holy
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@ -31,31 +31,71 @@ pub struct MouseInterpolator{
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}
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}
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impl MouseInterpolator{
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impl MouseInterpolator{
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:TimedInstruction<InputInstruction>){
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:TimedInstruction<InputInstruction>){
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let is_inserting_mouse_instruction=matches!(ins.instruction,InputInstruction::MoveMouse(_));
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self.queue.push_back(ins);
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self.queue.push_back(ins);
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//We just pushed an element.
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//We just pushed an element.
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//The first element is guaranteed to exist.
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//The first element is guaranteed to exist.
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let t0=self.queue[0].time;
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let mut iter=self.queue.iter();
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let mut iter=self.queue.iter();
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//find a mouse input
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//find a mouse input
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let mut mouse0=None;
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'outer: loop{
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iter.take_while(|&ins|{
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match iter.next(){
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match ins.instruction{
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Some(ins0)=>{
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InputInstruction::MoveMouse(m)=>{
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let physics_input=match &ins0.instruction{
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mouse0=Some(m);
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InputInstruction::MoveMouse(mouse0)=>{
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false
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loop{
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match iter.next(){
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Some(ins1)=>match ins1.instruction{
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InputInstruction::MoveMouse(mouse1)=>{
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//we found two mouse events to interpolate between
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let consume_count=self.queue.len()-iter.len()-1;//don't consume the mouse1 instruction
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//fire off a mouse instruction
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//drain and handle the elements from the front
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break 'outer;
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},
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},
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_=>{
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_=>{
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//TODO: 10ms<ins.time-time break and do something else
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//TODO: 10ms<ins.time-time break and do something else
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true
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},
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},
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}
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},
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None=>{
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if is_inserting_mouse_instruction{
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//the mouse started moving again after being still for over 10ms.
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//replace the entire mouse state
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physics.run_input_instruction(TimedInstruction{
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time:physics.get_next_mouse().time,
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instruction:PhysicsInputInstruction::ReplaceMouse(
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physics.get_next_mouse().clone(),
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MouseState{time:ins0.time,pos:*mouse0}
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),
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});
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});
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if mouse0.is_none(){
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return;
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}
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}
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let mut mouse1=None;
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break 'outer;
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for ins in iter{
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}
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//fill mouse0
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}
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}
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},
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&InputInstruction::MoveForward(s)=>PhysicsInputInstruction::SetMoveForward(s),
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&InputInstruction::MoveLeft(s)=>PhysicsInputInstruction::SetMoveLeft(s),
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&InputInstruction::MoveBack(s)=>PhysicsInputInstruction::SetMoveBack(s),
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&InputInstruction::MoveRight(s)=>PhysicsInputInstruction::SetMoveRight(s),
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&InputInstruction::MoveUp(s)=>PhysicsInputInstruction::SetMoveUp(s),
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&InputInstruction::MoveDown(s)=>PhysicsInputInstruction::SetMoveDown(s),
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&InputInstruction::Jump(s)=>PhysicsInputInstruction::SetJump(s),
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&InputInstruction::Zoom(s)=>PhysicsInputInstruction::SetZoom(s),
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InputInstruction::Reset=>PhysicsInputInstruction::Reset,
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InputInstruction::PracticeFly=>PhysicsInputInstruction::PracticeFly,
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};
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//handle each event immediately, we are not waiting for mouse
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physics.run_input_instruction(TimedInstruction{
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time:ins0.time,
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instruction:physics_input,
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});
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},
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None=>{
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//if mouse0 is never found and the loop ends, we can drain the entire queue
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//because we are not waiting for mouse events.
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break 'outer;
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}
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}
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}
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}
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}
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}
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}
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}
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