complete map loader

This commit is contained in:
Quaternions 2024-07-24 14:13:00 -07:00
parent d60486acc3
commit 5d9c124e76

View File

@ -1,3 +1,4 @@
use std::io::Read;
use std::collections::HashMap; use std::collections::HashMap;
use crate::newtypes; use crate::newtypes;
@ -14,6 +15,7 @@ pub enum Error{
InvalidMeshId(model::MeshId), InvalidMeshId(model::MeshId),
InvalidTextureId(model::TextureId), InvalidTextureId(model::TextureId),
InvalidData(binrw::Error), InvalidData(binrw::Error),
IO(std::io::Error),
File(crate::file::Error), File(crate::file::Error),
} }
@ -138,6 +140,8 @@ struct MapHeader{
num_resource_blocks:u32, num_resource_blocks:u32,
num_resources_external:u32, num_resources_external:u32,
num_modes:u32, num_modes:u32,
num_attributes:u32,
num_render_configs:u32,
#[br(count=num_nodes)] #[br(count=num_nodes)]
nodes:Vec<u32>, nodes:Vec<u32>,
#[br(count=num_spacial_blocks)] #[br(count=num_spacial_blocks)]
@ -148,6 +152,10 @@ struct MapHeader{
external_resources:Vec<ResourceExternalHeader>, external_resources:Vec<ResourceExternalHeader>,
#[br(count=num_modes)] #[br(count=num_modes)]
modes:Vec<newtypes::gameplay_modes::Mode>, modes:Vec<newtypes::gameplay_modes::Mode>,
#[br(count=num_attributes)]
attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>,
#[br(count=num_render_configs)]
render_configs:Vec<newtypes::model::RenderConfig>,
} }
#[binrw] #[binrw]
@ -159,10 +167,37 @@ struct Region{
models:Vec<newtypes::model::Model>, models:Vec<newtypes::model::Model>,
} }
//code deduplication reused in into_complete_map
fn read_region<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<model::Model>,Error>{
//load region from disk
//parse the models and determine what resources need to be loaded
//load resources into self.resources
//return Region
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let region:Region=block.read_le().map_err(Error::InvalidData)?;
Ok(region.models.into_iter().map(Into::into).collect())
}
fn read_mesh<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<model::Mesh,Error>{
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let mesh:newtypes::model::Mesh=block.read_le().map_err(Error::InvalidData)?;
Ok(mesh.into())
}
fn read_texture<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<u8>,Error>{
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let mut texture=Vec::new();
block.read_to_end(&mut texture).map_err(Error::IO)?;
Ok(texture)
}
pub struct StreamableMap<R:BinReaderExt>{ pub struct StreamableMap<R:BinReaderExt>{
file:crate::file::File<R>, file:crate::file::File<R>,
//this includes every platform... move the unconstrained datas to their appropriate data block? //this includes every platform... move the unconstrained datas to their appropriate data block?
modes:gameplay_modes::Modes, modes:gameplay_modes::Modes,
//this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming
render_configs:Vec<strafesnet_common::model::RenderConfig>,
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
bvh:BvhNode<BlockId>, bvh:BvhNode<BlockId>,
//something something resources hashmaps //something something resources hashmaps
resource_blocks:ResourceMap<BlockId>, resource_blocks:ResourceMap<BlockId>,
@ -173,6 +208,8 @@ impl<R:BinReaderExt> StreamableMap<R>{
//assume the file seek is in the right place to start reading a map header //assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?; let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?;
let modes=header.modes.into_iter().map(Into::into).collect(); let modes=header.modes.into_iter().map(Into::into).collect();
let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect();
let bvh=header.spacial_blocks.into_iter().map(|spacial_block| let bvh=header.spacial_blocks.into_iter().map(|spacial_block|
(spacial_block.id,spacial_block.extents.into()) (spacial_block.id,spacial_block.extents.into())
).collect(); ).collect();
@ -198,6 +235,8 @@ impl<R:BinReaderExt> StreamableMap<R>{
Ok(Self{ Ok(Self{
file, file,
modes:strafesnet_common::gameplay_modes::Modes::new(modes), modes:strafesnet_common::gameplay_modes::Modes::new(modes),
attributes,
render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh), bvh:strafesnet_common::bvh::generate_bvh(bvh),
resource_blocks, resource_blocks,
//resource_external:Default::default(), //resource_external:Default::default(),
@ -209,18 +248,42 @@ impl<R:BinReaderExt> StreamableMap<R>{
block_ids block_ids
} }
pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<model::Model>,Error>{ pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<model::Model>,Error>{
//load region from disk read_region(&mut self.file,block_id)
//parse the models and determine what resources need to be loaded
//load resources into self.resources
//return Region
let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
let region:Region=block.read_le().map_err(Error::InvalidData)?;
Ok(region.models.into_iter().map(Into::into).collect())
} }
pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{ pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{
let block_id=*self.resource_blocks.meshes.get(&mesh_id).ok_or(Error::InvalidMeshId(mesh_id))?; let block_id=*self.resource_blocks.meshes.get(&mesh_id).ok_or(Error::InvalidMeshId(mesh_id))?;
let mut block=self.file.block_reader(block_id).map_err(Error::File)?; read_mesh(&mut self.file,block_id)
let mesh:newtypes::model::Mesh=block.read_le().map_err(Error::InvalidData)?; }
Ok(mesh.into()) pub fn load_texture(&mut self,texture_id:model::TextureId)->Result<Vec<u8>,Error>{
let block_id=*self.resource_blocks.textures.get(&texture_id).ok_or(Error::InvalidTextureId(texture_id))?;
read_texture(&mut self.file,block_id)
}
pub fn into_complete_map(mut self)->Result<strafesnet_common::map::CompleteMap,Error>{
//load all meshes
let meshes=self.resource_blocks.meshes.into_values().map(|block_id|
read_mesh(&mut self.file,block_id)
).collect::<Result<Vec<_>,_>>()?;
//load all textures
let textures=self.resource_blocks.textures.into_values().map(|block_id|
read_texture(&mut self.file,block_id)
).collect::<Result<Vec<_>,_>>()?;
//load all regions
let mut region_results=Vec::new();
self.bvh.into_visitor(&mut |block_id|
region_results.push(read_region(&mut self.file,block_id))
);
//allocate twice :'(
let mut models=Vec::new();
for region_result in region_results{
models.append(&mut region_result?);
}
Ok(strafesnet_common::map::CompleteMap{
modes:self.modes,
attributes:self.attributes,
meshes,
models,
textures,
render_configs:self.render_configs,
})
} }
} }