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5 Commits
master
...
workaround
Author | SHA1 | Date | |
---|---|---|---|
e9414f42b6 | |||
ef992feb63 | |||
17a7e7b738 | |||
7a03b079d8 | |||
6a3c097741 |
@ -1,3 +1,4 @@
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mod common;
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pub mod aabb;
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pub mod model;
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pub mod integer;
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26
src/newtypes/common.rs
Normal file
26
src/newtypes/common.rs
Normal file
@ -0,0 +1,26 @@
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pub const fn flag(b:bool,mask:u8)->u8{
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(-(b as i8) as u8)&mask
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum Boolio{
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True,
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False
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}
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impl Into<bool> for Boolio{
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fn into(self)->bool{
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match self{
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Boolio::True=>true,
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Boolio::False=>false,
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}
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}
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}
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impl From<bool> for Boolio{
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fn from(value:bool)->Self{
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match value{
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true=>Boolio::True,
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false=>Boolio::False,
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}
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}
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}
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@ -1,24 +1,22 @@
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use super::common::{flag,Boolio};
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use super::integer::{Time,Planar64,Planar64Vec3};
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingLadder{
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pub sticky:Option<()>,
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pub sticky:Boolio,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
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strafesnet_common::gameplay_attributes::ContactingLadder{
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sticky:self.sticky.is_some(),
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sticky:self.sticky.into(),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
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fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
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Self{
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sticky:match value.sticky{
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true=>Some(()),
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false=>None,
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}
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sticky:value.sticky.into(),
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}
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}
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}
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@ -26,10 +24,15 @@ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for Contacti
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#[binrw::binrw]
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#[brw(little)]
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pub enum ContactingBehaviour{
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#[brw(magic=0u8)]
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Surf,
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#[brw(magic=1u8)]
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Ladder(ContactingLadder),
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#[brw(magic=2u8)]
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NoJump,
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#[brw(magic=3u8)]
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Cling,
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#[brw(magic=4u8)]
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Elastic(u32),
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
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@ -118,7 +121,9 @@ impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
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#[binrw::binrw]
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#[brw(little)]
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pub enum Booster{
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#[brw(magic=0u8)]
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Velocity(Planar64Vec3),
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#[brw(magic=1u8)]
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Energy{direction:Planar64Vec3,energy:Planar64},
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}
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impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
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@ -180,18 +185,24 @@ impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for Trajecto
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#[binrw::binrw]
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#[brw(little)]
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pub enum SetTrajectory{
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#[brw(magic=0u8)]
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AirTime(Time),
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#[brw(magic=1u8)]
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Height(Planar64),
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#[brw(magic=2u8)]
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DotVelocity{direction:Planar64Vec3,dot:Planar64},
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#[brw(magic=3u8)]
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TargetPointTime{
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target_point:Planar64Vec3,
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time:Time,
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},
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#[brw(magic=4u8)]
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TargetPointSpeed{
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target_point:Planar64Vec3,
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speed:Planar64,
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trajectory_choice:TrajectoryChoice,
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},
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#[brw(magic=5u8)]
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Velocity(Planar64Vec3),
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}
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impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
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@ -286,11 +297,22 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
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#[binrw::binrw]
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#[brw(little)]
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pub struct GeneralAttributes{
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pub header:u8,
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#[br(if(header&Self::BOOSTER!=0))]
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pub booster:Option<Booster>,
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#[br(if(header&Self::TRAJECTORY!=0))]
