update common
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parent
a31bb6c095
commit
6a198ad746
4
Cargo.lock
generated
4
Cargo.lock
generated
@ -99,9 +99,9 @@ dependencies = [
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[[package]]
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name = "strafesnet_common"
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version = "0.3.0"
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version = "0.4.0"
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source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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checksum = "1077d45a0b064964906a57de765a5a2bfe47b41f2f807d13b18c70765e76d3dd"
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checksum = "ea4126f6fbf9aecf89c9e319290f0221d177dcaa8659b4b9e3d82acc37829f12"
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dependencies = [
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"arrayvec",
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"bitflags",
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@ -8,4 +8,4 @@ edition = "2021"
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[dependencies]
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binrw = "0.14.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { version = "0.3.0", registry = "strafesnet" }
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strafesnet_common = { version = "0.4.0", registry = "strafesnet" }
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@ -409,31 +409,71 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactAttributes{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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}
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impl Into<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::ContactAttributes{
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strafesnet_common::gameplay_attributes::ContactAttributes{
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contacting:self.contacting.into(),
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general:self.general.into(),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::ContactAttributes)->Self{
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Self{
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contacting:value.contacting.into(),
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general:value.general.into(),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectAttributes{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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}
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impl Into<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::IntersectAttributes{
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strafesnet_common::gameplay_attributes::IntersectAttributes{
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intersecting:self.intersecting.into(),
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general:self.general.into(),
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}
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}
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}
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impl From<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
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fn from(value:strafesnet_common::gameplay_attributes::IntersectAttributes)->Self{
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Self{
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intersecting:value.intersecting.into(),
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general:value.general.into(),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum CollisionAttributes{
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#[brw(magic=0u8)]
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Decoration,
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#[brw(magic=1u8)]
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Contact{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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Contact(ContactAttributes),
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#[brw(magic=2u8)]
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Intersect{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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},
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Intersect(IntersectAttributes),
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}
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impl Into<strafesnet_common::gameplay_attributes::CollisionAttributes> for CollisionAttributes{
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fn into(self)->strafesnet_common::gameplay_attributes::CollisionAttributes{
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match self{
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CollisionAttributes::Decoration=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration,
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CollisionAttributes::Contact{contacting,general}=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Contact{contacting:contacting.into(),general:general.into()},
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CollisionAttributes::Intersect{intersecting,general}=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect{intersecting:intersecting.into(),general:general.into()},
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CollisionAttributes::Contact(attr)=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr.into()),
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CollisionAttributes::Intersect(attr)=>
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strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr.into()),
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}
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}
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}
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@ -442,10 +482,10 @@ impl From<strafesnet_common::gameplay_attributes::CollisionAttributes> for Colli
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match value{
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strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration=>
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CollisionAttributes::Decoration,
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strafesnet_common::gameplay_attributes::CollisionAttributes::Contact{contacting,general}=>
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CollisionAttributes::Contact{contacting:contacting.into(),general:general.into()},
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strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect{intersecting,general}=>
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CollisionAttributes::Intersect{intersecting:intersecting.into(),general:general.into()},
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strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr)=>
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CollisionAttributes::Contact(attr.into()),
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strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr)=>
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CollisionAttributes::Intersect(attr.into()),
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}
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}
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}
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