newtypes (boilerplate)
This commit is contained in:
parent
80fc0e13db
commit
f0035bcee9
@ -1,5 +1,7 @@
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use binrw::BinReaderExt;
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mod newtypes;
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pub mod file;
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pub mod map;
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pub mod bot;
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6
src/newtypes.rs
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6
src/newtypes.rs
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@ -0,0 +1,6 @@
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pub mod aabb;
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pub mod model;
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pub mod integer;
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pub mod gameplay_modes;
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pub mod gameplay_style;
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pub mod gameplay_attributes;
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15
src/newtypes/aabb.rs
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15
src/newtypes/aabb.rs
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use super::integer::Planar64Vec3;
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#[binrw::binrw]
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#[brw(little)]
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pub struct Aabb{
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pub min:Planar64Vec3,
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pub max:Planar64Vec3,
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}
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impl Into<strafesnet_common::aabb::Aabb> for Aabb{
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fn into(self)->strafesnet_common::aabb::Aabb{
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strafesnet_common::aabb::Aabb::new(
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strafesnet_common::integer::Planar64Vec3::raw_array(self.min),
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strafesnet_common::integer::Planar64Vec3::raw_array(self.max),
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)
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}
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}
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246
src/newtypes/gameplay_attributes.rs
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246
src/newtypes/gameplay_attributes.rs
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use super::integer::{Time,Planar64,Planar64Vec3};
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingLadder{
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pub sticky:Option<()>,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
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strafesnet_common::gameplay_attributes::ContactingLadder{
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sticky:self.sticky.is_some(),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum ContactingBehaviour{
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Surf,
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Ladder(ContactingLadder),
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NoJump,
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Cling,
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Elastic(u32),
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingBehaviour{
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match self{
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ContactingBehaviour::Surf=>
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strafesnet_common::gameplay_attributes::ContactingBehaviour::Surf,
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ContactingBehaviour::Ladder(contacting_ladder)=>
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strafesnet_common::gameplay_attributes::ContactingBehaviour::Ladder(
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contacting_ladder.into(),
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),
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ContactingBehaviour::NoJump=>
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strafesnet_common::gameplay_attributes::ContactingBehaviour::NoJump,
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ContactingBehaviour::Cling=>
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strafesnet_common::gameplay_attributes::ContactingBehaviour::Cling,
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ContactingBehaviour::Elastic(elasticity)=>
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strafesnet_common::gameplay_attributes::ContactingBehaviour::Elastic(elasticity),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingWater{
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pub viscosity:Planar64,
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pub density:Planar64,
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pub velocity:Planar64Vec3,
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}
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impl Into<strafesnet_common::gameplay_attributes::IntersectingWater> for IntersectingWater{
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fn into(self)->strafesnet_common::gameplay_attributes::IntersectingWater{
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strafesnet_common::gameplay_attributes::IntersectingWater{
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viscosity:strafesnet_common::integer::Planar64::raw(self.viscosity),
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density:strafesnet_common::integer::Planar64::raw(self.density),
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velocity:strafesnet_common::integer::Planar64Vec3::raw_array(self.velocity),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Accelerator{
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pub acceleration:Planar64Vec3
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}
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impl Into<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
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fn into(self)->strafesnet_common::gameplay_attributes::Accelerator{
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strafesnet_common::gameplay_attributes::Accelerator{
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acceleration:strafesnet_common::integer::Planar64Vec3::raw_array(self.acceleration)
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum Booster{
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Velocity(Planar64Vec3),
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Energy{direction:Planar64Vec3,energy:Planar64},
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}
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impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
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fn into(self)->strafesnet_common::gameplay_attributes::Booster{
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match self{
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Booster::Velocity(velocity)=>
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strafesnet_common::gameplay_attributes::Booster::Velocity(
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strafesnet_common::integer::Planar64Vec3::raw_array(velocity)
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),
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Booster::Energy{direction,energy}=>
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strafesnet_common::gameplay_attributes::Booster::Energy{
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direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction),
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energy:strafesnet_common::integer::Planar64::raw(energy)
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},
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}
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}
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,
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LowArcShortDuration,
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}
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impl Into<strafesnet_common::gameplay_attributes::TrajectoryChoice> for TrajectoryChoice{
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fn into(self)->strafesnet_common::gameplay_attributes::TrajectoryChoice{
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match self{
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TrajectoryChoice::HighArcLongDuration=>
