real threads + GraphicsInstruction + thread accessible mouse
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@ -1,3 +1,18 @@
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use std::borrow::Cow;
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{GraphicsVertex,ModelGraphicsInstance};
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#[derive(Clone)]
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pub struct ModelUpdate{
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transform:Option<glam::Mat4>,
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color:Option<glam::Vec4>,
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}
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#[derive(Clone)]
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pub enum GraphicsInstruction{
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UpdateModel(ModelUpdate),
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Render,
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}
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struct Entity {
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struct Entity {
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index_count: u32,
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index_count: u32,
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18
src/main.rs
18
src/main.rs
@ -1,6 +1,4 @@
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use std::{borrow::Cow, time::Instant};
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use std::time::Instant;
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use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
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use model_graphics::{GraphicsVertex,ModelGraphicsInstance};
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use physics::{InputInstruction, PhysicsInstruction};
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use physics::{InputInstruction, PhysicsInstruction};
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use instruction::{TimedInstruction, InstructionConsumer};
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use instruction::{TimedInstruction, InstructionConsumer};
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@ -23,10 +21,18 @@ mod load_roblox;
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pub struct GlobalState{
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pub struct GlobalState{
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start_time: std::time::Instant,
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start_time: std::time::Instant,
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manual_mouse_lock:bool,
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manual_mouse_lock:bool,
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mouse:physics::MouseState,
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mouse:std::sync::Arc<std::sync::Mutex<physics::MouseState>>,
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user_settings:settings::UserSettings,
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user_settings:settings::UserSettings,
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graphics:graphics::GraphicsState,
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//Ideally the graphics thread worker description is:
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physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
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/*
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WorkerDescription{
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input:Immediate,
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output:Realtime(PoolOrdering::Ordered(3)),
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}
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*/
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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graphics_thread:worker::INWorker<graphics::GraphicsInstruction>,
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physics_thread:worker::QNWorker<TimedInstruction<InputInstruction>>,
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}
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}
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impl framework::Example for GlobalState {
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impl framework::Example for GlobalState {
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@ -736,11 +736,11 @@ impl PhysicsState {
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self.touching.clear();
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self.touching.clear();
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}
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}
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pub fn into_worker(mut self)->crate::worker::CompatWorker<TimedInstruction<InputInstruction>,PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->PhysicsOutputState>>{
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pub fn into_worker(mut self)->crate::worker::CNWorker<TimedInstruction<InputInstruction>>{
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let mut mouse_blocking=true;
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let mut mouse_blocking=true;
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let mut last_mouse_time=self.next_mouse.time;
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let mut last_mouse_time=self.next_mouse.time;
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let mut timeline=std::collections::VecDeque::new();
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let mut timeline=std::collections::VecDeque::new();
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crate::worker::CompatWorker::new(self.output(),Box::new(move |ins:TimedInstruction<InputInstruction>|{
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crate::worker::CNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
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if if let Some(phys_input)=match ins.instruction{
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if if let Some(phys_input)=match ins.instruction{
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InputInstruction::MoveMouse(m)=>{
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InputInstruction::MoveMouse(m)=>{
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if mouse_blocking{
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if mouse_blocking{
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@ -819,8 +819,7 @@ impl PhysicsState {
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});
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});
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}
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}
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}
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}
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self.output()
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})
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}))
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}
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}
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pub fn output(&self)->PhysicsOutputState{
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pub fn output(&self)->PhysicsOutputState{
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