newtypes (boilerplate)
This commit is contained in:
parent
80fc0e13db
commit
1883c06f12
@ -1,5 +1,7 @@
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use binrw::BinReaderExt;
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use binrw::BinReaderExt;
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mod newtypes;
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pub mod file;
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pub mod file;
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pub mod map;
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pub mod map;
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pub mod bot;
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pub mod bot;
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6
src/newtypes.rs
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6
src/newtypes.rs
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pub mod aabb;
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pub mod model;
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pub mod integer;
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pub mod gameplay_modes;
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pub mod gameplay_style;
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pub mod gameplay_attributes;
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15
src/newtypes/aabb.rs
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15
src/newtypes/aabb.rs
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use super::integer::Planar64Vec3;
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#[binrw::binrw]
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#[brw(little)]
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pub struct Aabb{
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pub min:Planar64Vec3,
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pub max:Planar64Vec3,
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}
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impl Into<strafesnet_common::aabb::Aabb> for Aabb{
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fn into(self)->strafesnet_common::aabb::Aabb{
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strafesnet_common::aabb::Aabb::new(
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strafesnet_common::integer::Planar64Vec3::raw(self.min[0],self.min[1],self.min[2]),
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strafesnet_common::integer::Planar64Vec3::raw(self.max[0],self.max[1],self.max[2]),
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)
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}
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}
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103
src/newtypes/gameplay_attributes.rs
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103
src/newtypes/gameplay_attributes.rs
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use super::integer::{Time,Planar64,Planar64Vec3};
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingLadder{
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pub sticky:Option<()>,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum ContactingBehaviour{
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Surf,
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Ladder(ContactingLadder),
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NoJump,
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Cling,
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Elastic(u32),
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingWater{
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pub viscosity:Planar64,
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pub density:Planar64,
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pub velocity:Planar64Vec3,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Accelerator{
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pub acceleration:Planar64Vec3
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum Booster{
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Velocity(Planar64Vec3),
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Energy{direction:Planar64Vec3,energy:Planar64},
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,
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LowArcShortDuration,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum SetTrajectory{
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AirTime(Time),
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Height(Planar64),
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DotVelocity{direction:Planar64Vec3,dot:Planar64},
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TargetPointTime{
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target_point:Planar64Vec3,
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time:Time,
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},
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TargetPointSpeed{
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target_point:Planar64Vec3,
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speed:Planar64,
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Wormhole{
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pub destination_model:u32,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct GeneralAttributes{
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pub booster:Option<Booster>,
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pub trajectory:Option<SetTrajectory>,
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pub wormhole:Option<Wormhole>,
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pub accelerator:Option<Accelerator>,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ContactingAttributes{
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum CollisionAttributes{
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Decoration,
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Contact{
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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Intersect{
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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},
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}
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126
src/newtypes/gameplay_modes.rs
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126
src/newtypes/gameplay_modes.rs
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum StageElementBehaviour{
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
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//Note that all stage elements act like this, this is just the isolated behaviour.
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Check,
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Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
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}
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impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
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fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
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match self{
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StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
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StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