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strafesnet_common::gameplay_attributes::TrajectoryChoice::HighArcLongDuration,
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TrajectoryChoice::LowArcShortDuration=>
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strafesnet_common::gameplay_attributes::TrajectoryChoice::LowArcShortDuration,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum SetTrajectory{
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AirTime(Time),
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Height(Planar64),
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DotVelocity{direction:Planar64Vec3,dot:Planar64},
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TargetPointTime{
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target_point:Planar64Vec3,
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time:Time,
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},
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TargetPointSpeed{
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target_point:Planar64Vec3,
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speed:Planar64,
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),
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}
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impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
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fn into(self)->strafesnet_common::gameplay_attributes::SetTrajectory{
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match self{
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SetTrajectory::AirTime(time)=>
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strafesnet_common::gameplay_attributes::SetTrajectory::AirTime(
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strafesnet_common::integer::Time::raw(time)
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),
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SetTrajectory::Height(height)=>
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strafesnet_common::gameplay_attributes::SetTrajectory::Height(
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strafesnet_common::integer::Planar64::raw(height)
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),
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SetTrajectory::DotVelocity{direction,dot}=>
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strafesnet_common::gameplay_attributes::SetTrajectory::DotVelocity{
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direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction),
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dot:strafesnet_common::integer::Planar64::raw(dot),
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},
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SetTrajectory::TargetPointTime{target_point,time}=>
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strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointTime{
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target_point:strafesnet_common::integer::Planar64Vec3::raw_array(target_point),
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time:strafesnet_common::integer::Time::raw(time),
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},
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SetTrajectory::TargetPointSpeed{target_point,speed,trajectory_choice}=>
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strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointSpeed{
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target_point:strafesnet_common::integer::Planar64Vec3::raw_array(target_point),
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speed:strafesnet_common::integer::Planar64::raw(speed),
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trajectory_choice:trajectory_choice.into(),
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},
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SetTrajectory::Velocity(velocity)=>
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strafesnet_common::gameplay_attributes::SetTrajectory::Velocity(
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strafesnet_common::integer::Planar64Vec3::raw_array(velocity)
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),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Wormhole{
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pub destination_model:u32,
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}
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impl Into<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
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fn into(self)->strafesnet_common::gameplay_attributes::Wormhole{
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strafesnet_common::gameplay_attributes::Wormhole{
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destination_model:strafesnet_common::model::ModelId::new(self.destination_model),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct GeneralAttributes{
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pub booster:Option<Booster>,
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pub trajectory:Option<SetTrajectory>,
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pub wormhole:Option<Wormhole>,
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pub accelerator:Option<Accelerator>,
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}
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impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
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strafesnet_common::gameplay_attributes::GeneralAttributes{
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booster:self.booster.map(Into::into),
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trajectory:self.trajectory.map(Into::into),
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wormhole:self.wormhole.map(Into::into),
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accelerator:self.accelerator.map(Into::into),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingAttributes{
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
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strafesnet_common::gameplay_attributes::ContactingAttributes{
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contact_behaviour:self.contact_behaviour.map(Into::into),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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}
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impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
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strafesnet_common::gameplay_attributes::IntersectingAttributes{
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water:self.water.map(Into::into),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum CollisionAttributes{
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Decoration,
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Contact{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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Intersect{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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},
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}
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impl Into<strafesnet_common::gameplay_attributes::CollisionAttributes> for CollisionAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::CollisionAttributes{
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match self{
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CollisionAttributes::Decoration=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration,
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CollisionAttributes::Contact{contacting,general}=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Contact{contacting:contacting.into(),general:general.into()},
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CollisionAttributes::Intersect{intersecting,general}=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect{intersecting:intersecting.into(),general:general.into()},
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}
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}
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}
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126
src/newtypes/gameplay_modes.rs
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126
src/newtypes/gameplay_modes.rs
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@ -0,0 +1,126 @@
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum StageElementBehaviour{
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
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//Note that all stage elements act like this, this is just the isolated behaviour.