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pub trajectory:Option<SetTrajectory>,
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#[br(if(header&Self::WORMHOLE!=0))]
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pub wormhole:Option<Wormhole>,
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#[br(if(header&Self::ACCELERATOR!=0))]
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pub accelerator:Option<Accelerator>,
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}
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impl GeneralAttributes{
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const BOOSTER:u8=1<<0;
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const TRAJECTORY:u8=1<<1;
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const WORMHOLE:u8=1<<2;
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const ACCELERATOR:u8=1<<3;
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}
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impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
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strafesnet_common::gameplay_attributes::GeneralAttributes{
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@ -303,7 +325,13 @@ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
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}
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impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
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let header=
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flag(value.booster.is_some(),GeneralAttributes::BOOSTER)
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|flag(value.trajectory.is_some(),GeneralAttributes::TRAJECTORY)
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|flag(value.wormhole.is_some(),GeneralAttributes::WORMHOLE)
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|flag(value.accelerator.is_some(),GeneralAttributes::ACCELERATOR);
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Self{
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header,
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booster:value.booster.map(Into::into),
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trajectory:value.trajectory.map(Into::into),
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wormhole:value.wormhole.map(Into::into),
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@ -315,8 +343,13 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingAttributes{
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pub header:u8,
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#[br(if(header&Self::CONTACTING_BEHAVIOUR!=0))]
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl ContactingAttributes{
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const CONTACTING_BEHAVIOUR:u8=1<<0;
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
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strafesnet_common::gameplay_attributes::ContactingAttributes{
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@ -327,6 +360,7 @@ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
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impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
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Self{
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header:flag(value.contact_behaviour.is_some(),ContactingAttributes::CONTACTING_BEHAVIOUR),
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contact_behaviour:value.contact_behaviour.map(Into::into),
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}
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}
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@ -335,8 +369,13 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingAttributes{
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pub header:u8,
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#[br(if(header&Self::INTERSECTING_WATER!=0))]
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pub water:Option<IntersectingWater>,
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}
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impl IntersectingAttributes{
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const INTERSECTING_WATER:u8=1<<0;
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}
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impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
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strafesnet_common::gameplay_attributes::IntersectingAttributes{
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@ -347,6 +386,7 @@ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
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impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
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Self{
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header:flag(value.water.is_some(),IntersectingAttributes::INTERSECTING_WATER),
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water:value.water.map(Into::into),
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}
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}
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@ -355,11 +395,14 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
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#[binrw::binrw]
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#[brw(little)]
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pub enum CollisionAttributes{
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#[brw(magic=0u8)]
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Decoration,
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#[brw(magic=1u8)]
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Contact{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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#[brw(magic=2u8)]
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Intersect{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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@ -1,65 +1,60 @@
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum StageElementBehaviour{
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
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//Note that all stage elements act like this, this is just the isolated behaviour.
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Check,
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Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
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}
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impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
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fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
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match self{
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StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
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StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
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StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
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StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
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StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
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StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
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}
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}
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}
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impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
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fn from(value:strafesnet_common::gameplay_modes::StageElementBehaviour)->Self{
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match value{
