move mouse and physics types to common
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eb99ea3707
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0985661e45
@ -5,7 +5,7 @@ pub enum Instruction{
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Create,
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Delete,
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Push{
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ins:strafesnet_common::instruction::TimedInstruction<crate::physics::PhysicsInputInstruction>,
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ins:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,
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},
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}
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@ -13,7 +13,7 @@ pub enum WindowInstruction{
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//holds thread handles to dispatch to
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struct WindowContext<'a>{
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manual_mouse_lock:bool,
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mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
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mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
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screen_size:glam::UVec2,
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user_settings:crate::settings::UserSettings,
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window:&'a winit::window::Window,
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@ -113,7 +113,7 @@ impl WindowContext<'_>{
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"z"=>Some(InputInstruction::Zoom(s)),
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"r"=>if s{
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//mouse needs to be reset since the position is absolute
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self.mouse=crate::physics::MouseState::default();
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self.mouse=strafesnet_common::mouse::MouseState::default();
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Some(InputInstruction::Restart)
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}else{None},
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"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
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@ -200,7 +200,7 @@ impl<'a> WindowContextSetup<'a>{
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let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
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WindowContext{
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manual_mouse_lock:false,
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mouse:crate::physics::MouseState::default(),
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mouse:strafesnet_common::mouse::MouseState::default(),
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//make sure to update this!!!!!
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screen_size,
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user_settings:self.user_settings,
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