newtypes
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2c000cca67
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@ -6,3 +6,22 @@ pub struct TimedPhysicsInstruction{
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pub time:Time,
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pub instruction:super::physics::PhysicsInputInstruction,
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}
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impl TryInto<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
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type Error=super::integer::RatioError;
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fn try_into(self)->Result<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,Self::Error>{
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Ok(strafesnet_common::instruction::TimedInstruction{
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time:strafesnet_common::integer::Time::raw(self.time),
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instruction:self.instruction.try_into()?,
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})
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}
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}
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impl TryFrom<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
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type Error=super::physics::PhysicsInputInstructionError;
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fn try_from(value:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>)->Result<Self,Self::Error>{
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Ok(Self{
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time:value.time.get(),
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instruction:value.instruction.try_into()?,
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})
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}
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}
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@ -38,6 +38,23 @@ pub struct Ratio64Vec2{
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pub x:Ratio64,
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pub y:Ratio64,
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}
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impl TryInto<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
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type Error=RatioError;
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fn try_into(self)->Result<strafesnet_common::integer::Ratio64Vec2,Self::Error>{
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Ok(strafesnet_common::integer::Ratio64Vec2{
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x:self.x.try_into()?,
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y:self.y.try_into()?,
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})
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}
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}
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impl From<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
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fn from(value:strafesnet_common::integer::Ratio64Vec2)->Self{
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Self{
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x:value.x.into(),
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y:value.y.into(),
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}
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}
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}
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pub type Angle32=i32;
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pub type Planar64=i64;
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@ -1,8 +1,37 @@
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use super::integer::Time;
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#[binrw::binrw]
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#[brw(little)]
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pub enum EncodedMouseDelta{
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//X did not move Y has 1 byte, time has 2 bytes
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X0Y1T2{
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y:i8,
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t:u16,
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},
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X1Y1T2
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}
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///TODO: delta delta encoding lol
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#[binrw::binrw]
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#[brw(little)]
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pub struct MouseState{
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pub pos:[i32;2],
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pub time:Time,
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}
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impl Into<strafesnet_common::mouse::MouseState> for MouseState{
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fn into(self)->strafesnet_common::mouse::MouseState{
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strafesnet_common::mouse::MouseState{
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pos:self.pos.into(),
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time:strafesnet_common::integer::Time::raw(self.time),
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}
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}
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}
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impl From<strafesnet_common::mouse::MouseState> for MouseState{
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fn from(value:strafesnet_common::mouse::MouseState)->Self{
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Self{
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pos:value.pos.to_array(),
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time:value.time.get(),
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}
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}
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}
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@ -3,22 +3,92 @@ use super::common::Boolio;
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#[binrw::binrw]
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#[brw(little)]
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pub enum PhysicsInputInstruction{
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#[brw(magic=0u8)]
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ReplaceMouse(super::mouse::MouseState,super::mouse::MouseState),
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#[brw(magic=1u8)]
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SetNextMouse(super::mouse::MouseState),
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#[brw(magic=2u8)]
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SetMoveRight(Boolio),
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#[brw(magic=3u8)]
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SetMoveUp(Boolio),
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#[brw(magic=4u8)]
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SetMoveBack(Boolio),
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#[brw(magic=5u8)]
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SetMoveLeft(Boolio),
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#[brw(magic=6u8)]
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SetMoveDown(Boolio),
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#[brw(magic=7u8)]
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SetMoveForward(Boolio),
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#[brw(magic=8u8)]
