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5 Commits

Author SHA1 Message Date
e9414f42b6 fix them 2024-07-29 16:09:16 -07:00
ef992feb63 wip binrw enums 2024-07-29 15:14:25 -07:00
17a7e7b738 boolio 2024-07-29 13:32:55 -07:00
7a03b079d8 common 2024-07-29 13:32:55 -07:00
6a3c097741 annotate binrw enums 2024-07-29 13:32:55 -07:00
6 changed files with 196 additions and 58 deletions

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@ -1,3 +1,4 @@
mod common;
pub mod aabb; pub mod aabb;
pub mod model; pub mod model;
pub mod integer; pub mod integer;

26
src/newtypes/common.rs Normal file
View File

@ -0,0 +1,26 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}

View File

@ -1,24 +1,22 @@
use super::common::{flag,Boolio};
use super::integer::{Time,Planar64,Planar64Vec3}; use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingLadder{ pub struct ContactingLadder{
pub sticky:Option<()>, pub sticky:Boolio,
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{ fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
strafesnet_common::gameplay_attributes::ContactingLadder{ strafesnet_common::gameplay_attributes::ContactingLadder{
sticky:self.sticky.is_some(), sticky:self.sticky.into(),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
Self{ Self{
sticky:match value.sticky{ sticky:value.sticky.into(),
true=>Some(()),
false=>None,
}
} }
} }
} }
@ -26,10 +24,15 @@ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for Contacti
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum ContactingBehaviour{ pub enum ContactingBehaviour{
#[brw(magic=0u8)]
Surf, Surf,
#[brw(magic=1u8)]
Ladder(ContactingLadder), Ladder(ContactingLadder),
#[brw(magic=2u8)]
NoJump, NoJump,
#[brw(magic=3u8)]
Cling, Cling,
#[brw(magic=4u8)]
Elastic(u32), Elastic(u32),
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{ impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
@ -118,7 +121,9 @@ impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum Booster{ pub enum Booster{
#[brw(magic=0u8)]
Velocity(Planar64Vec3), Velocity(Planar64Vec3),
#[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64}, Energy{direction:Planar64Vec3,energy:Planar64},
} }
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{ impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
@ -180,18 +185,24 @@ impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for Trajecto
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum SetTrajectory{ pub enum SetTrajectory{
#[brw(magic=0u8)]
AirTime(Time), AirTime(Time),
#[brw(magic=1u8)]
Height(Planar64), Height(Planar64),
#[brw(magic=2u8)]
DotVelocity{direction:Planar64Vec3,dot:Planar64}, DotVelocity{direction:Planar64Vec3,dot:Planar64},
#[brw(magic=3u8)]
TargetPointTime{ TargetPointTime{
target_point:Planar64Vec3, target_point:Planar64Vec3,
time:Time, time:Time,
}, },
#[brw(magic=4u8)]
TargetPointSpeed{ TargetPointSpeed{
target_point:Planar64Vec3, target_point:Planar64Vec3,
speed:Planar64, speed:Planar64,
trajectory_choice:TrajectoryChoice, trajectory_choice:TrajectoryChoice,
}, },
#[brw(magic=5u8)]
Velocity(Planar64Vec3), Velocity(Planar64Vec3),
} }
impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{ impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
@ -286,11 +297,22 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct GeneralAttributes{ pub struct GeneralAttributes{
pub header:u8,
#[br(if(header&Self::BOOSTER!=0))]
pub booster:Option<Booster>, pub booster:Option<Booster>,
#[br(if(header&Self::TRAJECTORY!=0))]
pub trajectory:Option<SetTrajectory>, pub trajectory:Option<SetTrajectory>,
#[br(if(header&Self::WORMHOLE!=0))]
pub wormhole:Option<Wormhole>, pub wormhole:Option<Wormhole>,
#[br(if(header&Self::ACCELERATOR!=0))]
pub accelerator:Option<Accelerator>, pub accelerator:Option<Accelerator>,
} }
impl GeneralAttributes{
const BOOSTER:u8=1<<0;
const TRAJECTORY:u8=1<<1;
const WORMHOLE:u8=1<<2;
const ACCELERATOR:u8=1<<3;
}
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{ fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{ strafesnet_common::gameplay_attributes::GeneralAttributes{
@ -303,7 +325,13 @@ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
} }
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
let header=
flag(value.booster.is_some(),GeneralAttributes::BOOSTER)
|flag(value.trajectory.is_some(),GeneralAttributes::TRAJECTORY)
|flag(value.wormhole.is_some(),GeneralAttributes::WORMHOLE)
|flag(value.accelerator.is_some(),GeneralAttributes::ACCELERATOR);
Self{ Self{
header,
booster:value.booster.map(Into::into), booster:value.booster.map(Into::into),
trajectory:value.trajectory.map(Into::into), trajectory:value.trajectory.map(Into::into),
wormhole:value.wormhole.map(Into::into), wormhole:value.wormhole.map(Into::into),
@ -315,8 +343,13 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingAttributes{ pub struct ContactingAttributes{
pub header:u8,
#[br(if(header&Self::CONTACTING_BEHAVIOUR!=0))]
pub contact_behaviour:Option<ContactingBehaviour>, pub contact_behaviour:Option<ContactingBehaviour>,
} }
impl ContactingAttributes{
const CONTACTING_BEHAVIOUR:u8=1<<0;
}
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{ fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{ strafesnet_common::gameplay_attributes::ContactingAttributes{
@ -327,6 +360,7 @@ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{ Self{
header:flag(value.contact_behaviour.is_some(),ContactingAttributes::CONTACTING_BEHAVIOUR),
contact_behaviour:value.contact_behaviour.map(Into::into), contact_behaviour:value.contact_behaviour.map(Into::into),
} }
} }
@ -335,8 +369,13 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct IntersectingAttributes{ pub struct IntersectingAttributes{
pub header:u8,
#[br(if(header&Self::INTERSECTING_WATER!=0))]
pub water:Option<IntersectingWater>, pub water:Option<IntersectingWater>,
} }
impl IntersectingAttributes{
const INTERSECTING_WATER:u8=1<<0;
}
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{ fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{ strafesnet_common::gameplay_attributes::IntersectingAttributes{
@ -347,6 +386,7 @@ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{ Self{
header:flag(value.water.is_some(),IntersectingAttributes::INTERSECTING_WATER),
water:value.water.map(Into::into), water:value.water.map(Into::into),
} }
} }
@ -355,11 +395,14 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum CollisionAttributes{ pub enum CollisionAttributes{
#[brw(magic=0u8)]
Decoration, Decoration,
#[brw(magic=1u8)]
Contact{ Contact{
contacting:ContactingAttributes, contacting:ContactingAttributes,
general:GeneralAttributes, general:GeneralAttributes,
}, },
#[brw(magic=2u8)]
Intersect{ Intersect{
intersecting:IntersectingAttributes, intersecting:IntersectingAttributes,
general:GeneralAttributes, general:GeneralAttributes,

