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pub enum Error{
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InvalidHeader,
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InvalidSegment,
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}
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/* block types
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BLOCK_BOT_HEADER:
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u128 map_resource_uuid //which map is this bot running
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//don't include style info in bot header because it's in the simulation state
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//blocks are laid out in chronological order, but indices may jump around.
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u64 num_segments
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for _ in 0..num_segments{
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i64 time //simulation_state timestamp
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u64 block_id
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}
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BLOCK_BOT_SEGMENT:
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//format version indicates what version of these structures to use
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SimulationState simulation_state //SimulationState is just under ClientState which includes Play/Pause events that the simulation doesn't know about.
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//to read, greedily decode instructions until eof
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loop{
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//delta encode as much as possible (time,mousepos)
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//strafe ticks are implied
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//physics can be implied in an input-only bot file
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TimedInstruction<SimulationInstruction> instruction
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}
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*/
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2024-01-17 04:07:11 +00:00
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//xdd
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mod simulation{
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pub struct State{}
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pub struct Instruction{}
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}
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mod instruction{
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pub struct TimedInstruction<Instruction>{instruction:Instruction}
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}
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mod timeline{
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pub struct Timeline<Instruction>{timeline:Vec<super::instruction::TimedInstruction<Instruction>>}
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}
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//serious code
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2024-01-18 23:33:22 +00:00
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struct SegmentId(u64);
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pub struct Segment{
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state:simulation::State,
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instructions:Vec<instruction::TimedInstruction<simulation::Instruction>>
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}
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pub struct StreamableBot{
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file:crate::file::File,
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timeline:timeline::Timeline<SegmentId>,
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}
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impl StreamableBot{
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pub fn new(file:crate::file::File)->Result<Self,Error>{
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Err(Error::InvalidHeader)
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}
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pub fn load_segment(&mut self,segment_id:u64)->Result<Segment,Error>{
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//load region from disk
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//parse the models and determine what resources need to be loaded
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//load resources into self.resources
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//return Region
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Err(Error::InvalidSegment)
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}
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}
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