newtypes (boilerplate)

This commit is contained in:
Quaternions 2024-07-23 11:05:01 -07:00
parent 80fc0e13db
commit 1883c06f12
8 changed files with 600 additions and 0 deletions

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@ -1,5 +1,7 @@
use binrw::BinReaderExt; use binrw::BinReaderExt;
mod newtypes;
pub mod file; pub mod file;
pub mod map; pub mod map;
pub mod bot; pub mod bot;

6
src/newtypes.rs Normal file
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pub mod aabb;
pub mod model;
pub mod integer;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;

15
src/newtypes/aabb.rs Normal file
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use super::integer::Planar64Vec3;
#[binrw::binrw]
#[brw(little)]
pub struct Aabb{
pub min:Planar64Vec3,
pub max:Planar64Vec3,
}
impl Into<strafesnet_common::aabb::Aabb> for Aabb{
fn into(self)->strafesnet_common::aabb::Aabb{
strafesnet_common::aabb::Aabb::new(
strafesnet_common::integer::Planar64Vec3::raw(self.min[0],self.min[1],self.min[2]),
strafesnet_common::integer::Planar64Vec3::raw(self.max[0],self.max[1],self.max[2]),
)
}
}

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use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little)]
pub struct ContactingLadder{
pub sticky:Option<()>,
}
#[binrw::binrw]
#[brw(little)]
pub enum ContactingBehaviour{
Surf,
Ladder(ContactingLadder),
NoJump,
Cling,
Elastic(u32),
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingWater{
pub viscosity:Planar64,
pub density:Planar64,
pub velocity:Planar64Vec3,
}
#[binrw::binrw]
#[brw(little)]
pub struct Accelerator{
pub acceleration:Planar64Vec3
}
#[binrw::binrw]
#[brw(little)]
pub enum Booster{
Velocity(Planar64Vec3),
Energy{direction:Planar64Vec3,energy:Planar64},
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum TrajectoryChoice{
HighArcLongDuration,
LowArcShortDuration,
}
#[binrw::binrw]
#[brw(little)]
pub enum SetTrajectory{
AirTime(Time),
Height(Planar64),
DotVelocity{direction:Planar64Vec3,dot:Planar64},
TargetPointTime{
target_point:Planar64Vec3,
time:Time,
},
TargetPointSpeed{
target_point:Planar64Vec3,
speed:Planar64,
trajectory_choice:TrajectoryChoice,
},
Velocity(Planar64Vec3),
}
#[binrw::binrw]
#[brw(little)]
pub struct Wormhole{
pub destination_model:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributes{
pub booster:Option<Booster>,
pub trajectory:Option<SetTrajectory>,
pub wormhole:Option<Wormhole>,
pub accelerator:Option<Accelerator>,
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactingAttributes{
pub contact_behaviour:Option<ContactingBehaviour>,
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
}
#[binrw::binrw]
#[brw(little)]
pub enum CollisionAttributes{
Decoration,
Contact{
contacting:ContactingAttributes,
general:GeneralAttributes,
},
Intersect{
intersecting:IntersectingAttributes,
general:GeneralAttributes,
},
}

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#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum StageElementBehaviour{
SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
Teleport,
Platform,
//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
//Note that all stage elements act like this, this is just the isolated behaviour.
Check,
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
match self{
StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct StageElement{
pub stage_id:u32,//which stage spawn to send to
pub behaviour:StageElementBehaviour,
pub jump_limit:Option<u8>,
pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
}
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force.is_some(),
self.behaviour.into(),
self.jump_limit,
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Stage{
pub spawn:u32,
//open world support lol
pub ordered_checkpoints_count:u32,
pub unordered_checkpoints_count:u32,
//currently loaded checkpoint models
#[br(count=ordered_checkpoints_count)]
pub ordered_checkpoints:Vec<(u32,u32)>,
#[br(count=unordered_checkpoints_count)]
pub unordered_checkpoints:Vec<u32>,
}
impl Into<strafesnet_common::gameplay_modes::Stage> for Stage{
fn into(self)->strafesnet_common::gameplay_modes::Stage{
strafesnet_common::gameplay_modes::Stage::new(
strafesnet_common::model::ModelId::new(self.spawn),
self.ordered_checkpoints_count,
self.unordered_checkpoints_count,
self.ordered_checkpoints.into_iter().map(|(checkpoint_id,model_id)|(
strafesnet_common::gameplay_modes::CheckpointId::new(checkpoint_id),
strafesnet_common::model::ModelId::new(model_id),
)).collect(),
self.unordered_checkpoints.into_iter()
.map(strafesnet_common::model::ModelId::new)
.collect(),
)
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Zone{
Start,
Finish,
Anticheat,
}
impl Into<strafesnet_common::gameplay_modes::Zone> for Zone{
fn into(self)->strafesnet_common::gameplay_modes::Zone{
match self{
Zone::Start=>strafesnet_common::gameplay_modes::Zone::Start,
Zone::Finish=>strafesnet_common::gameplay_modes::Zone::Finish,
Zone::Anticheat=>strafesnet_common::gameplay_modes::Zone::Anticheat,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ModeHeader{
pub zones:u32,
pub stages:u32,
pub elements:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct Mode{
pub header:ModeHeader,
pub style:super::gameplay_style::StyleModifiers,
pub start:u32,
#[br(count=header.zones)]
pub zones:Vec<(u32,Zone)>,
#[br(count=header.stages)]
pub stages:Vec<Stage>,
#[br(count=header.elements)]
pub elements:Vec<(u32,StageElement)>,
}
impl Into<strafesnet_common::gameplay_modes::Mode> for Mode{
fn into(self)->strafesnet_common::gameplay_modes::Mode{
strafesnet_common::gameplay_modes::Mode::new(
self.style.into(),
strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)|
(strafesnet_common::model::ModelId::new(model_id),zone.into())
).collect(),
self.stages.into_iter().map(Into::into).collect(),
self.elements.into_iter().map(|(model_id,stage_element)|
(strafesnet_common::model::ModelId::new(model_id),stage_element.into())
).collect(),
)
}
}

