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2 Commits
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...
workaround
Author | SHA1 | Date | |
---|---|---|---|
b6fede20bf | |||
020eae4781 |
@ -1,24 +1,44 @@
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use super::integer::{Time,Planar64,Planar64Vec3};
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum Boolio{
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True,
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False
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}
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impl Into<bool> for Boolio{
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fn into(self)->bool{
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match self{
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Boolio::True=>true,
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Boolio::False=>false,
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}
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}
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}
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impl From<bool> for Boolio{
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fn from(value:bool)->Self{
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match value{
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true=>Boolio::True,
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false=>Boolio::False,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingLadder{
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pub sticky:Option<()>,
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pub sticky:Boolio,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
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strafesnet_common::gameplay_attributes::ContactingLadder{
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sticky:self.sticky.is_some(),
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sticky:self.sticky.into(),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
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fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
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Self{
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sticky:match value.sticky{
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true=>Some(()),
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false=>None,
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}
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sticky:value.sticky.into(),
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}
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}
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}
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@ -26,10 +46,15 @@ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for Contacti
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#[binrw::binrw]
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#[brw(little)]
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pub enum ContactingBehaviour{
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#[brw(magic=0u8)]
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Surf,
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#[brw(magic=1u8)]
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Ladder(ContactingLadder),
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#[brw(magic=2u8)]
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NoJump,
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#[brw(magic=3u8)]
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Cling,
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#[brw(magic=4u8)]
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Elastic(u32),
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
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@ -118,7 +143,9 @@ impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
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#[binrw::binrw]
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#[brw(little)]
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pub enum Booster{
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#[brw(magic=0u8)]
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Velocity(Planar64Vec3),
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#[brw(magic=1u8)]
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Energy{direction:Planar64Vec3,energy:Planar64},
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}
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impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
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@ -180,18 +207,24 @@ impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for Trajecto
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#[binrw::binrw]
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#[brw(little)]
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pub enum SetTrajectory{
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#[brw(magic=0u8)]
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AirTime(Time),
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#[brw(magic=1u8)]
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Height(Planar64),
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#[brw(magic=2u8)]
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DotVelocity{direction:Planar64Vec3,dot:Planar64},
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#[brw(magic=3u8)]
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TargetPointTime{
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target_point:Planar64Vec3,
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time:Time,
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},
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#[brw(magic=4u8)]
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TargetPointSpeed{
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target_point:Planar64Vec3,
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speed:Planar64,
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trajectory_choice:TrajectoryChoice,
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},
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#[brw(magic=5u8)]
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Velocity(Planar64Vec3),
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}
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impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
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@ -283,31 +316,50 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct GeneralAttributesHeader{
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pub booster:u8,
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pub trajectory:u8,
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pub wormhole:u8,
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pub accelerator:u8,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct GeneralAttributes{
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pub booster:Option<Booster>,
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pub trajectory:Option<SetTrajectory>,
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pub wormhole:Option<Wormhole>,
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pub accelerator:Option<Accelerator>,
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pub header:GeneralAttributesHeader,
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#[br(count=header.booster)]
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pub booster:Vec<Booster>,
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#[br(count=header.trajectory)]
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pub trajectory:Vec<SetTrajectory>,
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#[br(count=header.wormhole)]
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pub wormhole:Vec<Wormhole>,
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#[br(count=header.accelerator)]
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pub accelerator:Vec<Accelerator>,
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}
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impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
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fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
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strafesnet_common::gameplay_attributes::GeneralAttributes{
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booster:self.booster.map(Into::into),
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trajectory:self.trajectory.map(Into::into),
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wormhole:self.wormhole.map(Into::into),
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accelerator:self.accelerator.map(Into::into),
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booster:self.booster.pop().map(Into::into),
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trajectory:self.trajectory.pop().map(Into::into),
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wormhole:self.wormhole.pop().map(Into::into),
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accelerator:self.accelerator.pop().map(Into::into),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
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Self{
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booster:value.booster.map(Into::into),
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trajectory:value.trajectory.map(Into::into),
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wormhole:value.wormhole.map(Into::into),
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accelerator:value.accelerator.map(Into::into),
