else{
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Some(c0.normal*d0/det)
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}
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}
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const fn is_space_enclosed_0_1()->bool{
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false
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}
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fn is_space_enclosed_2(
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a:Planar64Vec3,
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b:Planar64Vec3,
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)->bool{
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a.cross(b)==Planar64Vec3::ZERO
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&&a.dot(b)<Planar64::ZERO
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}
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fn is_space_enclosed_3(
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a:Planar64Vec3,
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b:Planar64Vec3,
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c:Planar64Vec3
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)->bool{
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a.cross(b).dot(c)==Planar64::ZERO
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&&{
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let det_abac=a.cross(b).dot(a.cross(c));
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let det_abbc=a.cross(b).dot(b.cross(c));
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let det_acbc=a.cross(c).dot(b.cross(c));
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return det_abac*det_abbc<=Planar64::ZERO
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&& det_abbc*det_acbc<=Planar64::ZERO
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&&-det_acbc*det_abac<=Planar64::ZERO
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||is_space_enclosed_2(a,b)
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||is_space_enclosed_2(a,c)
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||is_space_enclosed_2(b,c)
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}
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}
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fn is_space_enclosed_4(
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a:Planar64Vec3,
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b:Planar64Vec3,
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c:Planar64Vec3,
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d:Planar64Vec3,
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)->bool{
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let det_abc=a.cross(b).dot(c);
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let det_abd=a.cross(b).dot(d);
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let det_acd=a.cross(c).dot(d);
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let det_bcd=b.cross(c).dot(d);
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return det_abc*det_abd<Planar64::ZERO
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&&-det_abc*det_acd<Planar64::ZERO
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&& det_abd*det_acd<Planar64::ZERO
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&& det_abc*det_bcd<Planar64::ZERO
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&&-det_abd*det_bcd<Planar64::ZERO
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&& det_acd*det_bcd<Planar64::ZERO
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||is_space_enclosed_3(a,b,c)
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||is_space_enclosed_3(a,b,d)
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||is_space_enclosed_3(a,c,d)
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||is_space_enclosed_3(b,c,d)
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}
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fn test_positivity(direction:Planar64Vec3,c:&Contact)->bool{
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Planar64::ZERO<=(direction-c.velocity).dot(c.normal)
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}
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const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
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Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
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}
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const fn get_best_push_ray_and_indices_0(point:Planar64Vec3)->Option<(Ray,Indices)>{
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match get_push_ray_0(point){
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Some(ray)=>Some((ray,Indices::new_const())),
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None=>None,
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}
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}
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fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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let direction=solve1(c0)?;
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let s0=decompose1(direction,c0.velocity)?;
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if s0<Planar64::ZERO{
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return None;
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}
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let origin=point+solve1(
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&c0.relative_to(point),
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)?;
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Some(Ray{origin,direction})
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}
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fn get_best_push_ray_and_indices_1(pnv_list:&Vec<Contact>,point:Planar64Vec3,i0:usize)->Option<(Ray,Indices)>{
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get_push_ray_1(point,&pnv_list[i0])
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.map(|ray|(ray,Indices::from_iter([i0])))
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}
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fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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let direction=solve2(c0,c1)?;
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let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
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if s0<Planar64::ZERO||s1<Planar64::ZERO{
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return None;
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}
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let origin=point+solve2(
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&c0.relative_to(point),
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&c1.relative_to(point),
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)?;
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Some(Ray{origin,direction})
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}
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fn get_best_push_ray_and_indices_2(pnv_list:&Vec<Contact>,point:Planar64Vec3,i0:usize,i1:usize)->Option<(Ray,Indices)>{
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if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i1]){
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return Some((ray,Indices::from_iter([i0,i1])));
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}
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if let Some(ray)=get_push_ray_1(point,&pnv_list[i0]){
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if test_positivity(ray.direction,&pnv_list[i0]){
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return Some((ray,Indices::from_iter([i0])));
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}
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}
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return None;
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}
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fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
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let direction=solve3(c0,c1,c2)?;
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let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
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if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
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return None;
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}
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let origin=point+solve3(
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&c0.relative_to(point),
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&c1.relative_to(point),
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&c2.relative_to(point),
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)?;
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Some(Ray{origin,direction})
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}
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fn get_best_push_ray_and_indices_3(pnv_list:&Vec<Contact>,point:Planar64Vec3,i0:usize,i1:usize,i2:usize)->Option<(Ray,Indices)>{
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get_push_ray_3(point,&pnv_list[i0],&pnv_list[i1],&pnv_list[i2])
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.map(|ray|(ray,Indices::from_iter([i0,i1,i2])))
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}
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fn get_best_push_ray_and_indices(
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pnv_list:&Vec<Contact>,
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point:Planar64Vec3,
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indices:Indices,
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)->Option<(Ray,Indices)>{
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let is_space_enclosed=match indices.as_slice(){
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&[i0,i1,i2,i3]=>is_space_enclosed_4(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal,pnv_list[i3].normal),
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&[i0,i1,i2]=>is_space_enclosed_3(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal),
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&[i0,i1]=>is_space_enclosed_2(pnv_list[i0].normal,pnv_list[i1].normal),
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&[_]|&[]=>is_space_enclosed_0_1(),
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};
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}
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pub fn push_solve(pnv_list:&Vec<Contact>,point:Planar64Vec3){
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//
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}
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pub fn push_solve_with_output(pnv_list:&Vec<Contact>,point:Planar64Vec3,output:&mut Vec<Planar64Vec3>){
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//
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}
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