strafe-client/src/load_bsp.rs

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pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
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let mut s=Vec::new();
match input.read_to_end(&mut s){
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Ok(_)=>(),
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
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}
match vbsp::Bsp::read(s.as_slice()){
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Ok(bsp)=>{
let mut spawn_point=crate::integer::Planar64Vec3::ZERO;
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let mut indexed_models=Vec::new();
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let vertices: Vec<_> = bsp
.vertices
.iter()
.map(|vertex| <[f32; 3]>::from(vertex.position*0.01))
.collect();
println!("num vertices={}",vertices.len());
for world_model in bsp.models(){
let world_polygons:Vec<obj::SimplePolygon> = world_model
.faces()
.filter(|face| face.is_visible())
.map(|face| {
face.vertex_indexes()
.map(|vertex_index| obj::IndexTuple(vertex_index as usize, Some(0), Some(0)))
.collect()
})
.map(obj::SimplePolygon)
.collect();
println!("num world_polygons={}",world_polygons.len());
let world_object = obj::Object {
name: "".to_string(),
groups: vec![obj::Group {
name: "".to_string(),
index: 0,
material: None,
polys: world_polygons,
}],
};
let obj_data = obj::ObjData {
position: vertices.clone(),//TODO: don't clone all vertices lmao
texture: vec![[0.0,0.0]],
normal: vec![[1.0,0.0,0.0]],
objects: vec![world_object],
material_libs: Vec::new(),
};
let mut new_indexed_models=crate::model::generate_indexed_model_list_from_obj(obj_data,glam::Vec4::ONE);
for indexed_model in &mut new_indexed_models{
indexed_model.instances.push(crate::model::ModelInstance{attributes:crate::model::CollisionAttributes::Decoration,..Default::default()});
}
indexed_models.append(&mut new_indexed_models);
}
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Ok(crate::model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
spawn_point,
modes:Vec::new(),
})
},
Err(e)=>{
println!("rotten {:?}",e);
Err(e)
},
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}
}