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use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32;
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiers{
pub controls_mask:Controls,
pub controls_mask_state:Controls,
pub strafe:Option<StrafeSettings>,
pub rocket:Option<PropulsionSettings>,
pub jump:Option<JumpSettings>,
pub walk:Option<WalkSettings>,
pub ladder:Option<LadderSettings>,
pub swim:Option<PropulsionSettings>,
pub gravity:Planar64Vec3,
pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3,
pub mass:Planar64,
}
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{
//TODO: fail gracefully in binrw instead of panicing here
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
strafe:self.strafe.map(Into::into),
rocket:self.rocket.map(Into::into),
jump:self.jump.map(Into::into),
walk:self.walk.map(Into::into),
ladder:self.ladder.map(Into::into),
swim:self.swim.map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw(self.gravity[0],self.gravity[1],self.gravity[2]),
hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw(self.camera_offset[0],self.camera_offset[1],self.camera_offset[2]),
mass:strafesnet_common::integer::Planar64::raw(self.mass),
}
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum JumpCalculation{
Capped,
Energy,
Linear,
}
impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
match self{
JumpCalculation::Capped=>strafesnet_common::gameplay_style::JumpCalculation::Capped,
JumpCalculation::Energy=>strafesnet_common::gameplay_style::JumpCalculation::Energy,
JumpCalculation::Linear=>strafesnet_common::gameplay_style::JumpCalculation::Linear,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum JumpImpulse{
FromTime(Time),
FromHeight(Planar64),
FromDeltaV(Planar64),
FromEnergy(Planar64),
}
impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
match self{
JumpImpulse::FromTime(time)=>strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(time)),
JumpImpulse::FromHeight(height)=>strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(height)),
JumpImpulse::FromDeltaV(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(deltav)),
JumpImpulse::FromEnergy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(energy)),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ControlsActivation{
controls_mask:Controls,
controls_intersects:Controls,
controls_contains:Controls,
}
impl Into<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
fn into(self)->strafesnet_common::gameplay_style::ControlsActivation{
strafesnet_common::gameplay_style::ControlsActivation::new(
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).unwrap(),
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).unwrap(),
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct StrafeSettings{
enable:ControlsActivation,
mv:Planar64,
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new(
self.enable.into(),
strafesnet_common::integer::Planar64::raw(self.mv),
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
self.tick_rate.into(),
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct PropulsionSettings{
magnitude:Planar64,
}
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
strafesnet_common::gameplay_style::PropulsionSettings::new(
strafesnet_common::integer::Planar64::raw(self.magnitude)
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct JumpSettings{
impulse:JumpImpulse,
calculation:JumpCalculation,
}
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
strafesnet_common::gameplay_style::JumpSettings::new(
self.impulse.into(),
self.calculation.into(),
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct AccelerateSettings{
accel:Planar64,
topspeed:Planar64,
}
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
strafesnet_common::gameplay_style::AccelerateSettings::new(
strafesnet_common::integer::Planar64::raw(self.accel),
strafesnet_common::integer::Planar64::raw(self.topspeed),
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct WalkSettings{
accelerate:AccelerateSettings,
static_friction:Planar64,
kinetic_friction:Planar64,
surf_dot:Planar64,
}
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
strafesnet_common::gameplay_style::WalkSettings::new(
self.accelerate.into(),
strafesnet_common::integer::Planar64::raw(self.static_friction),
strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
strafesnet_common::integer::Planar64::raw(self.surf_dot),
)
}
}
#[binrw::binrw]
#[brw(little)]
pub struct LadderSettings{
accelerate:AccelerateSettings,
dot:Planar64,
}
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
strafesnet_common::gameplay_style::LadderSettings::new(
self.accelerate.into(),
strafesnet_common::integer::Planar64::raw(self.dot),
)
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum HitboxMesh{
Box,
Cylinder,
}
impl Into<strafesnet_common::gameplay_style::HitboxMesh> for HitboxMesh{
fn into(self)->strafesnet_common::gameplay_style::HitboxMesh{
match self{
HitboxMesh::Box=>strafesnet_common::gameplay_style::HitboxMesh::Box,
HitboxMesh::Cylinder=>strafesnet_common::gameplay_style::HitboxMesh::Cylinder,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Hitbox{
pub halfsize:Planar64Vec3,
pub mesh:HitboxMesh,
}
impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
fn into(self)->strafesnet_common::gameplay_style::Hitbox{
strafesnet_common::gameplay_style::Hitbox{
halfsize:strafesnet_common::integer::Planar64Vec3::raw(self.halfsize[0],self.halfsize[1],self.halfsize[2]),
mesh:self.mesh.into(),
}
}
}

