complete map loader
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d60486acc3
commit
5d9c124e76
83
src/map.rs
83
src/map.rs
@ -1,3 +1,4 @@
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use std::io::Read;
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use std::collections::HashMap;
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use crate::newtypes;
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@ -14,6 +15,7 @@ pub enum Error{
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InvalidMeshId(model::MeshId),
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InvalidTextureId(model::TextureId),
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InvalidData(binrw::Error),
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IO(std::io::Error),
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File(crate::file::Error),
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}
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@ -138,6 +140,8 @@ struct MapHeader{
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num_resource_blocks:u32,
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num_resources_external:u32,
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num_modes:u32,
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num_attributes:u32,
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num_render_configs:u32,
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#[br(count=num_nodes)]
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nodes:Vec<u32>,
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#[br(count=num_spacial_blocks)]
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@ -148,6 +152,10 @@ struct MapHeader{
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external_resources:Vec<ResourceExternalHeader>,
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#[br(count=num_modes)]
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modes:Vec<newtypes::gameplay_modes::Mode>,
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#[br(count=num_attributes)]
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attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>,
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#[br(count=num_render_configs)]
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render_configs:Vec<newtypes::model::RenderConfig>,
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}
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#[binrw]
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@ -159,10 +167,37 @@ struct Region{
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models:Vec<newtypes::model::Model>,
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}
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//code deduplication reused in into_complete_map
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fn read_region<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<model::Model>,Error>{
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//load region from disk
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//parse the models and determine what resources need to be loaded
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//load resources into self.resources
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//return Region
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let mut block=file.block_reader(block_id).map_err(Error::File)?;
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let region:Region=block.read_le().map_err(Error::InvalidData)?;
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Ok(region.models.into_iter().map(Into::into).collect())
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}
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fn read_mesh<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<model::Mesh,Error>{
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let mut block=file.block_reader(block_id).map_err(Error::File)?;
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let mesh:newtypes::model::Mesh=block.read_le().map_err(Error::InvalidData)?;
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Ok(mesh.into())
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}
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fn read_texture<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<u8>,Error>{
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let mut block=file.block_reader(block_id).map_err(Error::File)?;
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let mut texture=Vec::new();
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block.read_to_end(&mut texture).map_err(Error::IO)?;
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Ok(texture)
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}
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pub struct StreamableMap<R:BinReaderExt>{
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file:crate::file::File<R>,
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//this includes every platform... move the unconstrained datas to their appropriate data block?
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modes:gameplay_modes::Modes,
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//this is every possible attribute... need some sort of streaming system
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attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
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//this is every possible render configuration... shaders and such... need streaming
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render_configs:Vec<strafesnet_common::model::RenderConfig>,
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//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
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bvh:BvhNode<BlockId>,
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//something something resources hashmaps
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resource_blocks:ResourceMap<BlockId>,
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@ -173,6 +208,8 @@ impl<R:BinReaderExt> StreamableMap<R>{
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//assume the file seek is in the right place to start reading a map header
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let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?;
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let modes=header.modes.into_iter().map(Into::into).collect();
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let attributes=header.attributes.into_iter().map(Into::into).collect();
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let render_configs=header.render_configs.into_iter().map(Into::into).collect();
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let bvh=header.spacial_blocks.into_iter().map(|spacial_block|
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(spacial_block.id,spacial_block.extents.into())
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).collect();
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@ -198,6 +235,8 @@ impl<R:BinReaderExt> StreamableMap<R>{
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Ok(Self{
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file,
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modes:strafesnet_common::gameplay_modes::Modes::new(modes),
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attributes,
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render_configs,
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bvh:strafesnet_common::bvh::generate_bvh(bvh),
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resource_blocks,
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//resource_external:Default::default(),
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@ -209,18 +248,42 @@ impl<R:BinReaderExt> StreamableMap<R>{
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block_ids
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}
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pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<model::Model>,Error>{
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//load region from disk
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//parse the models and determine what resources need to be loaded
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//load resources into self.resources
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//return Region
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let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
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let region:Region=block.read_le().map_err(Error::InvalidData)?;
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Ok(region.models.into_iter().map(Into::into).collect())
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read_region(&mut self.file,block_id)
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}
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pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{
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let block_id=*self.resource_blocks.meshes.get(&mesh_id).ok_or(Error::InvalidMeshId(mesh_id))?;
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let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
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let mesh:newtypes::model::Mesh=block.read_le().map_err(Error::InvalidData)?;
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Ok(mesh.into())
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read_mesh(&mut self.file,block_id)
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}
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pub fn load_texture(&mut self,texture_id:model::TextureId)->Result<Vec<u8>,Error>{
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let block_id=*self.resource_blocks.textures.get(&texture_id).ok_or(Error::InvalidTextureId(texture_id))?;
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read_texture(&mut self.file,block_id)
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}
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pub fn into_complete_map(mut self)->Result<strafesnet_common::map::CompleteMap,Error>{
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//load all meshes
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let meshes=self.resource_blocks.meshes.into_values().map(|block_id|
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read_mesh(&mut self.file,block_id)
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).collect::<Result<Vec<_>,_>>()?;
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//load all textures
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let textures=self.resource_blocks.textures.into_values().map(|block_id|
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read_texture(&mut self.file,block_id)
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).collect::<Result<Vec<_>,_>>()?;
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//load all regions
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let mut region_results=Vec::new();
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self.bvh.into_visitor(&mut |block_id|
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region_results.push(read_region(&mut self.file,block_id))
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);
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//allocate twice :'(
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let mut models=Vec::new();
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for region_result in region_results{
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models.append(&mut region_result?);
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}
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Ok(strafesnet_common::map::CompleteMap{
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modes:self.modes,
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attributes:self.attributes,
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meshes,
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models,
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textures,
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render_configs:self.render_configs,
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})
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}
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}
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