99 lines
5.1 KiB
Rust

use super::common::Boolio;
#[binrw::binrw]
#[brw(little)]
pub enum PhysicsInputInstruction{
#[brw(magic=0u8)]
ReplaceMouse(super::mouse::MouseState,super::mouse::MouseState),
#[brw(magic=1u8)]
SetNextMouse(super::mouse::MouseState),
#[brw(magic=2u8)]
SetMoveRight(Boolio),
#[brw(magic=3u8)]
SetMoveUp(Boolio),
#[brw(magic=4u8)]
SetMoveBack(Boolio),
#[brw(magic=5u8)]
SetMoveLeft(Boolio),
#[brw(magic=6u8)]
SetMoveDown(Boolio),
#[brw(magic=7u8)]
SetMoveForward(Boolio),
#[brw(magic=8u8)]
SetJump(Boolio),
#[brw(magic=9u8)]
SetZoom(Boolio),
#[brw(magic=10u8)]
Reset,
#[brw(magic=11u8)]
Restart,
#[brw(magic=12u8)]
Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
#[brw(magic=13u8)]
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
}
#[derive(Debug)]
pub enum PhysicsInputInstructionError{
/// This is an instruction that can be dropped when serializing
DropInstruction,
}
impl std::fmt::Display for PhysicsInputInstructionError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for PhysicsInputInstructionError{}
impl TryInto<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
Ok(match self{
PhysicsInputInstruction::ReplaceMouse(m0,m1)=>strafesnet_common::physics::Instruction::ReplaceMouse(m0.into(),m1.into()),
PhysicsInputInstruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::SetNextMouse(m.into()),
PhysicsInputInstruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetMoveRight(state.into()),
PhysicsInputInstruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetMoveUp(state.into()),
PhysicsInputInstruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetMoveBack(state.into()),
PhysicsInputInstruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetMoveLeft(state.into()),
PhysicsInputInstruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetMoveDown(state.into()),
PhysicsInputInstruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetMoveForward(state.into()),
PhysicsInputInstruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetJump(state.into()),
PhysicsInputInstruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetZoom(state.into()),
PhysicsInputInstruction::Reset=>strafesnet_common::physics::Instruction::Reset,
PhysicsInputInstruction::Restart=>strafesnet_common::physics::Instruction::Restart,
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Spawn(
strafesnet_common::gameplay_modes::ModeId::new(mode_id),
strafesnet_common::gameplay_modes::StageId::new(stage_id),
),
PhysicsInputInstruction::PracticeFly=>strafesnet_common::physics::Instruction::PracticeFly,
PhysicsInputInstruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::SetSensitivity(sensitivity.try_into()?),
})
}
}
impl TryFrom<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=PhysicsInputInstructionError;
fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
match value{
strafesnet_common::physics::Instruction::ReplaceMouse(m0,m1)=>Ok(PhysicsInputInstruction::ReplaceMouse(m0.into(),m1.into())),
strafesnet_common::physics::Instruction::SetNextMouse(m)=>Ok(PhysicsInputInstruction::SetNextMouse(m.into())),
strafesnet_common::physics::Instruction::SetMoveRight(state)=>Ok(PhysicsInputInstruction::SetMoveRight(state.into())),
strafesnet_common::physics::Instruction::SetMoveUp(state)=>Ok(PhysicsInputInstruction::SetMoveUp(state.into())),
strafesnet_common::physics::Instruction::SetMoveBack(state)=>Ok(PhysicsInputInstruction::SetMoveBack(state.into())),
strafesnet_common::physics::Instruction::SetMoveLeft(state)=>Ok(PhysicsInputInstruction::SetMoveLeft(state.into())),
strafesnet_common::physics::Instruction::SetMoveDown(state)=>Ok(PhysicsInputInstruction::SetMoveDown(state.into())),
strafesnet_common::physics::Instruction::SetMoveForward(state)=>Ok(PhysicsInputInstruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetJump(state)=>Ok(PhysicsInputInstruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetZoom(state)=>Ok(PhysicsInputInstruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::Reset=>Ok(PhysicsInputInstruction::Reset),
strafesnet_common::physics::Instruction::Restart=>Ok(PhysicsInputInstruction::Restart),
strafesnet_common::physics::Instruction::Spawn(mode_id,stage_id)=>Ok(PhysicsInputInstruction::Spawn(
mode_id.get(),
stage_id.get(),
)),
strafesnet_common::physics::Instruction::PracticeFly=>Ok(PhysicsInputInstruction::PracticeFly),
strafesnet_common::physics::Instruction::SetSensitivity(sensitivity)=>Ok(PhysicsInputInstruction::SetSensitivity(sensitivity.into())),
strafesnet_common::physics::Instruction::Idle=>Err(PhysicsInputInstructionError::DropInstruction),
}
}
}