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SetJump(Boolio),
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#[brw(magic=9u8)]
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SetZoom(Boolio),
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#[brw(magic=10u8)]
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Restart,
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#[brw(magic=11u8)]
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Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
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Idle,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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#[brw(magic=12u8)]
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PracticeFly,
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#[brw(magic=13u8)]
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SetSensitivity(super::integer::Ratio64Vec2),
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}
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#[derive(Debug)]
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pub enum PhysicsInputInstructionError{
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/// This is an instruction that can be dropped when serializing
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DropInstruction,
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}
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impl std::fmt::Display for PhysicsInputInstructionError{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"{self:?}")
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}
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}
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impl std::error::Error for PhysicsInputInstructionError{}
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impl TryInto<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
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type Error=super::integer::RatioError;
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fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
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Ok(match self{
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PhysicsInputInstruction::ReplaceMouse(m0,m1)=>strafesnet_common::physics::Instruction::ReplaceMouse(m0.into(),m1.into()),
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PhysicsInputInstruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::SetNextMouse(m.into()),
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PhysicsInputInstruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetMoveRight(state.into()),
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PhysicsInputInstruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetMoveUp(state.into()),
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PhysicsInputInstruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetMoveBack(state.into()),
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PhysicsInputInstruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetMoveLeft(state.into()),
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PhysicsInputInstruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetMoveDown(state.into()),
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PhysicsInputInstruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetMoveForward(state.into()),
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PhysicsInputInstruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetJump(state.into()),
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PhysicsInputInstruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetZoom(state.into()),
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PhysicsInputInstruction::Restart=>strafesnet_common::physics::Instruction::Restart,
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PhysicsInputInstruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Spawn(
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strafesnet_common::gameplay_modes::ModeId::new(mode_id),
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strafesnet_common::gameplay_modes::StageId::new(stage_id),
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),
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PhysicsInputInstruction::PracticeFly=>strafesnet_common::physics::Instruction::PracticeFly,
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PhysicsInputInstruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::SetSensitivity(sensitivity.try_into()?),
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})
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}
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}
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impl TryFrom<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
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type Error=PhysicsInputInstructionError;
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fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
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match value{
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strafesnet_common::physics::Instruction::ReplaceMouse(m0,m1)=>Ok(PhysicsInputInstruction::ReplaceMouse(m0.into(),m1.into())),
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strafesnet_common::physics::Instruction::SetNextMouse(m)=>Ok(PhysicsInputInstruction::SetNextMouse(m.into())),
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strafesnet_common::physics::Instruction::SetMoveRight(state)=>Ok(PhysicsInputInstruction::SetMoveRight(state.into())),
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strafesnet_common::physics::Instruction::SetMoveUp(state)=>Ok(PhysicsInputInstruction::SetMoveUp(state.into())),
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strafesnet_common::physics::Instruction::SetMoveBack(state)=>Ok(PhysicsInputInstruction::SetMoveBack(state.into())),
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strafesnet_common::physics::Instruction::SetMoveLeft(state)=>Ok(PhysicsInputInstruction::SetMoveLeft(state.into())),
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strafesnet_common::physics::Instruction::SetMoveDown(state)=>Ok(PhysicsInputInstruction::SetMoveDown(state.into())),
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strafesnet_common::physics::Instruction::SetMoveForward(state)=>Ok(PhysicsInputInstruction::SetMoveForward(state.into())),
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strafesnet_common::physics::Instruction::SetJump(state)=>Ok(PhysicsInputInstruction::SetJump(state.into())),
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strafesnet_common::physics::Instruction::SetZoom(state)=>Ok(PhysicsInputInstruction::SetZoom(state.into())),
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strafesnet_common::physics::Instruction::Restart=>Ok(PhysicsInputInstruction::Restart),
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strafesnet_common::physics::Instruction::Spawn(mode_id,stage_id)=>Ok(PhysicsInputInstruction::Spawn(
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mode_id.get(),
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stage_id.get(),
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)),
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strafesnet_common::physics::Instruction::PracticeFly=>Ok(PhysicsInputInstruction::PracticeFly),
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strafesnet_common::physics::Instruction::SetSensitivity(sensitivity)=>Ok(PhysicsInputInstruction::SetSensitivity(sensitivity.into())),
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strafesnet_common::physics::Instruction::Idle=>Err(PhysicsInputInstructionError::DropInstruction),
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}
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}
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}
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