This commit is contained in:
Quaternions 2024-08-05 13:34:11 -07:00
parent 2c000cca67
commit 68ccee81b1
4 changed files with 139 additions and 4 deletions

View File

@ -6,3 +6,22 @@ pub struct TimedPhysicsInstruction{
pub time:Time, pub time:Time,
pub instruction:super::physics::PhysicsInputInstruction, pub instruction:super::physics::PhysicsInputInstruction,
} }
impl TryInto<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,Self::Error>{
Ok(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::raw(self.time),
instruction:self.instruction.try_into()?,
})
}
}
impl TryFrom<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
type Error=super::physics::PhysicsInputInstructionError;
fn try_from(value:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>)->Result<Self,Self::Error>{
Ok(Self{
time:value.time.get(),
instruction:value.instruction.try_into()?,
})
}
}

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@ -38,6 +38,23 @@ pub struct Ratio64Vec2{
pub x:Ratio64, pub x:Ratio64,
pub y:Ratio64, pub y:Ratio64,
} }
impl TryInto<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64Vec2,Self::Error>{
Ok(strafesnet_common::integer::Ratio64Vec2{
x:self.x.try_into()?,
y:self.y.try_into()?,
})
}
}
impl From<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
fn from(value:strafesnet_common::integer::Ratio64Vec2)->Self{
Self{
x:value.x.into(),
y:value.y.into(),
}
}
}
pub type Angle32=i32; pub type Angle32=i32;
pub type Planar64=i64; pub type Planar64=i64;

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@ -1,8 +1,37 @@
use super::integer::Time; use super::integer::Time;
#[binrw::binrw]
#[brw(little)]
pub enum EncodedMouseDelta{
//X did not move Y has 1 byte, time has 2 bytes
X0Y1T2{
y:i8,
t:u16,
},
X1Y1T2
}
///TODO: delta delta encoding lol
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct MouseState{ pub struct MouseState{
pub pos:[i32;2], pub pos:[i32;2],
pub time:Time, pub time:Time,
} }
impl Into<strafesnet_common::mouse::MouseState> for MouseState{
fn into(self)->strafesnet_common::mouse::MouseState{
strafesnet_common::mouse::MouseState{
pos:self.pos.into(),
time:strafesnet_common::integer::Time::raw(self.time),
}
}
}
impl From<strafesnet_common::mouse::MouseState> for MouseState{
fn from(value:strafesnet_common::mouse::MouseState)->Self{
Self{
pos:value.pos.to_array(),
time:value.time.get(),
}
}
}