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strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>StageElementBehaviour::SpawnAt,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>StageElementBehaviour::Trigger,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>StageElementBehaviour::Teleport,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>StageElementBehaviour::Platform,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>StageElementBehaviour::Check,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>StageElementBehaviour::Checkpoint,
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}
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}
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}
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use super::common::flag;
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#[binrw::binrw]
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#[brw(little)]
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pub struct StageElement{
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pub stage_id:u32,//which stage spawn to send to
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pub behaviour:StageElementBehaviour,
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pub header:u8,
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pub stage_id:u32,
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#[br(if(header&Self::JUMP_LIMIT!=0))]
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pub jump_limit:Option<u8>,
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pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
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}
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impl StageElement{
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const BEHAVIOUR:u8=0b00111;
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const JUMP_LIMIT:u8=1<<3;
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const FORCE:u8=1<<4;
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const fn behaviour(&self)->Option<strafesnet_common::gameplay_modes::StageElementBehaviour>{
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match self.header&Self::BEHAVIOUR{
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0=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt),
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1=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger),
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2=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport),
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3=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Platform),
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4=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Check),
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5=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint),
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_=>None,
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}
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}
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const fn force(&self)->bool{
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self.header&Self::FORCE!=0
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}
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}
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impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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fn into(self)->strafesnet_common::gameplay_modes::StageElement{
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strafesnet_common::gameplay_modes::StageElement::new(
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strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
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self.force.is_some(),
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self.behaviour.into(),
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self.force(),
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self.behaviour().unwrap(),
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self.jump_limit,
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)
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}
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}
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impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{
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let behaviour=match value.behaviour(){
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strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>0,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>1,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>2,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>3,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>4,
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strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>5,
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};
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let header=
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behaviour
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|flag(value.jump_limit().is_some(),StageElement::JUMP_LIMIT)
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|flag(value.force(),StageElement::FORCE);
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Self{
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header,
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stage_id:value.stage_id().get(),
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behaviour:value.behaviour().into(),
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jump_limit:value.jump_limit(),
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force:match value.force(){true=>Some(()),false=>None},
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}
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}
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}
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|
@ -1,3 +1,4 @@
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use super::common::flag;
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use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub type Controls=u32;
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@ -5,19 +6,34 @@ pub type Controls=u32;
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#[binrw::binrw]
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#[brw(little)]
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pub struct StyleModifiers{
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pub header:u8,
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pub controls_mask:Controls,
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pub controls_mask_state:Controls,
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#[br(if(header&Self::STRAFE!=0))]
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pub strafe:Option<StrafeSettings>,
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#[br(if(header&Self::ROCKET!=0))]
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pub rocket:Option<PropulsionSettings>,
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#[br(if(header&Self::JUMP!=0))]
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pub jump:Option<JumpSettings>,
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#[br(if(header&Self::WALK!=0))]
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pub walk:Option<WalkSettings>,
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#[br(if(header&Self::LADDER!=0))]
|
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pub ladder:Option<LadderSettings>,
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#[br(if(header&Self::SWIM!=0))]
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pub swim:Option<PropulsionSettings>,
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pub gravity:Planar64Vec3,
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pub hitbox:Hitbox,
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pub camera_offset:Planar64Vec3,