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src/newtypes/integer.rs Normal file
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pub type Time=i64;
#[binrw::binrw]
#[brw(little)]
pub struct Ratio64{
num:i64,
den:u64,
}
impl Into<strafesnet_common::integer::Ratio64> for Ratio64{
fn into(self)->strafesnet_common::integer::Ratio64{
strafesnet_common::integer::Ratio64::new(self.num,self.den).unwrap()
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
}
pub type Angle32=i32;
pub type Planar64=i64;
pub type Planar64Vec3=[i64;3];
pub type Planar64Mat3=[i64;9];
pub type Planar64Affine3=[i64;12];

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src/newtypes/model.rs Normal file
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use super::integer::{Planar64Vec3,Planar64Affine3};
pub type TextureCoordinate=[f32;2];
pub type Color4=[f32;4];
#[binrw::binrw]
#[brw(little)]
pub struct IndexedVertex{
pub pos:u32,
pub tex:u32,
pub normal:u32,
pub color:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct Polygon{
pub count:u32,
#[br(count=count)]
pub vertices:Vec<u32>,
}
#[binrw::binrw]
#[brw(little)]
pub struct PolygonGroup{
pub count:u32,
#[br(count=count)]
pub vertices:Vec<Polygon>,
}
#[binrw::binrw]
#[brw(little)]
pub struct IndexedGraphicsGroup{
pub count:u32,
pub render:u32,
#[br(count=count)]
pub groups:Vec<u32>,
}
#[binrw::binrw]
#[brw(little)]
pub struct IndexedPhysicsGroup{
pub count:u32,
#[br(count=count)]
pub groups:Vec<u32>,
}
#[binrw::binrw]
#[brw(little)]
pub struct MeshHeader{
pub unique_pos:u32,
pub unique_normal:u32,
pub unique_tex:u32,
pub unique_color:u32,
pub unique_vertices:u32,
pub polygon_groups:u32,
pub graphics_groups:u32,
pub physics_groups:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct Mesh{
pub header:MeshHeader,
#[br(count=header.unique_pos)]
pub unique_pos:Vec<Planar64Vec3>,
#[br(count=header.unique_normal)]
pub unique_normal:Vec<Planar64Vec3>,
#[br(count=header.unique_tex)]
pub unique_tex:Vec<TextureCoordinate>,
#[br(count=header.unique_color)]
pub unique_color:Vec<Color4>,
#[br(count=header.unique_vertices)]
pub unique_vertices:Vec<IndexedVertex>,
#[br(count=header.polygon_groups)]
pub polygon_groups:Vec<PolygonGroup>,
#[br(count=header.graphics_groups)]
pub graphics_groups:Vec<IndexedGraphicsGroup>,
#[br(count=header.physics_groups)]
pub physics_groups:Vec<IndexedPhysicsGroup>,
}
#[binrw::binrw]
#[brw(little)]
pub struct Model{
pub mesh:u32,
pub attributes:u32,
pub color:Color4,
pub transform:Planar64Affine3,
}
impl Into<strafesnet_common::model::Model> for Model{
fn into(self)->strafesnet_common::model::Model{
let [_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_a,_b]=self.transform;
strafesnet_common::model::Model{
mesh:strafesnet_common::model::MeshId::new(self.mesh),
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(self.attributes),
color:strafesnet_common::model::Color4::from_array(self.color),
transform:strafesnet_common::integer::Planar64Affine3::new(
strafesnet_common::integer::Planar64Mat3::from_cols(
strafesnet_common::integer::Planar64Vec3::raw(_0,_1,_2),
strafesnet_common::integer::Planar64Vec3::raw(_3,_4,_5),
strafesnet_common::integer::Planar64Vec3::raw(_6,_7,_8)
),
strafesnet_common::integer::Planar64Vec3::raw(_9,_a,_b)
),
}
}
}