View File

@ -1,65 +1,60 @@
#[binrw::binrw] use super::common::flag;
#[brw(little,repr=u8)]
pub enum StageElementBehaviour{
SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
Teleport,
Platform,
//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
//Note that all stage elements act like this, this is just the isolated behaviour.
Check,
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
match self{
StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
}
}
}
impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn from(value:strafesnet_common::gameplay_modes::StageElementBehaviour)->Self{
match value{
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>StageElementBehaviour::SpawnAt,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>StageElementBehaviour::Trigger,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>StageElementBehaviour::Teleport,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>StageElementBehaviour::Platform,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>StageElementBehaviour::Check,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>StageElementBehaviour::Checkpoint,
}
}
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StageElement{ pub struct StageElement{
pub stage_id:u32,//which stage spawn to send to pub header:u8,
pub behaviour:StageElementBehaviour, pub stage_id:u32,
#[br(if(header&Self::JUMP_LIMIT!=0))]
pub jump_limit:Option<u8>, pub jump_limit:Option<u8>,
pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3 }
impl StageElement{
const BEHAVIOUR:u8=0b00111;
const JUMP_LIMIT:u8=1<<3;
const FORCE:u8=1<<4;
const fn behaviour(&self)->Option<strafesnet_common::gameplay_modes::StageElementBehaviour>{
match self.header&Self::BEHAVIOUR{
0=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt),
1=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger),
2=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport),
3=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Platform),
4=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Check),
5=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint),
_=>None,
}
}
const fn force(&self)->bool{
self.header&Self::FORCE!=0
}
} }
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{ impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(self)->strafesnet_common::gameplay_modes::StageElement{ fn into(self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new( strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id), strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force.is_some(), self.force(),
self.behaviour.into(), self.behaviour().unwrap(),
self.jump_limit, self.jump_limit,
) )
} }
} }
impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{ fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{
let behaviour=match value.behaviour(){
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>0,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>1,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>2,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>3,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>4,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>5,
};
let header=
behaviour
|flag(value.jump_limit().is_some(),StageElement::JUMP_LIMIT)
|flag(value.force(),StageElement::FORCE);
Self{ Self{
header,
stage_id:value.stage_id().get(), stage_id:value.stage_id().get(),
behaviour:value.behaviour().into(),
jump_limit:value.jump_limit(), jump_limit:value.jump_limit(),
force:match value.force(){true=>Some(()),false=>None},
} }
} }
} }

