2023-09-28 00:24:25 +00:00
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const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
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[-1.,-1., 1.],//0 left bottom back
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[ 1.,-1., 1.],//1 right bottom back
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[ 1., 1., 1.],//2 right top back
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[-1., 1., 1.],//3 left top back
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[-1., 1.,-1.],//4 left top front
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[ 1., 1.,-1.],//5 right top front
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[ 1.,-1.,-1.],//6 right bottom front
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[-1.,-1.,-1.],//7 left bottom front
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];
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const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
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[ 1., 0., 0.],//AabbFace::Right
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[ 0., 1., 0.],//AabbFace::Top
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[ 0., 0., 1.],//AabbFace::Back
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[-1., 0., 0.],//AabbFace::Left
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[ 0.,-1., 0.],//AabbFace::Bottom
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[ 0., 0.,-1.],//AabbFace::Front
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];
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const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
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// right (1, 0, 0)
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[
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[6,2,0],//[vert,tex,norm]
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[5,1,0],
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[2,0,0],
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[1,3,0],
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],
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// top (0, 1, 0)
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[
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[5,3,1],
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[4,2,1],
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[3,1,1],
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[2,0,1],
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],
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// back (0, 0, 1)
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[
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[0,3,2],
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[1,2,2],
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[2,1,2],
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[3,0,2],
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],
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// left (-1, 0, 0)
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[
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[0,2,3],
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[3,1,3],
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[4,0,3],
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[7,3,3],
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],
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// bottom (0,-1, 0)
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[
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[1,1,4],
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[0,0,4],
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[7,3,4],
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[6,2,4],
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],
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// front (0, 0,-1)
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[
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[4,1,5],
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[5,0,5],
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[6,3,5],
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[7,2,5],
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],
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];
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pub fn the_unit_cube_lol() -> crate::model::ModelData{
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generate_partial_unit_cube([Some(FaceDescription::default());6],None)
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2023-09-27 03:25:56 +00:00
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}
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2023-09-28 00:24:25 +00:00
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pub struct FaceDescription{
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transform:glam::Affine2,
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color:glam::Vec4,
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}
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impl std::default::Default for FaceDescription{
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fn default() -> Self {
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Self{
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transform:glam::Affine2::IDENTITY,
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color:glam::Vec4::ONE,
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}
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}
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}
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impl FaceDescription{
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pub fn new(transform:glam::Affine2,color:glam::Vec4)->Self{
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Self{transform,color}
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}
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}
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pub fn generate_partial_unit_cube(face_transforms:[Option<FaceDescription>;6],texture:Option<u32>) -> crate::model::ModelData{ //generate transformed vertices
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2023-09-27 21:10:45 +00:00
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let mut generated_verts=Vec::new();
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let mut transforms=Vec::new();
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2023-09-27 03:25:56 +00:00
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let mut generated_polys=Vec::new();
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for (i,maybe_transform) in face_transforms.iter().enumerate(){
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if let Some(transform)=maybe_transform{
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2023-09-27 21:10:45 +00:00
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let transform_index=if let Some(transform_index)=transforms.iter().position(|&t|t==transform){
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transform_index
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}else{
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//create new transform_index
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let transform_index=transforms.len();
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transforms.push(transform);
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for vert in default_verts{
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generated_verts.push(*transform.transform_point2(glam::vec2(vert[0],vert[1])).as_ref());
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}
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transform_index
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};
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generated_polys.push(obj::SimplePolygon(
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default_polys[i].0.iter().map(
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|&v|obj::IndexTuple(v.0,Some(v.1.unwrap()+4*transform_index),v.2)
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).collect()
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));
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2023-09-27 03:25:56 +00:00
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}
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}
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2023-09-28 00:24:25 +00:00
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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}
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}
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}
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entities.push(indices);
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2023-09-23 02:41:27 +00:00
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}
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2023-09-28 00:24:25 +00:00
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ModelData {
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instances: Vec::new(),
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vertices,
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entities,
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texture,
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}
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}
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