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StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
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StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
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StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
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StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct StageElement{
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pub stage_id:u32,//which stage spawn to send to
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pub behaviour:StageElementBehaviour,
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pub jump_limit:Option<u8>,
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pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
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}
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impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
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fn into(self)->strafesnet_common::gameplay_modes::StageElement{
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strafesnet_common::gameplay_modes::StageElement::new(
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strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
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self.force.is_some(),
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self.behaviour.into(),
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self.jump_limit,
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)
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Stage{
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pub spawn:u32,
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//open world support lol
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pub ordered_checkpoints_count:u32,
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pub unordered_checkpoints_count:u32,
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//currently loaded checkpoint models
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#[br(count=ordered_checkpoints_count)]
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pub ordered_checkpoints:Vec<(u32,u32)>,
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#[br(count=unordered_checkpoints_count)]
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pub unordered_checkpoints:Vec<u32>,
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}
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impl Into<strafesnet_common::gameplay_modes::Stage> for Stage{
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fn into(self)->strafesnet_common::gameplay_modes::Stage{
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strafesnet_common::gameplay_modes::Stage::new(
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strafesnet_common::model::ModelId::new(self.spawn),
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self.ordered_checkpoints_count,
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self.unordered_checkpoints_count,
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self.ordered_checkpoints.into_iter().map(|(checkpoint_id,model_id)|(
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strafesnet_common::gameplay_modes::CheckpointId::new(checkpoint_id),
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strafesnet_common::model::ModelId::new(model_id),
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)).collect(),
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self.unordered_checkpoints.into_iter()
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.map(strafesnet_common::model::ModelId::new)
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.collect(),
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)
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}
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum Zone{
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Start,
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Finish,
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Anticheat,
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}
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impl Into<strafesnet_common::gameplay_modes::Zone> for Zone{
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fn into(self)->strafesnet_common::gameplay_modes::Zone{
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match self{
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Zone::Start=>strafesnet_common::gameplay_modes::Zone::Start,
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Zone::Finish=>strafesnet_common::gameplay_modes::Zone::Finish,
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Zone::Anticheat=>strafesnet_common::gameplay_modes::Zone::Anticheat,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ModeHeader{
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pub zones:u32,
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pub stages:u32,
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pub elements:u32,
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct Mode{
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pub header:ModeHeader,
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pub style:super::gameplay_style::StyleModifiers,
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pub start:u32,
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#[br(count=header.zones)]
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pub zones:Vec<(u32,Zone)>,
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#[br(count=header.stages)]
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pub stages:Vec<Stage>,
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#[br(count=header.elements)]
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pub elements:Vec<(u32,StageElement)>,
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}
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impl Into<strafesnet_common::gameplay_modes::Mode> for Mode{
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fn into(self)->strafesnet_common::gameplay_modes::Mode{
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strafesnet_common::gameplay_modes::Mode::new(
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self.style.into(),
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strafesnet_common::model::ModelId::new(self.start),
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self.zones.into_iter().map(|(model_id,zone)|
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(strafesnet_common::model::ModelId::new(model_id),zone.into())
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).collect(),
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self.stages.into_iter().map(Into::into).collect(),
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self.elements.into_iter().map(|(model_id,stage_element)|
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(strafesnet_common::model::ModelId::new(model_id),stage_element.into())
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).collect(),
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)
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}
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}
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218
src/newtypes/gameplay_style.rs
