work around broken binrw option

This commit is contained in:
Quaternions 2024-07-26 15:43:08 -07:00
parent 5d25400942
commit 020eae4781
4 changed files with 150 additions and 62 deletions

View File

@ -1,24 +1,44 @@
use super::integer::{Time,Planar64,Planar64Vec3}; use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingLadder{ pub struct ContactingLadder{
pub sticky:Option<()>, pub sticky:Boolio,
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{ fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
strafesnet_common::gameplay_attributes::ContactingLadder{ strafesnet_common::gameplay_attributes::ContactingLadder{
sticky:self.sticky.is_some(), sticky:self.sticky.into(),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
Self{ Self{
sticky:match value.sticky{ sticky:value.sticky.into(),
true=>Some(()),
false=>None,
}
} }
} }
} }
@ -283,31 +303,50 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
} }
} }
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributesHeader{
pub booster:u8,
pub trajectory:u8,
pub wormhole:u8,
pub accelerator:u8,
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct GeneralAttributes{ pub struct GeneralAttributes{
pub booster:Option<Booster>, pub header:GeneralAttributesHeader,
pub trajectory:Option<SetTrajectory>, #[br(count=header.booster)]
pub wormhole:Option<Wormhole>, pub booster:Vec<Booster>,
pub accelerator:Option<Accelerator>, #[br(count=header.trajectory)]
pub trajectory:Vec<SetTrajectory>,
#[br(count=header.wormhole)]
pub wormhole:Vec<Wormhole>,
#[br(count=header.accelerator)]
pub accelerator:Vec<Accelerator>,
} }
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{ strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into), booster:self.booster.pop().map(Into::into),
trajectory:self.trajectory.map(Into::into), trajectory:self.trajectory.pop().map(Into::into),
wormhole:self.wormhole.map(Into::into), wormhole:self.wormhole.pop().map(Into::into),
accelerator:self.accelerator.map(Into::into), accelerator:self.accelerator.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
Self{ Self{
booster:value.booster.map(Into::into), header:GeneralAttributesHeader{
trajectory:value.trajectory.map(Into::into), booster:value.booster.is_some() as u8,
wormhole:value.wormhole.map(Into::into), trajectory:value.trajectory.is_some() as u8,
accelerator:value.accelerator.map(Into::into), wormhole:value.wormhole.is_some() as u8,
accelerator:value.accelerator.is_some() as u8,
},
booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
} }
} }
} }
@ -315,19 +354,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingAttributes{ pub struct ContactingAttributes{
pub contact_behaviour:Option<ContactingBehaviour>, pub contact_behaviour_enabled:u8,
#[br(count=contact_behaviour_enabled)]
pub contact_behaviour:Vec<ContactingBehaviour>,
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{ strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into), contact_behaviour:self.contact_behaviour.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{ Self{
contact_behaviour:value.contact_behaviour.map(Into::into), contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
} }
} }
} }
@ -335,19 +377,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct IntersectingAttributes{ pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>, pub water_enabled:u8,
#[br(count=water_enabled)]
pub water:Vec<IntersectingWater>,
} }
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{ strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into), water:self.water.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{ Self{
water:value.water.map(Into::into), water_enabled:value.water.is_some() as u8,
water:super::gameplay_style::stupid(value.water.map(Into::into)),
} }
} }
} }

View File

@ -40,16 +40,18 @@ impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageEle
pub struct StageElement{ pub struct StageElement{
pub stage_id:u32,//which stage spawn to send to pub stage_id:u32,//which stage spawn to send to
pub behaviour:StageElementBehaviour, pub behaviour:StageElementBehaviour,
pub jump_limit:Option<u8>, pub jump_limit_enabled:u8,
pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3 #[br(count=jump_limit_enabled)]
pub jump_limit:Vec<u8>,
pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
} }
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{ impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(self)->strafesnet_common::gameplay_modes::StageElement{ fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new( strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id), strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force.is_some(), self.force.into(),
self.behaviour.into(), self.behaviour.into(),
self.jump_limit, self.jump_limit.pop(),
) )
} }
} }
@ -58,8 +60,9 @@ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
Self{ Self{
stage_id:value.stage_id().get(), stage_id:value.stage_id().get(),
behaviour:value.behaviour().into(), behaviour:value.behaviour().into(),
jump_limit:value.jump_limit(), jump_limit_enabled:value.jump_limit().is_some() as u8,
force:match value.force(){true=>Some(()),false=>None}, jump_limit:super::gameplay_style::stupid(value.jump_limit()),
force:value.force().into(),
} }
} }
} }
@ -114,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
} }
#[binrw::binrw] #[binrw::binrw]
#[brw(little,repr=u8)] #[brw(little,repr=u32)]
#[repr(u32)]
pub enum Zone{ pub enum Zone{
Start, Start,
Finish, Finish,
@ -141,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
#[derive(Debug)]
pub struct ModeHeader{ pub struct ModeHeader{
pub zones:u32, pub zones:u32,
pub stages:u32, pub stages:u32,