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Check,
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Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
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}
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impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
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fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
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match self{
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StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
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StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
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StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
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StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
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StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
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StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct StageElement{
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pub stage_id:u32,//which stage spawn to send to
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pub behaviour:StageElementBehaviour,
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pub jump_limit:Option<u8>,
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pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
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}
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impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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fn into(self)->strafesnet_common::gameplay_modes::StageElement{
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strafesnet_common::gameplay_modes::StageElement::new(
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strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
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self.force.is_some(),
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self.behaviour.into(),
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self.jump_limit,
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)
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Stage{
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pub spawn:u32,
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//open world support lol
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pub ordered_checkpoints_count:u32,
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pub unordered_checkpoints_count:u32,
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//currently loaded checkpoint models
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#[br(count=ordered_checkpoints_count)]
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pub ordered_checkpoints:Vec<(u32,u32)>,
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#[br(count=unordered_checkpoints_count)]
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pub unordered_checkpoints:Vec<u32>,
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}
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impl Into<strafesnet_common::gameplay_modes::Stage> for Stage{
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fn into(self)->strafesnet_common::gameplay_modes::Stage{
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strafesnet_common::gameplay_modes::Stage::new(
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strafesnet_common::model::ModelId::new(self.spawn),
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self.ordered_checkpoints_count,
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self.unordered_checkpoints_count,
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self.ordered_checkpoints.into_iter().map(|(checkpoint_id,model_id)|(
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strafesnet_common::gameplay_modes::CheckpointId::new(checkpoint_id),
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strafesnet_common::model::ModelId::new(model_id),
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)).collect(),
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self.unordered_checkpoints.into_iter()
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.map(strafesnet_common::model::ModelId::new)
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.collect(),
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)
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}
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum Zone{
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Start,
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Finish,
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Anticheat,
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}
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impl Into<strafesnet_common::gameplay_modes::Zone> for Zone{
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fn into(self)->strafesnet_common::gameplay_modes::Zone{
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match self{
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Zone::Start=>strafesnet_common::gameplay_modes::Zone::Start,
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Zone::Finish=>strafesnet_common::gameplay_modes::Zone::Finish,
