300 lines
8.8 KiB
Rust
300 lines
8.8 KiB
Rust
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use crate::instruction::TimedInstruction;
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use crate::window::WindowInstruction;
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fn optional_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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|wgpu::Features::TEXTURE_COMPRESSION_ETC2
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}
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fn required_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
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wgpu::DownlevelCapabilities{
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flags:wgpu::DownlevelFlags::empty(),
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shader_model:wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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pub fn required_limits()->wgpu::Limits{
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wgpu::Limits::default()
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}
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struct SetupContextPartial1{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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}
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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}
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builder.build(event_loop)
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}
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fn create_instance()->SetupContextPartial1{
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let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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SetupContextPartial1{
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backends,
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instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
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backends,
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dx12_shader_compiler,
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}),
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}
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}
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impl SetupContextPartial1{
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fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
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Ok(SetupContextPartial2{
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backends:self.backends,
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surface:unsafe{self.instance.create_surface(window)}?,
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instance:self.instance,
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})
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}
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}
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struct SetupContextPartial2{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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}
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impl SetupContextPartial2{
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fn pick_adapter(self)->SetupContextPartial3{
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let adapter;
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let optional_features=optional_features();
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let required_features=required_features();
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//no helper function smh gotta write it myself
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let adapters=self.instance.enumerate_adapters(self.backends);
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let mut chosen_adapter=None;
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let mut chosen_adapter_score=0;
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for adapter in adapters {
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if !adapter.is_surface_supported(&self.surface) {
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continue;
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}
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let score=match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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};
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let adapter_features=adapter.features();
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if chosen_adapter_score<score&&adapter_features.contains(required_features) {
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chosen_adapter_score=score;
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chosen_adapter=Some(adapter);
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}
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}
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if let Some(maybe_chosen_adapter)=chosen_adapter{
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adapter=maybe_chosen_adapter;
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}else{
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panic!("No suitable GPU adapters found on the system!");
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}
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let adapter_info=adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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let required_downlevel_capabilities=required_downlevel_capabilities();
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let downlevel_capabilities=adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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SetupContextPartial3{
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instance:self.instance,
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surface:self.surface,
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adapter,
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}
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}
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}
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struct SetupContextPartial3{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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}
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impl SetupContextPartial3{
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fn request_device(self)->SetupContextPartial4{
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let optional_features=optional_features();
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let required_features=required_features();
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits=required_limits().using_resolution(self.adapter.limits());
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let trace_dir=std::env::var("WGPU_TRACE");
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let (device, queue)=pollster::block_on(self.adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: (optional_features & self.adapter.features()) | required_features,
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limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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))
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.expect("Unable to find a suitable GPU adapter!");
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SetupContextPartial4{
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instance:self.instance,
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surface:self.surface,
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adapter:self.adapter,
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device,
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queue,
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}
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}
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}
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struct SetupContextPartial4{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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device:wgpu::Device,
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queue:wgpu::Queue,
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}
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impl SetupContextPartial4{
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fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
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let mut config=self.surface
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.get_default_config(&self.adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format=config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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self.surface.configure(&self.device, &config);
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SetupContext{
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instance:self.instance,
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surface:self.surface,
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device:self.device,
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queue:self.queue,
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config,
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}
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}
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}
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pub struct SetupContext{
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pub instance:wgpu::Instance,
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pub surface:wgpu::Surface,
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pub device:wgpu::Device,
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pub queue:wgpu::Queue,
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pub config:wgpu::SurfaceConfiguration,
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}
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pub fn setup(title:&str)->SetupContextSetup{
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let event_loop=winit::event_loop::EventLoop::new().unwrap();
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let window=create_window(title,&event_loop).unwrap();
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println!("Initializing the surface...");
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let partial_1=create_instance();
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let partial_2=partial_1.create_surface(&window).unwrap();
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let partial_3=partial_2.pick_adapter();
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let partial_4=partial_3.request_device();
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SetupContextSetup{
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window,
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event_loop,
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partial_context:partial_4,
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}
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}
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pub struct SetupContextSetup{
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_context:SetupContextPartial4,
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}
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impl SetupContextSetup{
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fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
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let size=self.window.inner_size();
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//Steal values and drop self
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(
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self.window,
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self.event_loop,
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self.partial_context.configure_surface(&size),
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)
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}
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pub fn start(self){
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let (window,event_loop,setup_context)=self.into_split();
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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let window=crate::window::WindowContextSetup::new(&setup_context,window);
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//the thread that spawns the physics thread
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let window_thread=window.into_worker(setup_context);
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println!("Entering event loop...");
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let root_time=std::time::Instant::now();
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run_event_loop(event_loop,window_thread,root_time).unwrap();
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}
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}
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fn run_event_loop(
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event_loop:winit::event_loop::EventLoop<()>,
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mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
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root_time:std::time::Instant
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)->Result<(),winit::error::EventLoopError>{
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event_loop.run(move |event,elwt|{
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let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
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// *control_flow=if cfg!(feature="metal-auto-capture"){
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// winit::event_loop::ControlFlow::Exit
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// }else{
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// winit::event_loop::ControlFlow::Poll
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// };
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match event{
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winit::event::Event::AboutToWait=>{
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
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}
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winit::event::Event::WindowEvent {
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event:
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// WindowEvent::Resized(size)
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// | WindowEvent::ScaleFactorChanged {
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// new_inner_size: &mut size,
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// ..
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// },
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winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
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window_id:_,
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} => {
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
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}
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winit::event::Event::WindowEvent{event,..}=>match event{
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winit::event::WindowEvent::KeyboardInput{
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event:
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winit::event::KeyEvent {
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logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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}
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|winit::event::WindowEvent::CloseRequested=>{
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elwt.exit();
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}
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winit::event::WindowEvent::RedrawRequested=>{
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
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}
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_=>{
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
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}
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},
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winit::event::Event::DeviceEvent{
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event,
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..
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} => {
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
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},
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_=>{}
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}
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})
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}
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