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218
src/newtypes/gameplay_style.rs
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use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub type Controls=u32;
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#[binrw::binrw]
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#[brw(little)]
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pub struct StyleModifiers{
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pub controls_mask:Controls,
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pub controls_mask_state:Controls,
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pub strafe:Option<StrafeSettings>,
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pub rocket:Option<PropulsionSettings>,
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pub jump:Option<JumpSettings>,
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pub walk:Option<WalkSettings>,
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pub ladder:Option<LadderSettings>,
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pub swim:Option<PropulsionSettings>,
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pub gravity:Planar64Vec3,
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pub hitbox:Hitbox,
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pub camera_offset:Planar64Vec3,
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pub mass:Planar64,
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}
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impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
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fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
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strafesnet_common::gameplay_style::StyleModifiers{
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//TODO: fail gracefully in binrw instead of panicing here
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controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
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controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
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strafe:self.strafe.map(Into::into),
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rocket:self.rocket.map(Into::into),
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jump:self.jump.map(Into::into),
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walk:self.walk.map(Into::into),
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ladder:self.ladder.map(Into::into),
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swim:self.swim.map(Into::into),
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gravity:strafesnet_common::integer::Planar64Vec3::raw(self.gravity[0],self.gravity[1],self.gravity[2]),
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hitbox:self.hitbox.into(),
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camera_offset:strafesnet_common::integer::Planar64Vec3::raw(self.camera_offset[0],self.camera_offset[1],self.camera_offset[2]),
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mass:strafesnet_common::integer::Planar64::raw(self.mass),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little,repr=u8)]
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pub enum JumpCalculation{
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Capped,
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Energy,
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Linear,
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}
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impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
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fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
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match self{
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JumpCalculation::Capped=>strafesnet_common::gameplay_style::JumpCalculation::Capped,
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JumpCalculation::Energy=>strafesnet_common::gameplay_style::JumpCalculation::Energy,
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JumpCalculation::Linear=>strafesnet_common::gameplay_style::JumpCalculation::Linear,
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub enum JumpImpulse{
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FromTime(Time),
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FromHeight(Planar64),
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FromDeltaV(Planar64),
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FromEnergy(Planar64),
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}
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impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
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fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
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match self{
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JumpImpulse::FromTime(time)=>strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(time)),
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JumpImpulse::FromHeight(height)=>strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(height)),
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JumpImpulse::FromDeltaV(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(deltav)),
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JumpImpulse::FromEnergy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(energy)),
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}
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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pub struct ControlsActivation{
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controls_mask:Controls,
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controls_intersects:Controls,
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controls_contains:Controls,
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}
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impl Into<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
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fn into(self)->strafesnet_common::gameplay_style::ControlsActivation{
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strafesnet_common::gameplay_style::ControlsActivation::new(
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strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
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strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).unwrap(),
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strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).unwrap(),
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)
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}
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}
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#[binrw::binrw]
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#[brw(little)]
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||||||
|
pub struct StrafeSettings{
|
||||||
|
enable:ControlsActivation,
|
||||||
|
mv:Planar64,
|
||||||
|
air_accel_limit:Option<Planar64>,
|
||||||
|
tick_rate:Ratio64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
|
||||||
|
strafesnet_common::gameplay_style::StrafeSettings::new(