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@ -3,22 +3,92 @@ use super::common::Boolio;
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum PhysicsInputInstruction{ pub enum PhysicsInputInstruction{
#[brw(magic=0u8)]
ReplaceMouse(super::mouse::MouseState,super::mouse::MouseState), ReplaceMouse(super::mouse::MouseState,super::mouse::MouseState),
#[brw(magic=1u8)]
SetNextMouse(super::mouse::MouseState), SetNextMouse(super::mouse::MouseState),
#[brw(magic=2u8)]
SetMoveRight(Boolio), SetMoveRight(Boolio),
#[brw(magic=3u8)]
SetMoveUp(Boolio), SetMoveUp(Boolio),
#[brw(magic=4u8)]
SetMoveBack(Boolio), SetMoveBack(Boolio),
#[brw(magic=5u8)]
SetMoveLeft(Boolio), SetMoveLeft(Boolio),
#[brw(magic=6u8)]
SetMoveDown(Boolio), SetMoveDown(Boolio),
#[brw(magic=7u8)]
SetMoveForward(Boolio), SetMoveForward(Boolio),
#[brw(magic=8u8)]
SetJump(Boolio), SetJump(Boolio),
#[brw(magic=9u8)]
SetZoom(Boolio), SetZoom(Boolio),
#[brw(magic=10u8)]
Restart, Restart,
#[brw(magic=11u8)]
Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId), Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
Idle, #[brw(magic=12u8)]
//Idle: there were no input events, but the simulation is safe to advance to this timestep
//for interpolation / networking / playback reasons, most playback heads will always want
//to be 1 instruction ahead to generate the next state for interpolation.
PracticeFly, PracticeFly,
#[brw(magic=13u8)]
SetSensitivity(super::integer::Ratio64Vec2), SetSensitivity(super::integer::Ratio64Vec2),
} }
#[derive(Debug)]
pub enum PhysicsInputInstructionError{
/// This is an instruction that can be dropped when serializing
DropInstruction,
}
impl std::fmt::Display for PhysicsInputInstructionError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for PhysicsInputInstructionError{}
impl TryInto<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
Ok(match self{
PhysicsInputInstruction::ReplaceMouse(m0,m1)=>strafesnet_common::physics::Instruction::ReplaceMouse(m0.into(),m1.into()),
PhysicsInputInstruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::SetNextMouse(m.into()),
PhysicsInputInstruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetMoveRight(state.into()),
PhysicsInputInstruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetMoveUp(state.into()),
PhysicsInputInstruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetMoveBack(state.into()),
PhysicsInputInstruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetMoveLeft(state.into()),
PhysicsInputInstruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetMoveDown(state.into()),
PhysicsInputInstruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetMoveForward(state.into()),
PhysicsInputInstruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetJump(state.into()),
PhysicsInputInstruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetZoom(state.into()),
PhysicsInputInstruction::Restart=>strafesnet_common::physics::Instruction::Restart,
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Spawn(
strafesnet_common::gameplay_modes::ModeId::new(mode_id),
strafesnet_common::gameplay_modes::StageId::new(stage_id),
),
PhysicsInputInstruction::PracticeFly=>strafesnet_common::physics::Instruction::PracticeFly,
PhysicsInputInstruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::SetSensitivity(sensitivity.try_into()?),
})
}
}
impl TryFrom<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=PhysicsInputInstructionError;
fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
match value{
strafesnet_common::physics::Instruction::ReplaceMouse(m0,m1)=>Ok(PhysicsInputInstruction::ReplaceMouse(m0.into(),m1.into())),
strafesnet_common::physics::Instruction::SetNextMouse(m)=>Ok(PhysicsInputInstruction::SetNextMouse(m.into())),
strafesnet_common::physics::Instruction::SetMoveRight(state)=>Ok(PhysicsInputInstruction::SetMoveRight(state.into())),
strafesnet_common::physics::Instruction::SetMoveUp(state)=>Ok(PhysicsInputInstruction::SetMoveUp(state.into())),
strafesnet_common::physics::Instruction::SetMoveBack(state)=>Ok(PhysicsInputInstruction::SetMoveBack(state.into())),
strafesnet_common::physics::Instruction::SetMoveLeft(state)=>Ok(PhysicsInputInstruction::SetMoveLeft(state.into())),
strafesnet_common::physics::Instruction::SetMoveDown(state)=>Ok(PhysicsInputInstruction::SetMoveDown(state.into())),
strafesnet_common::physics::Instruction::SetMoveForward(state)=>Ok(PhysicsInputInstruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetJump(state)=>Ok(PhysicsInputInstruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetZoom(state)=>Ok(PhysicsInputInstruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::Restart=>Ok(PhysicsInputInstruction::Restart),
strafesnet_common::physics::Instruction::Spawn(mode_id,stage_id)=>Ok(PhysicsInputInstruction::Spawn(
mode_id.get(),
stage_id.get(),
)),
strafesnet_common::physics::Instruction::PracticeFly=>Ok(PhysicsInputInstruction::PracticeFly),
strafesnet_common::physics::Instruction::SetSensitivity(sensitivity)=>Ok(PhysicsInputInstruction::SetSensitivity(sensitivity.into())),
strafesnet_common::physics::Instruction::Idle=>Err(PhysicsInputInstructionError::DropInstruction),
}
}
}