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header:GeneralAttributesHeader{
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booster:value.booster.is_some() as u8,
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trajectory:value.trajectory.is_some() as u8,
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wormhole:value.wormhole.is_some() as u8,
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accelerator:value.accelerator.is_some() as u8,
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},
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booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
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trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
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wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
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accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
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}
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}
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}
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@ -315,19 +367,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingAttributes{
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pub contact_behaviour:Option<ContactingBehaviour>,
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pub contact_behaviour_enabled:u8,
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#[br(count=contact_behaviour_enabled)]
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pub contact_behaviour:Vec<ContactingBehaviour>,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
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fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
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strafesnet_common::gameplay_attributes::ContactingAttributes{
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contact_behaviour:self.contact_behaviour.map(Into::into),
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contact_behaviour:self.contact_behaviour.pop().map(Into::into),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
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Self{
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contact_behaviour:value.contact_behaviour.map(Into::into),
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contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
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contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
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}
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}
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}
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@ -335,19 +390,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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pub water_enabled:u8,
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#[br(count=water_enabled)]
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pub water:Vec<IntersectingWater>,
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}
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impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
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fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
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strafesnet_common::gameplay_attributes::IntersectingAttributes{
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water:self.water.map(Into::into),
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water:self.water.pop().map(Into::into),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
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Self{
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water:value.water.map(Into::into),
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water_enabled:value.water.is_some() as u8,
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water:super::gameplay_style::stupid(value.water.map(Into::into)),
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}
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}
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}
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@ -355,11 +413,14 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
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#[binrw::binrw]
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#[brw(little)]
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pub enum CollisionAttributes{
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#[brw(magic=0u8)]
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Decoration,
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#[brw(magic=1u8)]
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Contact{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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#[brw(magic=2u8)]
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Intersect{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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@ -40,16 +40,18 @@ impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageEle
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pub struct StageElement{
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pub stage_id:u32,//which stage spawn to send to
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pub behaviour:StageElementBehaviour,
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pub jump_limit:Option<u8>,
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pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
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pub jump_limit_enabled:u8,
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#[br(count=jump_limit_enabled)]
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pub jump_limit:Vec<u8>,
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pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
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}
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impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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fn into(self)->strafesnet_common::gameplay_modes::StageElement{
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fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
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strafesnet_common::gameplay_modes::StageElement::new(
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strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
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self.force.is_some(),
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self.force.into(),
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self.behaviour.into(),
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self.jump_limit,
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self.jump_limit.pop(),
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)
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}
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}
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@ -58,8 +60,9 @@ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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Self{
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stage_id:value.stage_id().get(),
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behaviour:value.behaviour().into(),
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jump_limit:value.jump_limit(),
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force:match value.force(){true=>Some(()),false=>None},
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jump_limit_enabled:value.jump_limit().is_some() as u8,
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jump_limit:super::gameplay_style::stupid(value.jump_limit()),
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force:value.force().into(),
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}
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}
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}
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@ -114,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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#[brw(little,repr=u32)]
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#[repr(u32)]
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pub enum Zone{
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Start,
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Finish,
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@ -141,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
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#[binrw::binrw]
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#[brw(little)]
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#[derive(Debug)]
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pub struct ModeHeader{
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pub zones:u32,
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pub stages:u32,
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|
@ -2,34 +2,52 @@ use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub type Controls=u32;
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#[binrw::binrw]
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#[brw(little)]
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pub struct StyleModifiersHeader{
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pub strafe:u8,
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pub rocket:u8,
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pub jump:u8,
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pub walk:u8,
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pub ladder:u8,
