implement config
This commit is contained in:
parent
832b359cca
commit
13a1db86e8
30
src/main.rs
30
src/main.rs
@ -65,10 +65,10 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
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)
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)
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}
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}
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impl GraphicsCamera{
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impl GraphicsCamera{
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pub fn new(screen_size:glam::UVec2,fov_y:f32)->Self{
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pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
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Self{
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Self{
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screen_size,
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screen_size,
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fov: glam::vec2(fov_y*(screen_size.x as f32)/(screen_size.y as f32),fov_y),
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fov,
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}
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}
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}
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}
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pub fn proj(&self)->glam::Mat4{
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pub fn proj(&self)->glam::Mat4{
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@ -78,10 +78,6 @@ impl GraphicsCamera{
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//f32 good enough for view matrix
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//f32 good enough for view matrix
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glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
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glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
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}
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}
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pub fn set_screen_size(&mut self,screen_size:glam::UVec2){
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self.screen_size=screen_size;
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self.fov.x=self.fov.y*(screen_size.x as f32)/(screen_size.y as f32);
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}
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pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
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pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
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let proj=self.proj();
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let proj=self.proj();
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@ -115,12 +111,16 @@ impl GraphicsState{
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pub fn clear(&mut self){
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pub fn clear(&mut self){
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self.models.clear();
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self.models.clear();
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}
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}
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pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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}
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}
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pub struct GlobalState{
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pub struct GlobalState{
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start_time: std::time::Instant,
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start_time: std::time::Instant,
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manual_mouse_lock:bool,
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manual_mouse_lock:bool,
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mouse:physics::MouseState,
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mouse:physics::MouseState,
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user_settings:settings::UserSettings,
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graphics:GraphicsState,
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graphics:GraphicsState,
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physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
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physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
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}
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}
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@ -414,6 +414,8 @@ impl framework::Example for GlobalState {
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device: &wgpu::Device,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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queue: &wgpu::Queue,
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) -> Self {
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) -> Self {
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//wee
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let user_settings=settings::read_user_settings();
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let mut indexed_models = Vec::new();
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let mut indexed_models = Vec::new();
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
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indexed_models.push(primitives::unit_sphere());
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indexed_models.push(primitives::unit_sphere());
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@ -753,7 +755,11 @@ impl framework::Example for GlobalState {
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let mut physics = physics::PhysicsState::default();
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let mut physics = physics::PhysicsState::default();
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let camera=GraphicsCamera::new(glam::uvec2(config.width,config.height), 1.0);
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physics.load_user_settings(&user_settings);
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let screen_size=glam::uvec2(config.width,config.height);
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let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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label: Some("Camera"),
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@ -788,7 +794,7 @@ impl framework::Example for GlobalState {
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let depth_view = Self::create_depth_texture(config, device);
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let depth_view = Self::create_depth_texture(config, device);
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let graphics=GraphicsState {
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let mut graphics=GraphicsState {
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pipelines:GraphicsPipelines{
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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skybox:sky_pipeline,
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model:model_pipeline
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model:model_pipeline
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@ -807,6 +813,8 @@ impl framework::Example for GlobalState {
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temp_squid_texture_view: squid_texture_view,
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temp_squid_texture_view: squid_texture_view,
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};
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};
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graphics.load_user_settings(&user_settings);
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let indexed_model_instances=model::IndexedModelInstances{
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let indexed_model_instances=model::IndexedModelInstances{
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textures:Vec::new(),
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textures:Vec::new(),
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models:indexed_models,
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models:indexed_models,
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@ -828,6 +836,7 @@ impl framework::Example for GlobalState {
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start_time:Instant::now(),
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start_time:Instant::now(),
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manual_mouse_lock:false,
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manual_mouse_lock:false,
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mouse:physics::MouseState::default(),
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mouse:physics::MouseState::default(),
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user_settings,
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graphics,
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graphics,
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physics_thread,
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physics_thread,
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};
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};
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@ -889,9 +898,11 @@ impl framework::Example for GlobalState {
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time:physics.time,
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time:physics.time,
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instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
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instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
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});
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});
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physics.load_user_settings(&self.user_settings);
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physics.generate_models(&indexed_model_instances);
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physics.generate_models(&indexed_model_instances);
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self.physics_thread=physics.into_worker();
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self.physics_thread=physics.into_worker();
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//graphics.load_user_settings(&self.user_settings);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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//manual reset
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//manual reset
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}else{
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}else{
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@ -1030,7 +1041,8 @@ impl framework::Example for GlobalState {
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_queue: &wgpu::Queue,
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_queue: &wgpu::Queue,
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) {
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) {
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self.graphics.depth_view = Self::create_depth_texture(config, device);
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self.graphics.depth_view = Self::create_depth_texture(config, device);
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self.graphics.camera.set_screen_size(glam::uvec2(config.width, config.height));
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self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
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self.graphics.load_user_settings(&self.user_settings);
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}
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}
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fn render(
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fn render(
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@ -175,7 +175,7 @@ impl PhysicsCamera {
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Self{
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Self{
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offset,
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offset,
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angles: glam::DVec2::ZERO,
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angles: glam::DVec2::ZERO,
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sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
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sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
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mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
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mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
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}
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}
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}
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}
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@ -617,6 +617,10 @@ impl PhysicsState {
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println!("Physics Objects: {}",self.models.len());
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println!("Physics Objects: {}",self.models.len());
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}
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}
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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self.camera.sensitivity=user_settings.calculate_sensitivity();
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}
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pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
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pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
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if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
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if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
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self.modes.get(mode)
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self.modes.get(mode)
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