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Zone::Anticheat=>strafesnet_common::gameplay_modes::Zone::Anticheat,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ModeHeader{
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pub zones:u32,
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pub stages:u32,
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pub elements:u32,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Mode{
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pub header:ModeHeader,
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pub style:super::gameplay_style::StyleModifiers,
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pub start:u32,
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#[br(count=header.zones)]
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pub zones:Vec<(u32,Zone)>,
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#[br(count=header.stages)]
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pub stages:Vec<Stage>,
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#[br(count=header.elements)]
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pub elements:Vec<(u32,StageElement)>,
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}
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impl Into<strafesnet_common::gameplay_modes::Mode> for Mode{
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fn into(self)->strafesnet_common::gameplay_modes::Mode{
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strafesnet_common::gameplay_modes::Mode::new(
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self.style.into(),
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strafesnet_common::model::ModelId::new(self.start),
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self.zones.into_iter().map(|(model_id,zone)|
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(strafesnet_common::model::ModelId::new(model_id),zone.into())
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).collect(),
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self.stages.into_iter().map(Into::into).collect(),
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self.elements.into_iter().map(|(model_id,stage_element)|
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(strafesnet_common::model::ModelId::new(model_id),stage_element.into())
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).collect(),
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)
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}
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}
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218
src/newtypes/gameplay_style.rs
Normal file
218
src/newtypes/gameplay_style.rs
Normal file
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use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub type Controls=u32;
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#[binrw::binrw]
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#[brw(little)]
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pub struct StyleModifiers{
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pub controls_mask:Controls,
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pub controls_mask_state:Controls,
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pub strafe:Option<StrafeSettings>,
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pub rocket:Option<PropulsionSettings>,
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pub jump:Option<JumpSettings>,
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pub walk:Option<WalkSettings>,
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pub ladder:Option<LadderSettings>,
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pub swim:Option<PropulsionSettings>,
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pub gravity:Planar64Vec3,
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pub hitbox:Hitbox,
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pub camera_offset:Planar64Vec3,
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pub mass:Planar64,
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}
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impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
|
||||
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
|
||||
strafesnet_common::gameplay_style::StyleModifiers{
|
||||
//TODO: fail gracefully in binrw instead of panicing here
|
||||
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
|
||||
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
|
||||
strafe:self.strafe.map(Into::into),
|
||||
rocket:self.rocket.map(Into::into),
|
||||
jump:self.jump.map(Into::into),
|
||||
walk:self.walk.map(Into::into),
|
||||
ladder:self.ladder.map(Into::into),
|
||||
swim:self.swim.map(Into::into),
|
||||
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
|
||||
hitbox:self.hitbox.into(),
|
||||
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
|
||||
mass:strafesnet_common::integer::Planar64::raw(self.mass),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little,repr=u8)]
|
||||
pub enum JumpCalculation{
|
||||
Capped,
|
||||
Energy,
|
||||
Linear,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
|
||||
fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
|
||||
match self{
|
||||
JumpCalculation::Capped=>strafesnet_common::gameplay_style::JumpCalculation::Capped,
|
||||
JumpCalculation::Energy=>strafesnet_common::gameplay_style::JumpCalculation::Energy,
