red underlines
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c4ad4fbdf9
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20
src/run.rs
20
src/run.rs
@ -11,8 +11,8 @@ pub enum RunInstruction{
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pub struct RunState{
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manual_mouse_lock:bool,
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mouse:std::sync::Arc<std::sync::Mutex<physics::MouseState>>,
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user_settings:settings::UserSettings,
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mouse:std::sync::Arc<std::sync::Mutex<crate::physics::MouseState>>,
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user_settings:crate::settings::UserSettings,
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//Ideally the graphics thread worker description is:
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/*
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WorkerDescription{
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@ -21,14 +21,14 @@ pub struct RunState{
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}
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*/
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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graphics_thread:worker::INWorker<graphics::GraphicsInstruction>,
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physics_thread:worker::QNWorker<TimedInstruction<InputInstruction>>,
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graphics_thread:crate::worker::INWorker<crate::graphics::GraphicsInstruction>,
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physics_thread:crate::worker::QNWorker<TimedInstruction<InputInstruction>>,
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}
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impl RunState {
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fn init() -> Self {
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//wee
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let user_settings=settings::read_user_settings();
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let user_settings=crate::settings::read_user_settings();
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let mut graphics=GraphicsState::new();
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@ -44,7 +44,7 @@ impl RunState {
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//3. forget
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let mut state=RunState{
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let mut state=Self{
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manual_mouse_lock:false,
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mouse:physics::MouseState::default(),
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user_settings,
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@ -61,7 +61,7 @@ impl RunState {
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return state;
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}
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fn window_event(&mut self, window: &winit::window::Window, event: winit::event::WindowEvent) {
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fn window_event(&mut self, time:crate::integer::Time, event: winit::event::WindowEvent) {
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match event {
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winit::event::WindowEvent::DroppedFile(path)=>{
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std::thread::spawn(move ||{
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@ -156,7 +156,7 @@ impl RunState {
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}
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}
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fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
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fn device_event(&mut self, time:crate::integer::Time, event: winit::event::DeviceEvent) {
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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@ -196,10 +196,10 @@ impl RunState {
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crate::worker::QNWorker::new(move |ins:TimedInstruction<RunInstruction>|{
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match ins.instruction{
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RunInstruction::WindowEvent(window_event)=>{
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self.window_event(window_event);
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self.window_event(ins.time,window_event);
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},
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RunInstruction::DeviceEvent(device_event)=>{
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self.device_event(device_event);
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self.device_event(ins.time,device_event);
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},
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RunInstruction::Resize(size)=>{
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graphics_context.config.width=size.width.max(1);
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