drop dead code
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168091408e
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@ -1,22 +1,8 @@
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use winit::{
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use winit::{
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event::{self, WindowEvent, DeviceEvent},
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::{ControlFlow, EventLoop},
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};
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};
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#[allow(dead_code)]
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pub fn cast_slice<T>(data: &[T]) -> &[u8] {
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use std::{mem::size_of, slice::from_raw_parts};
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unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
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}
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#[allow(dead_code)]
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pub enum ShaderStage {
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Vertex,
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Fragment,
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Compute,
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}
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pub trait Example: 'static + Sized {
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pub trait Example: 'static + Sized {
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fn optional_features() -> wgpu::Features {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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wgpu::Features::empty()
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