todo
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@ -76,4 +76,20 @@ impl VirtualMesh<'_>{
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//put some genius code right here
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//put some genius code right here
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todo!()
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todo!()
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}
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}
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pub fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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todo!()
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}
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//ideally I never calculate the vertex position, but I have to for the graphical meshes...
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pub fn face_edges(&self,face_id:FaceId)->&Vec<(EdgeId,FaceId)>{
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todo!()
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}
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pub fn edge_side_faces(&self,edge_id:EdgeId)->&[FaceId;2]{
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todo!()
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}
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pub fn edge_ends(&self,edge_id:EdgeId)->&[(VertId,FaceId);2]{
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todo!()
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}
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pub fn vert_edges(&self,vert_id:VertId)->&Vec<(EdgeId,FaceId)>{
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todo!()
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}
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}
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}
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