|
||||||
|
self.enable.into(),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.mv),
|
||||||
|
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
|
||||||
|
self.tick_rate.into(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct PropulsionSettings{
|
||||||
|
magnitude:Planar64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
|
||||||
|
strafesnet_common::gameplay_style::PropulsionSettings::new(
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.magnitude)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct JumpSettings{
|
||||||
|
impulse:JumpImpulse,
|
||||||
|
calculation:JumpCalculation,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
|
||||||
|
strafesnet_common::gameplay_style::JumpSettings::new(
|
||||||
|
self.impulse.into(),
|
||||||
|
self.calculation.into(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct AccelerateSettings{
|
||||||
|
accel:Planar64,
|
||||||
|
topspeed:Planar64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
|
||||||
|
strafesnet_common::gameplay_style::AccelerateSettings::new(
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.accel),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.topspeed),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct WalkSettings{
|
||||||
|
accelerate:AccelerateSettings,
|
||||||
|
static_friction:Planar64,
|
||||||
|
kinetic_friction:Planar64,
|
||||||
|
surf_dot:Planar64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
|
||||||
|
strafesnet_common::gameplay_style::WalkSettings::new(
|
||||||
|
self.accelerate.into(),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.static_friction),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.surf_dot),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct LadderSettings{
|
||||||
|
accelerate:AccelerateSettings,
|
||||||
|
dot:Planar64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
|
||||||
|
strafesnet_common::gameplay_style::LadderSettings::new(
|
||||||
|
self.accelerate.into(),
|
||||||
|
strafesnet_common::integer::Planar64::raw(self.dot),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little,repr=u8)]
|
||||||
|
pub enum HitboxMesh{
|
||||||
|
Box,
|
||||||
|
Cylinder,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::HitboxMesh> for HitboxMesh{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::HitboxMesh{
|
||||||
|
match self{
|
||||||
|
HitboxMesh::Box=>strafesnet_common::gameplay_style::HitboxMesh::Box,
|
||||||
|
HitboxMesh::Cylinder=>strafesnet_common::gameplay_style::HitboxMesh::Cylinder,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Hitbox{
|
||||||
|
pub halfsize:Planar64Vec3,
|
||||||
|
pub mesh:HitboxMesh,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
|
||||||
|
fn into(self)->strafesnet_common::gameplay_style::Hitbox{
|
||||||
|
strafesnet_common::gameplay_style::Hitbox{
|
||||||
|
halfsize:strafesnet_common::integer::Planar64Vec3::raw(self.halfsize[0],self.halfsize[1],self.halfsize[2]),
|
||||||
|
mesh:self.mesh.into(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
26
src/newtypes/integer.rs
Normal file
26
src/newtypes/integer.rs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
pub type Time=i64;
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Ratio64{
|
||||||
|
num:i64,
|
||||||
|
den:u64,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::integer::Ratio64> for Ratio64{
|
||||||
|
fn into(self)->strafesnet_common::integer::Ratio64{
|
||||||
|
strafesnet_common::integer::Ratio64::new(self.num,self.den).unwrap()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Ratio64Vec2{
|
||||||
|
pub x:Ratio64,
|
||||||
|
pub y:Ratio64,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type Angle32=i32;
|
||||||
|
pub type Planar64=i64;
|
||||||
|
pub type Planar64Vec3=[i64;3];
|
||||||
|
pub type Planar64Mat3=[i64;9];
|
||||||
|
pub type Planar64Affine3=[i64;12];
|
104
src/newtypes/model.rs
Normal file
104
src/newtypes/model.rs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
use super::integer::{Planar64Vec3,Planar64Affine3};
|
||||||
|
|
||||||
|
pub type TextureCoordinate=[f32;2];
|
||||||
|
pub type Color4=[f32;4];
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct IndexedVertex{
|
||||||
|
pub pos:u32,
|
||||||
|
pub tex:u32,
|
||||||
|
pub normal:u32,
|
||||||
|
pub color:u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Polygon{
|
||||||
|
pub count:u32,
|
||||||
|
#[br(count=count)]
|
||||||
|
pub vertices:Vec<u32>,
|
||||||
|
}
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct PolygonGroup{
|
||||||
|
pub count:u32,
|
||||||
|
#[br(count=count)]
|
||||||
|
pub vertices:Vec<Polygon>,
|
||||||
|
}
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct IndexedGraphicsGroup{
|
||||||
|
pub count:u32,
|
||||||
|
pub render:u32,
|
||||||
|
#[br(count=count)]
|
||||||
|
pub groups:Vec<u32>,
|
||||||
|
}
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct IndexedPhysicsGroup{
|
||||||
|
pub count:u32,
|
||||||
|
#[br(count=count)]
|
||||||
|
pub groups:Vec<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct MeshHeader{
|
||||||
|
pub unique_pos:u32,
|
||||||
|
pub unique_normal:u32,
|
||||||
|
pub unique_tex:u32,
|
||||||
|
pub unique_color:u32,
|
||||||
|
pub unique_vertices:u32,
|
||||||
|
pub polygon_groups:u32,
|
||||||
|
pub graphics_groups:u32,
|
||||||
|
pub physics_groups:u32,
|
||||||
|
}
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Mesh{
|
||||||
|
pub header:MeshHeader,
|
||||||
|
#[br(count=header.unique_pos)]
|
||||||
|
pub unique_pos:Vec<Planar64Vec3>,
|
||||||
|
#[br(count=header.unique_normal)]
|
||||||
|
pub unique_normal:Vec<Planar64Vec3>,
|
||||||
|
#[br(count=header.unique_tex)]
|
||||||
|
pub unique_tex:Vec<TextureCoordinate>,
|
||||||
|
#[br(count=header.unique_color)]
|
||||||
|
pub unique_color:Vec<Color4>,
|
||||||
|
#[br(count=header.unique_vertices)]
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
#[br(count=header.polygon_groups)]
|
||||||
|
pub polygon_groups:Vec<PolygonGroup>,
|
||||||
|
#[br(count=header.graphics_groups)]
|
||||||
|
pub graphics_groups:Vec<IndexedGraphicsGroup>,
|
||||||
|
#[br(count=header.physics_groups)]
|
||||||
|
pub physics_groups:Vec<IndexedPhysicsGroup>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[binrw::binrw]
|
||||||
|
#[brw(little)]
|
||||||
|
pub struct Model{
|
||||||
|
pub mesh:u32,
|
||||||
|
pub attributes:u32,
|
||||||
|
pub color:Color4,
|
||||||
|
pub transform:Planar64Affine3,
|
||||||
|
}
|
||||||
|
impl Into<strafesnet_common::model::Model> for Model{
|
||||||
|
fn into(self)->strafesnet_common::model::Model{
|
||||||
|
let [_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_a,_b]=self.transform;
|
||||||
|
strafesnet_common::model::Model{
|
||||||
|
mesh:strafesnet_common::model::MeshId::new(self.mesh),
|
||||||
|
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(self.attributes),
|
||||||
|
color:strafesnet_common::model::Color4::from_array(self.color),
|
||||||
|
transform:strafesnet_common::integer::Planar64Affine3::new(
|
||||||
|
strafesnet_common::integer::Planar64Mat3::from_cols(
|
||||||
|
strafesnet_common::integer::Planar64Vec3::raw(_0,_1,_2),
|
||||||
|
strafesnet_common::integer::Planar64Vec3::raw(_3,_4,_5),
|
||||||
|
strafesnet_common::integer::Planar64Vec3::raw(_6,_7,_8)
|
||||||
|
),
|
||||||
|
strafesnet_common::integer::Planar64Vec3::raw(_9,_a,_b)
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user