View File

@ -1,3 +1,4 @@
use super::common::flag;
use super::integer::{Time,Ratio64,Planar64,Planar64Vec3}; use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32; pub type Controls=u32;
@ -5,19 +6,34 @@ pub type Controls=u32;
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StyleModifiers{ pub struct StyleModifiers{
pub header:u8,
pub controls_mask:Controls, pub controls_mask:Controls,
pub controls_mask_state:Controls, pub controls_mask_state:Controls,
#[br(if(header&Self::STRAFE!=0))]
pub strafe:Option<StrafeSettings>, pub strafe:Option<StrafeSettings>,
#[br(if(header&Self::ROCKET!=0))]
pub rocket:Option<PropulsionSettings>, pub rocket:Option<PropulsionSettings>,
#[br(if(header&Self::JUMP!=0))]
pub jump:Option<JumpSettings>, pub jump:Option<JumpSettings>,
#[br(if(header&Self::WALK!=0))]
pub walk:Option<WalkSettings>, pub walk:Option<WalkSettings>,
#[br(if(header&Self::LADDER!=0))]
pub ladder:Option<LadderSettings>, pub ladder:Option<LadderSettings>,
#[br(if(header&Self::SWIM!=0))]
pub swim:Option<PropulsionSettings>, pub swim:Option<PropulsionSettings>,
pub gravity:Planar64Vec3, pub gravity:Planar64Vec3,
pub hitbox:Hitbox, pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3, pub camera_offset:Planar64Vec3,
pub mass:Planar64, pub mass:Planar64,
} }
impl StyleModifiers{
const STRAFE:u8=1<<0;
const ROCKET:u8=1<<1;
const JUMP:u8=1<<2;
const WALK:u8=1<<3;
const LADDER:u8=1<<4;
const SWIM:u8=1<<5;
}
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{ fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{ strafesnet_common::gameplay_style::StyleModifiers{
@ -39,7 +55,15 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
} }
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{ fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
let header=
flag(value.strafe.is_some(),StyleModifiers::STRAFE)
|flag(value.rocket.is_some(),StyleModifiers::ROCKET)
|flag(value.jump.is_some(),StyleModifiers::JUMP)
|flag(value.walk.is_some(),StyleModifiers::WALK)
|flag(value.ladder.is_some(),StyleModifiers::LADDER)
|flag(value.swim.is_some(),StyleModifiers::SWIM);
Self{ Self{
header,
controls_mask:value.controls_mask.bits(), controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(), controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into), strafe:value.strafe.map(Into::into),
@ -82,8 +106,7 @@ impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculatio
} }
} }
#[binrw::binrw] //TODO: test this
#[brw(little)]
pub enum JumpImpulse{ pub enum JumpImpulse{
FromTime(Time), FromTime(Time),
FromHeight(Planar64), FromHeight(Planar64),
@ -140,11 +163,16 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StrafeSettings{ pub struct StrafeSettings{
header:u8,
enable:ControlsActivation, enable:ControlsActivation,
mv:Planar64, mv:Planar64,
#[br(if(header&Self::AIR_ACCEL_LIMIT!=0))]
air_accel_limit:Option<Planar64>, air_accel_limit:Option<Planar64>,
tick_rate:Ratio64, tick_rate:Ratio64,
} }
impl StrafeSettings{
const AIR_ACCEL_LIMIT:u8=1<<0;
}
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{ fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new( strafesnet_common::gameplay_style::StrafeSettings::new(
@ -158,7 +186,9 @@ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{
let (enable,mv,air_accel_limit,tick_rate)=value.into_inner(); let (enable,mv,air_accel_limit,tick_rate)=value.into_inner();
let header=flag(air_accel_limit.is_some(),StrafeSettings::AIR_ACCEL_LIMIT);
Self{ Self{
header,
enable:enable.into(), enable:enable.into(),
mv:mv.get(), mv:mv.get(),
air_accel_limit:air_accel_limit.map(|a|a.get()), air_accel_limit:air_accel_limit.map(|a|a.get()),
