strafe-client/src/model_physics.rs

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Rust
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use crate::integer::{Planar64,Planar64Vec3};
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use std::borrow::Cow;
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#[derive(Clone,Copy)]
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pub struct VertId(usize);
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#[derive(Clone,Copy)]
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pub struct EdgeId(usize);
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#[derive(Clone,Copy)]
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pub struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide
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pub enum FEV<F,E,V>{
Face(F),
Edge(E),
Vert(V),
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}
//use Unit32 #[repr(C)] for map files
struct Face{
normal:Planar64Vec3,
dot:Planar64,
}
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struct Vert(Planar64Vec3);
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struct FaceRefs{
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edges:Vec<(EdgeId,FaceId)>,
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verts:Vec<VertId>,
}
struct EdgeRefs{
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faces:[FaceId;2],//left, right
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verts:[(VertId,FaceId);2],//bottom, top
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}
struct VertRefs{
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edges:Vec<(EdgeId,FaceId)>,
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}
pub struct PhysicsMesh{
faces:Vec<Face>,
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verts:Vec<Vert>,
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face_topology:Vec<FaceRefs>,
edge_topology:Vec<EdgeRefs>,
vert_topology:Vec<VertRefs>,
}
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pub trait MeshQuery<FACE:Clone,EDGE:Clone,VERT:Clone>{
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fn closest_fev(&self,point:Planar64Vec3)->FEV<FACE,EDGE,VERT>;
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
fn vert(&self,vert_id:VERT)->Planar64Vec3;
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fn face_edges(&self,face_id:FACE)->Cow<Vec<(EDGE,FACE)>>;
fn edge_side_faces(&self,edge_id:EDGE)->Cow<[FACE;2]>;
fn edge_ends(&self,edge_id:EDGE)->Cow<[(VERT,FACE);2]>;
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<(EDGE,FACE)>>;
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}
impl MeshQuery<FaceId,EdgeId,VertId> for PhysicsMesh{
fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
//put some genius code right here
todo!()
}
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
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}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
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fn vert(&self,vert_id:VertId)->Planar64Vec3{
todo!()
}
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fn face_edges(&self,face_id:FaceId)->Cow<Vec<(EdgeId,FaceId)>>{
Cow::Borrowed(&self.face_topology[face_id.0].edges)
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}
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fn edge_side_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
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}
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fn edge_ends(&self,edge_id:EdgeId)->Cow<[(VertId,FaceId);2]>{
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
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}
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fn vert_edges(&self,vert_id:VertId)->Cow<Vec<(EdgeId,FaceId)>>{
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
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}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
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#[derive(Clone,Copy)]
enum MinkowskiVert{
VertVert(VertId,VertId),
}
#[derive(Clone,Copy)]
enum MinkowskiEdge{
VertEdge(VertId,EdgeId),
EdgeVert(EdgeId,VertId),
}
#[derive(Clone,Copy)]
enum MinkowskiFace{
FaceVert(FaceId,VertId),
EdgeEdge(EdgeId,EdgeId),
VertFace(VertId,FaceId),
}
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pub struct MinkowskiMesh<'a>{
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mesh0:&'a PhysicsMesh,
mesh1:&'a PhysicsMesh,
}
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impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:&'a PhysicsMesh,mesh1:&'a PhysicsMesh)->MinkowskiMesh<'a>{
MinkowskiMesh{
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mesh0,
mesh1,
}
}
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}
impl MeshQuery<MinkowskiFace,MinkowskiEdge,MinkowskiVert> for MinkowskiMesh<'_>{
fn closest_fev(&self,point:Planar64Vec3)->FEV<MinkowskiFace,MinkowskiEdge,MinkowskiVert>{
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//put some genius code right here
todo!()
}
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fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
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match face_id{
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d+n.dot(self.mesh1.vert(v1)))
},
MinkowskiFace::EdgeEdge(e0,e1)=>{
let [e0f0,e0f1]=self.mesh0.edge_faces(e0).into_owned();
let [e1f0,e1f1]=self.mesh1.edge_faces(e1).into_owned();
//cross edge faces
//cross crosses
todo!()
},
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
}
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}
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fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
todo!()
}
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fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<(MinkowskiEdge,MinkowskiFace)>>{
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todo!()
}
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fn edge_side_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
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todo!()
}
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fn edge_ends(&self,edge_id:MinkowskiEdge)->Cow<[(MinkowskiVert,MinkowskiFace);2]>{
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todo!()
}
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fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<(MinkowskiEdge,MinkowskiFace)>>{
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todo!()
}
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}