|
||||
JumpCalculation::Linear=>strafesnet_common::gameplay_style::JumpCalculation::Linear,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub enum JumpImpulse{
|
||||
FromTime(Time),
|
||||
FromHeight(Planar64),
|
||||
FromDeltaV(Planar64),
|
||||
FromEnergy(Planar64),
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
|
||||
fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
|
||||
match self{
|
||||
JumpImpulse::FromTime(time)=>strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(time)),
|
||||
JumpImpulse::FromHeight(height)=>strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(height)),
|
||||
JumpImpulse::FromDeltaV(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(deltav)),
|
||||
JumpImpulse::FromEnergy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(energy)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct ControlsActivation{
|
||||
controls_mask:Controls,
|
||||
controls_intersects:Controls,
|
||||
controls_contains:Controls,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
|
||||
fn into(self)->strafesnet_common::gameplay_style::ControlsActivation{
|
||||
strafesnet_common::gameplay_style::ControlsActivation::new(
|
||||
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
|
||||
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).unwrap(),
|
||||
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).unwrap(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct StrafeSettings{
|
||||
enable:ControlsActivation,
|
||||
mv:Planar64,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
|
||||
strafesnet_common::gameplay_style::StrafeSettings::new(
|
||||
self.enable.into(),
|
||||
strafesnet_common::integer::Planar64::raw(self.mv),
|
||||
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
|
||||
self.tick_rate.into(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct PropulsionSettings{
|
||||
magnitude:Planar64,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
|
||||
strafesnet_common::gameplay_style::PropulsionSettings::new(
|
||||
strafesnet_common::integer::Planar64::raw(self.magnitude)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct JumpSettings{
|
||||
impulse:JumpImpulse,
|
||||
calculation:JumpCalculation,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
|
||||
strafesnet_common::gameplay_style::JumpSettings::new(
|
||||
self.impulse.into(),
|
||||
self.calculation.into(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct AccelerateSettings{
|
||||
accel:Planar64,
|
||||
topspeed:Planar64,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
|
||||
strafesnet_common::gameplay_style::AccelerateSettings::new(
|
||||
strafesnet_common::integer::Planar64::raw(self.accel),
|
||||
strafesnet_common::integer::Planar64::raw(self.topspeed),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct WalkSettings{
|
||||
accelerate:AccelerateSettings,
|
||||
static_friction:Planar64,
|
||||
kinetic_friction:Planar64,
|
||||
surf_dot:Planar64,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
|
||||
strafesnet_common::gameplay_style::WalkSettings::new(
|
||||
self.accelerate.into(),
|
||||
strafesnet_common::integer::Planar64::raw(self.static_friction),
|
||||
strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
|
||||
strafesnet_common::integer::Planar64::raw(self.surf_dot),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct LadderSettings{
|
||||
accelerate:AccelerateSettings,
|
||||
dot:Planar64,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
|
||||
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
|
||||
strafesnet_common::gameplay_style::LadderSettings::new(
|
||||
self.accelerate.into(),
|
||||
strafesnet_common::integer::Planar64::raw(self.dot),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little,repr=u8)]
|
||||
pub enum HitboxMesh{
|
||||
Box,
|
||||
Cylinder,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::HitboxMesh> for HitboxMesh{
|
||||
fn into(self)->strafesnet_common::gameplay_style::HitboxMesh{
|
||||
match self{
|
||||
HitboxMesh::Box=>strafesnet_common::gameplay_style::HitboxMesh::Box,
|
||||
HitboxMesh::Cylinder=>strafesnet_common::gameplay_style::HitboxMesh::Cylinder,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Hitbox{
|
||||
pub halfsize:Planar64Vec3,
|
||||
pub mesh:HitboxMesh,
|
||||
}
|
||||
impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
|
||||
fn into(self)->strafesnet_common::gameplay_style::Hitbox{
|
||||
strafesnet_common::gameplay_style::Hitbox{
|
||||
halfsize:strafesnet_common::integer::Planar64Vec3::raw_array(self.halfsize),
|
||||
mesh:self.mesh.into(),
|
||||
}
|
||||
}
|
||||
}
|
26
src/newtypes/integer.rs
Normal file
26
src/newtypes/integer.rs
Normal file
@ -0,0 +1,26 @@
|
||||
pub type Time=i64;
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Ratio64{
|
||||
num:i64,
|
||||
den:u64,
|
||||
}
|
||||
impl Into<strafesnet_common::integer::Ratio64> for Ratio64{
|
||||
fn into(self)->strafesnet_common::integer::Ratio64{
|
||||
strafesnet_common::integer::Ratio64::new(self.num,self.den).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Ratio64Vec2{
|
||||
pub x:Ratio64,
|
||||
pub y:Ratio64,
|
||||
}
|
||||
|
||||
pub type Angle32=i32;
|
||||
pub type Planar64=i64;
|
||||
pub type Planar64Vec3=[i64;3];
|
||||
pub type Planar64Mat3=[i64;9];
|
||||
pub type Planar64Affine3=[i64;12];
|
152
src/newtypes/model.rs
Normal file
152
src/newtypes/model.rs
Normal file
@ -0,0 +1,152 @@
|
||||