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pub swim:u8,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct StyleModifiers{
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pub header:StyleModifiersHeader,
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pub controls_mask:Controls,
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pub controls_mask_state:Controls,
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pub strafe:Option<StrafeSettings>,
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pub rocket:Option<PropulsionSettings>,
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pub jump:Option<JumpSettings>,
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pub walk:Option<WalkSettings>,
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pub ladder:Option<LadderSettings>,
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pub swim:Option<PropulsionSettings>,
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#[br(count=header.strafe)]
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pub strafe:Vec<StrafeSettings>,
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#[br(count=header.rocket)]
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pub rocket:Vec<PropulsionSettings>,
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#[br(count=header.jump)]
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pub jump:Vec<JumpSettings>,
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#[br(count=header.walk)]
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pub walk:Vec<WalkSettings>,
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#[br(count=header.ladder)]
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pub ladder:Vec<LadderSettings>,
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#[br(count=header.swim)]
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pub swim:Vec<PropulsionSettings>,
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pub gravity:Planar64Vec3,
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pub hitbox:Hitbox,
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pub camera_offset:Planar64Vec3,
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pub mass:Planar64,
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}
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impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
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fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
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fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
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strafesnet_common::gameplay_style::StyleModifiers{
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//TODO: fail gracefully in binrw instead of panicing here
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controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
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controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
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strafe:self.strafe.map(Into::into),
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rocket:self.rocket.map(Into::into),
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jump:self.jump.map(Into::into),
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walk:self.walk.map(Into::into),
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ladder:self.ladder.map(Into::into),
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swim:self.swim.map(Into::into),
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strafe:self.strafe.pop().map(Into::into),
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rocket:self.rocket.pop().map(Into::into),
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jump:self.jump.pop().map(Into::into),
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walk:self.walk.pop().map(Into::into),
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ladder:self.ladder.pop().map(Into::into),
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swim:self.swim.pop().map(Into::into),
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gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
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hitbox:self.hitbox.into(),
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camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
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@ -37,17 +55,31 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
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}
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}
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}
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pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
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match o{
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Some(v)=>vec![v],
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None=>Vec::new(),
|
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}
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||||
}
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impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
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fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
|
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Self{
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header:StyleModifiersHeader{
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strafe:value.strafe.is_some() as u8,
|
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rocket:value.rocket.is_some() as u8,
|
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jump:value.jump.is_some() as u8,
|
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walk:value.walk.is_some() as u8,
|
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ladder:value.ladder.is_some() as u8,
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swim:value.swim.is_some() as u8,
|
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},
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controls_mask:value.controls_mask.bits(),
|
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controls_mask_state:value.controls_mask_state.bits(),
|
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strafe:value.strafe.map(Into::into),
|
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rocket:value.rocket.map(Into::into),
|
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jump:value.jump.map(Into::into),
|
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walk:value.walk.map(Into::into),
|
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ladder:value.ladder.map(Into::into),
|
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swim:value.swim.map(Into::into),
|
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strafe:stupid(value.strafe.map(Into::into)),
|
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rocket:stupid(value.rocket.map(Into::into)),
|
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jump:stupid(value.jump.map(Into::into)),
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walk:stupid(value.walk.map(Into::into)),
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ladder:stupid(value.ladder.map(Into::into)),
|
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swim:stupid(value.swim.map(Into::into)),
|
||||
gravity:value.gravity.get().to_array(),
|
||||
hitbox:value.hitbox.into(),
|
||||
camera_offset:value.camera_offset.get().to_array(),
|
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@ -142,15 +174,17 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
|
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pub struct StrafeSettings{
|
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enable:ControlsActivation,
|
||||
mv:Planar64,
|
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air_accel_limit:Option<Planar64>,
|
||||
air_accel_limit_enabled:u8,
|
||||
#[br(count=air_accel_limit_enabled)]
|
||||
air_accel_limit:Vec<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
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impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
|
||||
fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
|
||||
strafesnet_common::gameplay_style::StrafeSettings::new(
|
||||
self.enable.into(),
|
||||
strafesnet_common::integer::Planar64::raw(self.mv),
|
||||
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
|
||||
self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
|
||||
self.tick_rate.into(),
|
||||
)
|
||||
}
|
||||
@ -161,7 +195,8 @@ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
Self{
|
||||
enable:enable.into(),
|
||||
mv:mv.get(),
|
||||
air_accel_limit:air_accel_limit.map(|a|a.get()),
|
||||
air_accel_limit_enabled:air_accel_limit.is_some() as u8,
|
||||
air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
|
||||
tick_rate:tick_rate.into(),
|
||||
}
|
||||
}
|
||||
|
@ -60,19 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct RenderConfig{
|
||||
pub texture:Option<u32>,
|
||||
pub texture_enabled:u8,
|
||||
#[br(count=texture_enabled)]
|
||||
pub texture:Vec<u32>,
|
||||
}
|
||||
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
fn into(self)->strafesnet_common::model::RenderConfig{
|
||||
fn into(mut self)->strafesnet_common::model::RenderConfig{
|
||||
strafesnet_common::model::RenderConfig{
|
||||
texture:self.texture.map(strafesnet_common::model::TextureId::new),
|
||||
texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
fn from(value:strafesnet_common::model::RenderConfig)->Self{
|
||||
Self{
|
||||
texture:value.texture.map(|texture_id|texture_id.get()),
|
||||
texture_enabled:value.texture.is_some() as u8,
|
||||
texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user