rename body to physics

This commit is contained in:
Quaternions 2023-10-04 15:58:02 -07:00
parent f2e4286a08
commit 12a4bf7948
4 changed files with 23 additions and 23 deletions

View File

@ -1,11 +1,11 @@
#[derive(Debug)]
pub struct TimedInstruction<I> {
pub time: crate::body::TIME,
pub time: crate::physics::TIME,
pub instruction: I,
}
pub trait InstructionEmitter<I> {
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
fn next_instruction(&self, time_limit:crate::physics::TIME) -> Option<TimedInstruction<I>>;
}
pub trait InstructionConsumer<I> {
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
@ -13,11 +13,11 @@ pub trait InstructionConsumer<I> {
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I> {
time: crate::body::TIME,
time: crate::physics::TIME,
instruction: Option<I>,
}
impl<I> InstructionCollector<I> {
pub fn new(time:crate::body::TIME) -> Self {
pub fn new(time:crate::physics::TIME) -> Self {
Self{
time,
instruction:None

View File

@ -1,17 +1,17 @@
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
use body::{InputInstruction, PhysicsInstruction};
use physics::{InputInstruction, PhysicsInstruction};
use instruction::{TimedInstruction, InstructionConsumer};
mod body;
mod model;
mod zeroes;
mod worker;
mod physics;
mod framework;
mod primitives;
mod instruction;
mod load_roblox;
mod worker;
struct Entity {
index_count: u32,
@ -67,7 +67,7 @@ pub struct GlobalState{
start_time: std::time::Instant,
manual_mouse_lock:bool,
graphics:GraphicsState,
physics:body::PhysicsState,
physics:physics::PhysicsState,
}
impl GlobalState{
@ -103,7 +103,7 @@ impl GlobalState{
for model in &indexed_models.models{
//make aabb and run vertices to get realistic bounds
for model_instance in &model.instances{
if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
if let Some(model_physics)=physics::ModelPhysics::from_model(model,model_instance){
let model_id=self.physics.models.len() as u32;
self.physics.models.push(model_physics);
for attr in &model_instance.temp_indexing{
@ -408,7 +408,7 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
raw
}
fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
fn to_uniform_data(camera: &physics::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let proj=camera.proj();
let proj_inv = proj.inverse();
let view=camera.view(pos);
@ -582,21 +582,21 @@ impl framework::Example for GlobalState {
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let physics = body::PhysicsState {
let physics = physics::PhysicsState {
spawn_point:glam::vec3(0.0,50.0,0.0),
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
body: physics::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
time: 0,
style:body::StyleModifiers::default(),
style:physics::StyleModifiers::default(),
grounded: false,
contacts: std::collections::HashMap::new(),
intersects: std::collections::HashMap::new(),
models: Vec::new(),
walk: body::WalkState::new(),
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: body::MouseInterpolationState::new(),
walk: physics::WalkState::new(),
camera: physics::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: physics::MouseInterpolationState::new(),
controls: 0,
world:body::WorldState{},
game:body::GameMechanicsState::default(),
world:physics::WorldState{},
game:physics::GameMechanicsState::default(),
modes:Vec::new(),
mode_from_mode_id:std::collections::HashMap::new(),
};
@ -921,7 +921,7 @@ impl framework::Example for GlobalState {
let time=self.physics.time;
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
time,
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
instruction: PhysicsInstruction::Input(InputInstruction::Reset),
});
}else{
println!("No modeldatas were generated");

View File

@ -51,15 +51,15 @@ impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
fn test_worker() {
println!("hiiiii");
// Create the worker thread
let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
);
// Send tasks to the worker
for i in 0..5 {
let task = crate::instruction::TimedInstruction{
time:0,
instruction:crate::body::PhysicsInstruction::StrafeTick,
instruction:crate::physics::PhysicsInstruction::StrafeTick,
};
worker.send(task).unwrap();
}
@ -73,7 +73,7 @@ fn test_worker() {
// Send a new task
let task = crate::instruction::TimedInstruction{
time:0,
instruction:crate::body::PhysicsInstruction::StrafeTick,
instruction:crate::physics::PhysicsInstruction::StrafeTick,
};
worker.send(task).unwrap();