TEMP: teleport to spawn point
This commit is contained in:
parent
f0479181f6
commit
047f0038a5
12
src/body.rs
12
src/body.rs
@ -12,6 +12,8 @@ pub enum PhysicsInstruction {
|
||||
// bool,//true = Trigger; false = teleport
|
||||
// bool,//true = Force
|
||||
// )
|
||||
//temp
|
||||
SetPosition(glam::Vec3),
|
||||
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(InputInstruction),
|
||||
}
|
||||
@ -902,6 +904,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
//selectively update body
|
||||
match &ins.instruction {
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||
PhysicsInstruction::SetPosition(_) => self.time=ins.time,//TODO: queue instructions
|
||||
PhysicsInstruction::Input(_)
|
||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||
|PhysicsInstruction::CollisionStart(_)
|
||||
@ -909,6 +912,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||
}
|
||||
match ins.instruction {
|
||||
PhysicsInstruction::SetPosition(position)=>{
|
||||
//temp
|
||||
self.body.position=position;
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.body.acceleration=self.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
}
|
||||
PhysicsInstruction::CollisionStart(c) => {
|
||||
//check ground
|
||||
match &c.face {
|
||||
|
44
src/main.rs
44
src/main.rs
@ -102,7 +102,8 @@ impl GraphicsData {
|
||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||
}
|
||||
|
||||
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
|
||||
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> (Vec<ModelData>,glam::Vec3){
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
|
||||
match strafe_client::load_roblox::get_objects(input, "BasePart") {
|
||||
Ok(objects)=>{
|
||||
@ -121,23 +122,28 @@ impl GraphicsData {
|
||||
object.properties.get("Shape"),//this will also skip unions
|
||||
)
|
||||
{
|
||||
let transform=glam::Mat4::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Mat4::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Mat4::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
);
|
||||
if object.name=="MapStart"{
|
||||
spawn_point=glam::Vec4Swizzles::xyz(transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
|
||||
println!("Found MapStart{:?}",spawn_point);
|
||||
}
|
||||
if *transparency==1.0||shape.to_u32()!=1 {
|
||||
continue;
|
||||
}
|
||||
modeldatas[0].instances.push(ModelInstance {
|
||||
transform:glam::Mat4::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Mat4::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Mat4::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
),
|
||||
transform,
|
||||
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
})
|
||||
}
|
||||
@ -145,7 +151,7 @@ impl GraphicsData {
|
||||
},
|
||||
Err(e) => println!("lmao err {:?}", e),
|
||||
}
|
||||
modeldatas
|
||||
(modeldatas,spawn_point)
|
||||
}
|
||||
fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
|
||||
self.physics.models.append(&mut modeldatas.iter().map(|m|
|
||||
@ -777,12 +783,18 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let input = std::io::BufReader::new(file);
|
||||
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||
let (modeldatas,spawn_point)=self.generate_modeldatas_roblox(input);
|
||||
//if generate_modeldatas succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&modeldatas);
|
||||
self.generate_model_graphics(device,modeldatas);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: strafe_client::body::PhysicsInstruction::SetPosition(spawn_point),
|
||||
})
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user