use super::integer::{Planar64Vec3,Planar64Affine3};
|
||||
|
||||
pub type TextureCoordinate=[f32;2];
|
||||
pub type Color4=[f32;4];
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
pub tex:u32,
|
||||
pub normal:u32,
|
||||
pub color:u32,
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Polygon{
|
||||
pub count:u32,
|
||||
#[br(count=count)]
|
||||
pub vertices:Vec<u32>,
|
||||
}
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct PolygonGroup{
|
||||
pub count:u32,
|
||||
#[br(count=count)]
|
||||
pub polys:Vec<Polygon>,
|
||||
}
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct RenderConfig{
|
||||
pub texture:Option<u32>,
|
||||
}
|
||||
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
|
||||
fn into(self)->strafesnet_common::model::RenderConfig{
|
||||
strafesnet_common::model::RenderConfig{
|
||||
texture:self.texture.map(strafesnet_common::model::TextureId::new),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct IndexedGraphicsGroup{
|
||||
pub count:u32,
|
||||
pub render:u32,
|
||||
#[br(count=count)]
|
||||
pub groups:Vec<u32>,
|
||||
}
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct IndexedPhysicsGroup{
|
||||
pub count:u32,
|
||||
#[br(count=count)]
|
||||
pub groups:Vec<u32>,
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct MeshHeader{
|
||||
pub unique_pos:u32,
|
||||
pub unique_normal:u32,
|
||||
pub unique_tex:u32,
|
||||
pub unique_color:u32,
|
||||
pub unique_vertices:u32,
|
||||
pub polygon_groups:u32,
|
||||
pub graphics_groups:u32,
|
||||
pub physics_groups:u32,
|
||||
}
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Mesh{
|
||||
pub header:MeshHeader,
|
||||
#[br(count=header.unique_pos)]
|
||||
pub unique_pos:Vec<Planar64Vec3>,
|
||||
#[br(count=header.unique_normal)]
|
||||
pub unique_normal:Vec<Planar64Vec3>,
|
||||
#[br(count=header.unique_tex)]
|
||||
pub unique_tex:Vec<TextureCoordinate>,
|
||||
#[br(count=header.unique_color)]
|
||||
pub unique_color:Vec<Color4>,
|
||||
#[br(count=header.unique_vertices)]
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
#[br(count=header.polygon_groups)]
|
||||
pub polygon_groups:Vec<PolygonGroup>,
|
||||
#[br(count=header.graphics_groups)]
|
||||
pub graphics_groups:Vec<IndexedGraphicsGroup>,
|
||||
#[br(count=header.physics_groups)]
|
||||
pub physics_groups:Vec<IndexedPhysicsGroup>,
|
||||
}
|
||||
impl Into<strafesnet_common::model::Mesh> for Mesh{
|
||||
fn into(self)->strafesnet_common::model::Mesh{
|
||||
strafesnet_common::model::Mesh{
|
||||
unique_pos:self.unique_pos.into_iter().map(strafesnet_common::integer::Planar64Vec3::raw_array).collect(),
|
||||
unique_normal:self.unique_normal.into_iter().map(strafesnet_common::integer::Planar64Vec3::raw_array).collect(),
|
||||
unique_tex:self.unique_tex.into_iter().map(strafesnet_common::model::TextureCoordinate::from_array).collect(),
|
||||
unique_color:self.unique_color.into_iter().map(strafesnet_common::model::Color4::from_array).collect(),
|
||||
unique_vertices:self.unique_vertices.into_iter().map(|vert|strafesnet_common::model::IndexedVertex{
|
||||
pos:strafesnet_common::model::PositionId::new(vert.pos),
|
||||
tex:strafesnet_common::model::TextureCoordinateId::new(vert.tex),
|
||||
normal:strafesnet_common::model::NormalId::new(vert.normal),
|
||||
color:strafesnet_common::model::ColorId::new(vert.color),
|
||||
}).collect(),
|
||||
polygon_groups:self.polygon_groups.into_iter().map(|group|
|
||||
strafesnet_common::model::PolygonGroup::PolygonList(
|
||||
strafesnet_common::model::PolygonList::new(
|
||||
group.polys.into_iter().map(|vert|
|
||||
vert.vertices.into_iter().map(strafesnet_common::model::VertexId::new).collect()
|
||||
).collect()
|
||||
)
|
||||
)
|
||||
).collect(),
|
||||
graphics_groups:self.graphics_groups.into_iter().map(|group|
|
||||
strafesnet_common::model::IndexedGraphicsGroup{
|
||||
render:strafesnet_common::model::RenderConfigId::new(group.render),
|
||||
groups:group.groups.into_iter().map(strafesnet_common::model::PolygonGroupId::new).collect(),
|
||||
}
|
||||
).collect(),
|
||||
physics_groups:self.physics_groups.into_iter().map(|group|
|
||||
strafesnet_common::model::IndexedPhysicsGroup{
|
||||
groups:group.groups.into_iter().map(strafesnet_common::model::PolygonGroupId::new).collect(),
|
||||
}
|
||||
).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[binrw::binrw]
|
||||
#[brw(little)]
|
||||
pub struct Model{
|
||||
pub mesh:u32,
|
||||
pub attributes:u32,
|
||||
pub color:Color4,
|
||||
pub transform:Planar64Affine3,
|
||||
}
|
||||
impl Into<strafesnet_common::model::Model> for Model{
|
||||
fn into(self)->strafesnet_common::model::Model{
|
||||
let [_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_a,_b]=self.transform;
|
||||
strafesnet_common::model::Model{
|
||||
mesh:strafesnet_common::model::MeshId::new(self.mesh),
|
||||
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(self.attributes),
|
||||
color:strafesnet_common::model::Color4::from_array(self.color),
|
||||
transform:strafesnet_common::integer::Planar64Affine3::new(
|
||||
strafesnet_common::integer::Planar64Mat3::from_cols(
|
||||
strafesnet_common::integer::Planar64Vec3::raw_xyz(_0,_1,_2),
|
||||
strafesnet_common::integer::Planar64Vec3::raw_xyz(_3,_4,_5),
|
||||
strafesnet_common::integer::Planar64Vec3::raw_xyz(_6,_7,_8)
|
||||
),
|
||||
strafesnet_common::integer::Planar64Vec3::raw_xyz(_9,_a,_b)
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user