reflect common name changes
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@ -42,7 +42,7 @@ for resource_id in 0..num_resources{
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BLOCK_MAP_RESOURCE:
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BLOCK_MAP_RESOURCE:
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Resource resource_type
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Resource resource_type
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//an individual one of the following:
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//an individual one of the following:
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- model (IndexedModel)
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- model (Mesh)
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- shader (compiled SPIR-V)
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- shader (compiled SPIR-V)
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- image (JpegXL)
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- image (JpegXL)
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- sound (Opus)
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- sound (Opus)
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@ -64,7 +64,7 @@ mod gameplay_modes{
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pub struct Modes{}
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pub struct Modes{}
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}
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}
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mod model{
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mod model{
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pub struct IndexedModel{}
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pub struct Mesh{}
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#[super::binrw]
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#[super::binrw]
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#[brw(little)]
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#[brw(little)]
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pub struct Model{}
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pub struct Model{}
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