adjust clipping planes
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@ -75,7 +75,7 @@ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::M
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}
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}
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impl GraphicsCamera{
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impl GraphicsCamera{
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pub fn proj(&self)->glam::Mat4{
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pub fn proj(&self)->glam::Mat4{
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perspective_rh(self.fov.x,self.fov.y,0.5,2000.0)
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perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
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}
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}
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pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
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pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
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//f32 good enough for view matrix
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//f32 good enough for view matrix
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