View File

@ -2,34 +2,52 @@ use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32; pub type Controls=u32;
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiersHeader{
pub strafe:u8,
pub rocket:u8,
pub jump:u8,
pub walk:u8,
pub ladder:u8,
pub swim:u8,
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StyleModifiers{ pub struct StyleModifiers{
pub header:StyleModifiersHeader,
pub controls_mask:Controls, pub controls_mask:Controls,
pub controls_mask_state:Controls, pub controls_mask_state:Controls,
pub strafe:Option<StrafeSettings>, #[br(count=header.strafe)]
pub rocket:Option<PropulsionSettings>, pub strafe:Vec<StrafeSettings>,
pub jump:Option<JumpSettings>, #[br(count=header.rocket)]
pub walk:Option<WalkSettings>, pub rocket:Vec<PropulsionSettings>,
pub ladder:Option<LadderSettings>, #[br(count=header.jump)]
pub swim:Option<PropulsionSettings>, pub jump:Vec<JumpSettings>,
#[br(count=header.walk)]
pub walk:Vec<WalkSettings>,
#[br(count=header.ladder)]
pub ladder:Vec<LadderSettings>,
#[br(count=header.swim)]
pub swim:Vec<PropulsionSettings>,
pub gravity:Planar64Vec3, pub gravity:Planar64Vec3,
pub hitbox:Hitbox, pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3, pub camera_offset:Planar64Vec3,
pub mass:Planar64, pub mass:Planar64,
} }
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{ fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{ strafesnet_common::gameplay_style::StyleModifiers{
//TODO: fail gracefully in binrw instead of panicing here //TODO: fail gracefully in binrw instead of panicing here
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(), controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(), controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
strafe:self.strafe.map(Into::into), strafe:self.strafe.pop().map(Into::into),
rocket:self.rocket.map(Into::into), rocket:self.rocket.pop().map(Into::into),
jump:self.jump.map(Into::into), jump:self.jump.pop().map(Into::into),
walk:self.walk.map(Into::into), walk:self.walk.pop().map(Into::into),
ladder:self.ladder.map(Into::into), ladder:self.ladder.pop().map(Into::into),
swim:self.swim.map(Into::into), swim:self.swim.pop().map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity), gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(), hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset), camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
@ -37,17 +55,31 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
} }
} }
} }
pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
match o{
Some(v)=>vec![v],
None=>Vec::new(),
}
}
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{ fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
Self{ Self{
header:StyleModifiersHeader{
strafe:value.strafe.is_some() as u8,
rocket:value.rocket.is_some() as u8,
jump:value.jump.is_some() as u8,
walk:value.walk.is_some() as u8,
ladder:value.ladder.is_some() as u8,
swim:value.swim.is_some() as u8,
},
controls_mask:value.controls_mask.bits(), controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(), controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into), strafe:stupid(value.strafe.map(Into::into)),
rocket:value.rocket.map(Into::into), rocket:stupid(value.rocket.map(Into::into)),
jump:value.jump.map(Into::into), jump:stupid(value.jump.map(Into::into)),
walk:value.walk.map(Into::into), walk:stupid(value.walk.map(Into::into)),
ladder:value.ladder.map(Into::into), ladder:stupid(value.ladder.map(Into::into)),
swim:value.swim.map(Into::into), swim:stupid(value.swim.map(Into::into)),
gravity:value.gravity.get().to_array(), gravity:value.gravity.get().to_array(),
hitbox:value.hitbox.into(), hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.get().to_array(), camera_offset:value.camera_offset.get().to_array(),
@ -142,15 +174,17 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
pub struct StrafeSettings{ pub struct StrafeSettings{
enable:ControlsActivation, enable:ControlsActivation,
mv:Planar64, mv:Planar64,
air_accel_limit:Option<Planar64>, air_accel_limit_enabled:u8,
#[br(count=air_accel_limit_enabled)]
air_accel_limit:Vec<Planar64>,
tick_rate:Ratio64, tick_rate:Ratio64,
} }
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{ fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new( strafesnet_common::gameplay_style::StrafeSettings::new(
self.enable.into(), self.enable.into(),
strafesnet_common::integer::Planar64::raw(self.mv), strafesnet_common::integer::Planar64::raw(self.mv),
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw), self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
self.tick_rate.into(), self.tick_rate.into(),
) )
} }
@ -161,7 +195,8 @@ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
Self{ Self{
enable:enable.into(), enable:enable.into(),
mv:mv.get(), mv:mv.get(),
air_accel_limit:air_accel_limit.map(|a|a.get()), air_accel_limit_enabled:air_accel_limit.is_some() as u8,
air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
tick_rate:tick_rate.into(), tick_rate:tick_rate.into(),
} }
} }

View File

@ -60,19 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct RenderConfig{ pub struct RenderConfig{
pub texture:Option<u32>, pub texture_enabled:u8,
#[br(count=texture_enabled)]
pub texture:Vec<u32>,
} }
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{ fn into(mut self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{ strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new), texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
} }
} }
} }
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{ impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{ fn from(value:strafesnet_common::model::RenderConfig)->Self{
Self{ Self{
texture:value.texture.map(|texture_id|texture_id.get()), texture_enabled:value.texture.is_some() as u8,
texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
} }
} }
} }