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pub mass:Planar64,
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}
|
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impl StyleModifiers{
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const STRAFE:u8=1<<0;
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const ROCKET:u8=1<<1;
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const JUMP:u8=1<<2;
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const WALK:u8=1<<3;
|
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const LADDER:u8=1<<4;
|
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const SWIM:u8=1<<5;
|
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}
|
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impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
|
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fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
|
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strafesnet_common::gameplay_style::StyleModifiers{
|
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@ -39,7 +55,15 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
|
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}
|
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impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
|
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fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
|
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let header=
|
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flag(value.strafe.is_some(),StyleModifiers::STRAFE)
|
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|flag(value.rocket.is_some(),StyleModifiers::ROCKET)
|
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|flag(value.jump.is_some(),StyleModifiers::JUMP)
|
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|flag(value.walk.is_some(),StyleModifiers::WALK)
|
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|flag(value.ladder.is_some(),StyleModifiers::LADDER)
|
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|flag(value.swim.is_some(),StyleModifiers::SWIM);
|
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Self{
|
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header,
|
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controls_mask:value.controls_mask.bits(),
|
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controls_mask_state:value.controls_mask_state.bits(),
|
||||
strafe:value.strafe.map(Into::into),
|
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@ -82,8 +106,7 @@ impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculatio
|
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}
|
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}
|
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|
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#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
//TODO: test this
|
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pub enum JumpImpulse{
|
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FromTime(Time),
|
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FromHeight(Planar64),
|
||||
@ -140,11 +163,16 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
|
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#[binrw::binrw]
|
||||
#[brw(little)]
|
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pub struct StrafeSettings{
|
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header:u8,
|
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enable:ControlsActivation,
|
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mv:Planar64,
|
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#[br(if(header&Self::AIR_ACCEL_LIMIT!=0))]
|
||||
air_accel_limit:Option<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
||||
impl StrafeSettings{
|
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const AIR_ACCEL_LIMIT:u8=1<<0;
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
|
||||
strafesnet_common::gameplay_style::StrafeSettings::new(
|
||||
@ -158,7 +186,9 @@ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{
|
||||
let (enable,mv,air_accel_limit,tick_rate)=value.into_inner();
|
||||
let header=flag(air_accel_limit.is_some(),StrafeSettings::AIR_ACCEL_LIMIT);
|
||||
Self{
|
||||
header,
|
||||
enable:enable.into(),
|
||||
mv:mv.get(),
|
||||
air_accel_limit:air_accel_limit.map(|a|a.get()),
|
||||
@ -190,23 +220,58 @@ impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionS
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct JumpSettings{
|
||||
impulse:JumpImpulse,
|
||||
calculation:JumpCalculation,
|
||||
header:u8,
|
||||
impulse:i64,
|
||||
}
|
||||
impl JumpSettings{
|
||||
const IMPULSE:u8=0b0011;
|
||||
const CALCULATION:u8=0b1100;
|
||||
const fn impulse(&self)->Option<strafesnet_common::gameplay_style::JumpImpulse>{
|
||||
match self.header&Self::IMPULSE{
|
||||
0=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(self.impulse))),
|
||||
1=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(self.impulse))),
|
||||
2=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(self.impulse))),
|
||||
3=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(self.impulse))),
|
||||
_=>None,
|
||||
}
|
||||
}
|
||||
const fn calculation(&self)->Option<strafesnet_common::gameplay_style::JumpCalculation>{
|
||||
match (self.header&Self::CALCULATION)>>2{
|
||||
0=>Some(strafesnet_common::gameplay_style::JumpCalculation::Capped),
|
||||
1=>Some(strafesnet_common::gameplay_style::JumpCalculation::Energy),
|
||||
2=>Some(strafesnet_common::gameplay_style::JumpCalculation::Linear),
|
||||
_=>None,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
|
||||
strafesnet_common::gameplay_style::JumpSettings::new(
|
||||
self.impulse.into(),
|
||||
self.calculation.into(),
|
||||
self.impulse().unwrap(),
|
||||
self.calculation().unwrap(),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
|
||||
fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{
|
||||
let (impulse,calculation)=value.into_inner();
|
||||
let (impulse_enum,calculation)=value.into_inner();
|
||||
let (impulse,impulse_header)=match impulse_enum{
|
||||
strafesnet_common::gameplay_style::JumpImpulse::FromTime(impulse)=>(impulse.get(),0),
|
||||
strafesnet_common::gameplay_style::JumpImpulse::FromHeight(impulse)=>(impulse.get(),1),
|
||||
strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(impulse)=>(impulse.get(),2),
|
||||
strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(impulse)=>(impulse.get(),3),
|
||||
};
|
||||
let calculation_header=match calculation{
|
||||
strafesnet_common::gameplay_style::JumpCalculation::Capped=>0,
|
||||
strafesnet_common::gameplay_style::JumpCalculation::Energy=>1,
|
||||
strafesnet_common::gameplay_style::JumpCalculation::Linear=>2,
|
||||
};
|
||||
let header=
|
||||
impulse_header
|
||||
|(calculation_header<<2);
|
||||
Self{
|
||||
impulse:impulse.into(),
|
||||
calculation:calculation.into(),
|
||||
header,
|
||||
impulse,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
use super::common::flag;
|
||||
use strafesnet_common::model::PolygonIter;
|
||||
|
||||
use super::integer::{Planar64Vec3,Planar64Affine3};
|
||||
@ -60,8 +61,13 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct RenderConfig{
|
||||
pub header:u8,
|
||||
#[br(if(header&Self::TEXTURE!=0))]
|
||||
pub texture:Option<u32>,
|
||||
}
|
||||
impl RenderConfig{
|
||||
const TEXTURE:u8=1<<0;
|
||||
}
|
||||
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
fn into(self)->strafesnet_common::model::RenderConfig{
|
||||
strafesnet_common::model::RenderConfig{
|
||||
@ -71,7 +77,9 @@ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
}
|
||||
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
fn from(value:strafesnet_common::model::RenderConfig)->Self{
|
||||
let header=flag(value.texture.is_some(),RenderConfig::TEXTURE);
|
||||
Self{
|
||||
header,
|
||||
texture:value.texture.map(|texture_id|texture_id.get()),
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user