@ -190,23 +220,58 @@ impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionS
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct JumpSettings{ pub struct JumpSettings{
impulse:JumpImpulse, header:u8,
calculation:JumpCalculation, impulse:i64,
}
impl JumpSettings{
const IMPULSE:u8=0b0011;
const CALCULATION:u8=0b1100;
const fn impulse(&self)->Option<strafesnet_common::gameplay_style::JumpImpulse>{
match self.header&Self::IMPULSE{
0=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(self.impulse))),
1=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(self.impulse))),
2=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(self.impulse))),
3=>Some(strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(self.impulse))),
_=>None,
}
}
const fn calculation(&self)->Option<strafesnet_common::gameplay_style::JumpCalculation>{
match (self.header&Self::CALCULATION)>>2{
0=>Some(strafesnet_common::gameplay_style::JumpCalculation::Capped),
1=>Some(strafesnet_common::gameplay_style::JumpCalculation::Energy),
2=>Some(strafesnet_common::gameplay_style::JumpCalculation::Linear),
_=>None,
}
}
} }
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{ impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{ fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
strafesnet_common::gameplay_style::JumpSettings::new( strafesnet_common::gameplay_style::JumpSettings::new(
self.impulse.into(), self.impulse().unwrap(),
self.calculation.into(), self.calculation().unwrap(),
) )
} }
} }
impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{ impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{
let (impulse,calculation)=value.into_inner(); let (impulse_enum,calculation)=value.into_inner();
let (impulse,impulse_header)=match impulse_enum{
strafesnet_common::gameplay_style::JumpImpulse::FromTime(impulse)=>(impulse.get(),0),
strafesnet_common::gameplay_style::JumpImpulse::FromHeight(impulse)=>(impulse.get(),1),
strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(impulse)=>(impulse.get(),2),
strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(impulse)=>(impulse.get(),3),
};
let calculation_header=match calculation{
strafesnet_common::gameplay_style::JumpCalculation::Capped=>0,
strafesnet_common::gameplay_style::JumpCalculation::Energy=>1,
strafesnet_common::gameplay_style::JumpCalculation::Linear=>2,
};
let header=
impulse_header
|(calculation_header<<2);
Self{ Self{
impulse:impulse.into(), header,
calculation:calculation.into(), impulse,
} }
} }
} }

View File

@ -1,3 +1,4 @@
use super::common::flag;
use strafesnet_common::model::PolygonIter; use strafesnet_common::model::PolygonIter;
use super::integer::{Planar64Vec3,Planar64Affine3}; use super::integer::{Planar64Vec3,Planar64Affine3};
@ -60,8 +61,13 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct RenderConfig{ pub struct RenderConfig{
pub header:u8,
#[br(if(header&Self::TEXTURE!=0))]
pub texture:Option<u32>, pub texture:Option<u32>,
} }
impl RenderConfig{
const TEXTURE:u8=1<<0;
}
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{ fn into(self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{ strafesnet_common::model::RenderConfig{
@ -71,7 +77,9 @@ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
} }
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{ impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{ fn from(value:strafesnet_common::model::RenderConfig)->Self{
let header=flag(value.texture.is_some(),RenderConfig::TEXTURE);
Self{ Self{
header,
texture:value.texture.map(|texture_id|texture_id.get()), texture:value.texture.map(|texture_id|texture_id.get()),
} }
} }